Last Refuge- reduced cooldown of 60 sec

Last Refuge- reduced cooldown of 60 sec

in Thief

Posted by: Zerbo.5381

Zerbo.5381

Based on the recent preview, it appears to be true. This just is blowing my mind. kitten (can’t type “As” and “so” together) many have pointed out, this is one of the worst traits for any player who regularly uses cloak and dagger, particularly in PvP. Maybe it’s fine for s/d FS spammers, shortbow, p/p and d/p, but this is going to be even more of a problem than it has been for d/d, p/d and s/d daze builds, which we already see less of. In builds that depend on CnD, this trait almost only rewards bad players, and punishes good ones. Unfortunately, there is no way to turn it off. Is this Anet’s way of intentionally attempting to nerf cloak and dagger for anyone who goes into shadow arts? Or do they really just have no idea how dagger offhand is played?

I can only hope that if this indeed goes through that they’ve found a way to synchronize it with other stealth-entering mechanics rather than make you waste initiative or a utility, take you out of stealth and put you on that long, dreading debuff when your health is already under 25% even more often than it already does.

Last Refuge- reduced cooldown of 60 sec

in Thief

Posted by: Cyhann.2609

Cyhann.2609

Just don’t fall below 25% HP → WiN ! =D

Well, you should at least wait until tomorrow, but even in it’s current
Form LR can (well mostly it isn’t) be usefull. (Ranged attack from
behind, you havent noticed etc.)