Lead attack and Fluid strikes

Lead attack and Fluid strikes

in Thief

Posted by: Isabis.9561

Isabis.9561

Q:

Lead Attacks
Increases damage by 1% per initiative.

Fluid Strikes
Increases damage by 10% when endurance is not full.

None of these work with condition dmg, is this intended?

Lead attack and Fluid strikes

in Thief

Posted by: Singularity.1486

Singularity.1486

A:

From what I understand,
Damage =/= Condition Damage

Lead attack and Fluid strikes

in Thief

Posted by: Dronin.3957

Dronin.3957

indeed damage and condition damage are not one and the same…

I think there will be a huge patch at some point to address condition damage with the pathetic limit of 25 stacks for bleed etc but we shall see.

My main issue with condition damage is that divinity runes dont add the stat even though they clearly state 10 to all stats… Its due to condition damage being added late in beta but still.

Lead attack and Fluid strikes

in Thief

Posted by: Isabis.9561

Isabis.9561

Ok I understand. Cond dmg in pvp is pretty laughable at some situations as well. Some profs have a passive cond removal every 10sec, it’s impossible to get some dmg going.

Lead attack and Fluid strikes

in Thief

Posted by: Singularity.1486

Singularity.1486

indeed damage and condition damage are not one and the same…

I think there will be a huge patch at some point to address condition damage with the pathetic limit of 25 stacks for bleed etc but we shall see.

My main issue with condition damage is that divinity runes dont add the stat even though they clearly state 10 to all stats… Its due to condition damage being added late in beta but still.

I am thinking it only add the Primary Attributes which are

  • Power
  • Precision
  • Toughness
  • Vitality

Ok I understand. Cond dmg in pvp is pretty laughable at some situations as well. Some profs have a passive cond removal every 10sec, it’s impossible to get some dmg going.

Yup, I do agree it was pretty bad against condition dmg build as it remove the entire stacks of X condition