Leeching Vemons question

Leeching Vemons question

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Posted by: Spite.9643

Spite.9643

How does this skill improve with power. In the wiki it says “Damages for 325 plus 0.0175 x Power.” and in the patch notes it says “Leeching Venoms trait: Increased the damage scale from power by 33%. Increased range from 325-400 to 325-425.”

I don’t know how that damage is applied can any 1 explain?

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Posted by: Scootabuser.4915

Scootabuser.4915

maybe 425 is the maximum amount of damage it can do.

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Posted by: Spite.9643

Spite.9643

maybe 425 is the maximum amount of damage it can do.

I’m asking how is the damage applied. Is it bonus damage on hits or something else

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Posted by: Dasorine.1964

Dasorine.1964

Well the wiki page hasn’t been updated since February.

The power gain is fairly simple its just a straight 33% more (so around 0.0233 though the numbers im getting are closer to 0.0333) as for the damage scale I havn’t a clue, the numbers Im getting don’t seem to be an average of those ranges or even random rolls between those like weapons, there does seem to be some increase but without having really used them much pre-post I can’t really give a definite answer, specially with the numbers that small having heavy heavy rounding issues with the maths.

Perhaps someone else knows more exact, or can share their own findings to find the exacts.

Theres a chance that as scoota said its the damage cap so if you have enough power to do more than 425 damage you won’t (though I’d find that strange)

(edited by Dasorine.1964)

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Posted by: Spite.9643

Spite.9643

i would appreciate, in the future, when people post they knew what they were talking about

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Posted by: Taril.8619

Taril.8619

When a Venom procs, the damage is applied as a small number (Similar to that of Conditions) it will also proc the heal portion of it.

It’s not bonus damage on attacks, it’s a completely separate attack that occurs when the Venoms hit (If I recall correctly, it also doesn’t show in the combat log)

The increase of power scaling should mean that instead of being “0.0175 * Power” it is instead “0.02275 * Power”

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

(edited by Taril.8619)

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Posted by: Wiser with Age.3714

Wiser with Age.3714

As Taril said, the Leeching Venom trait procs whenever one of your Venom buffs proc. To be more specific, any attack that would theoretically hit your target (regardless of blocking or immunities) triggers both the Venom proc and the associated Leeching Venoms self-heal / damage proc.

If I can call correctly, they did add an internal cool down on the self-heal, which means that a full Venomous Aura build wouldn’t get the full x7 Leeching Venom heal procs if you were using Spider’s Venom while you were using an attack like Pistol Whip. However the damaging portion of Leeching Venom shouldn’t have a cool down, so you would still get all x7 damage procs on your enemy.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

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Posted by: Lokheit.7943

Lokheit.7943

As Taril said, the Leeching Venom trait procs whenever one of your Venom buffs proc. To be more specific, any attack that would theoretically hit your target (regardless of blocking or immunities) triggers both the Venom proc and the associated Leeching Venoms self-heal / damage proc.

If I can call correctly, they did add an internal cool down on the self-heal, which means that a full Venomous Aura build wouldn’t get the full x7 Leeching Venom heal procs if you were using Spider’s Venom while you were using an attack like Pistol Whip. However the damaging portion of Leeching Venom shouldn’t have a cool down, so you would still get all x7 damage procs on your enemy.

Last time I checked my 5*spider venom all healed me when using my 5*hits Sneak Attack with no internal cooldown.

About the meaning of that +33%… It’s hard to tell. The healing scallig is easy to test because you see the green number. The damage from leeching is added to the damage of the attack on the white number, and given how the attack number varies it’s hard to tell. I guess a steady weapon could be used with different amounts of power but this one is tricky as they said it was 33% but then when giving the max and mins, the min was the same than before while the max was increased by 33% (from +75 to +100) which makes no sense unless 916 power is considered 0 power for this which is probably the case.

(edited by Lokheit.7943)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

That formula can’t be right.

It would take 3250 Power to reach the 400 max (using the .0233 multiplier) and 4300 Power to hit the cap of 425.

How in the world can you get 4300 Power?

Full ’zerker + food + might only gives roughly around 3400-3500.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Dasorine.1964

Dasorine.1964

That formula can’t be right.

It would take 3250 Power to reach the 400 max (using the .0233 multiplier) and 4300 Power to hit the cap of 425.

How in the world can you get 4300 Power?

Full ’zerker + food + might only gives roughly around 3400-3500.

if it is a cap I suspect that might be the point, pre-update thieves could hit the cap and lose out, now even full power build in optimal conditions is only looking at around the 4100 mark while running a fairly unfeasible build with a very specific conditions.

Though we still don’t really know if its a cap or not.

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Posted by: Taril.8619

Taril.8619

That formula can’t be right.

It would take 3250 Power to reach the 400 max (using the .0233 multiplier) and 4300 Power to hit the cap of 425.

How in the world can you get 4300 Power?

Full ’zerker + food + might only gives roughly around 3400-3500.

Full Soldier equipment + Soldier Crests on Weapons + 5x Runes of the Fighter, 1x Soldier Crest, 30/0/30/10/0 build, 200 Power on Kill food + Sharpening Stone + Assassin’s Signet + 25 Bloodlust = 3322 Power

25 Stacks of Might on top of that would give 4197 Power

Add a Warriors Banner of Strength for an additional 170 Power = Total of 4367 Power

Not ideal… But plausible.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

(edited by Taril.8619)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

That formula can’t be right.

It would take 3250 Power to reach the 400 max (using the .0233 multiplier) and 4300 Power to hit the cap of 425.

How in the world can you get 4300 Power?

Full ’zerker + food + might only gives roughly around 3400-3500.

if it is a cap I suspect that might be the point, pre-update thieves could hit the cap and lose out, now even full power build in optimal conditions is only looking at around the 4100 mark while running a fairly unfeasible build with a very specific conditions.

Though we still don’t really know if its a cap or not.

That makes sense.

4100 power, wow, I’d love to have that.

EDIT:

Full Soldier equipment + Soldier Crests on Weapons + 5x Runes of the Fighter, 1x Soldier Crest, 30/0/30/10/0 build, 200 Power on Kill food + Sharpening Stone + Assassin’s Signet + 25 Bloodlust = 3322 Power

25 Stacks of Might on top of that would give 4197 Power

Add a Warriors Banner of Strength for an additional 170 Power = Total of 4367 Power

Not ideal… But plausible.

Well I wasn’t counting the outside effects like banner, guild buffs on fortress, etc. because that can get crazy.

But if the cap is to anticipate for outside effects, then by your example, 425 is still not high enough.

EDIT 2: buggy quote code

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

(edited by Sir Vincent III.1286)