Q:
Lead attack and Fluid strikes
A:
From what I understand,
Damage =/= Condition Damage
indeed damage and condition damage are not one and the same…
I think there will be a huge patch at some point to address condition damage with the pathetic limit of 25 stacks for bleed etc but we shall see.
My main issue with condition damage is that divinity runes dont add the stat even though they clearly state 10 to all stats… Its due to condition damage being added late in beta but still.
Ok I understand. Cond dmg in pvp is pretty laughable at some situations as well. Some profs have a passive cond removal every 10sec, it’s impossible to get some dmg going.
indeed damage and condition damage are not one and the same…
I think there will be a huge patch at some point to address condition damage with the pathetic limit of 25 stacks for bleed etc but we shall see.
My main issue with condition damage is that divinity runes dont add the stat even though they clearly state 10 to all stats… Its due to condition damage being added late in beta but still.
I am thinking it only add the Primary Attributes which are
- Power
- Precision
- Toughness
- Vitality
Ok I understand. Cond dmg in pvp is pretty laughable at some situations as well. Some profs have a passive cond removal every 10sec, it’s impossible to get some dmg going.
Yup, I do agree it was pretty bad against condition dmg build as it remove the entire stacks of X condition