Leeching Venoms NOW is OP

Leeching Venoms NOW is OP

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Posted by: Evilek.5690

Evilek.5690

Really AN Are you making fun of all the Thief ?

“Leeching Venoms: This trait now scales based on the thief’s power.”

Damage this TRAIT with 1216 power is 348 dmg and with 2139 is 371 dmg!!!!
This is to be compensated for the nerf ?

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

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Posted by: Ichishi.9613

Ichishi.9613

awesome, isnt it?

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Posted by: Kerishan.8460

Kerishan.8460

Not OP just another build finally.

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Posted by: Undeadkemea.4865

Undeadkemea.4865

eyes start to glister All that extra damage and scaling <3

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Posted by: Oxygen.5918

Oxygen.5918

Why make any changes if it’s to meaninglessly increase numbers like that?

I was the best at burning things. Especially bosses that
didn’t move.

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Posted by: Lokheit.7943

Lokheit.7943

Emmmmm Leeching Venoms is now worse…

Before with just the 300 Healing Power from Shadow Arts I was healing for 425 per venom, now with 1810 power, a very decent number, I’m healing for 385…

That means Spider Venom healing around 300 less HP than before (to any affected ally). Leeching Venoms should’ve stayed as it was before.

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Posted by: bettadenu.5483

bettadenu.5483

^Must be bugged then since it now doesnt or barely increases healing.

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Posted by: lachste.3091

lachste.3091

I was using healing power gear, with malice. So I have over 1k healing power. It let me sit in a fight a lot longer, seems harder now. Not sure though, because I get about 14 might stacks on avg during the entire battle. I’ll go test this out a bit.

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Posted by: lachste.3091

lachste.3091

Ok, so went to sPvP zone, did all power gear, healing was 385 per venom. Did all healing power gear, venoms healed for 608. I am not sure what the difference they added was

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Posted by: bettadenu.5483

bettadenu.5483

^Maybe they didn’t properly swap over the healing from venoms, from healing to power?

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Posted by: Ichishi.9613

Ichishi.9613

No this is just plain bad design. Venoms do not benefit from power in any way, and this kind of benefit on a tier 2 heal/tough line is just stupid.
Healing increases only healing of this now. Power increases damage. Is is one more cut down for support thieves.

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Posted by: Wiser with Age.3714

Wiser with Age.3714

Yeah, I ran on my Venomous Aura character that focuses on Power as one of my major +Stats. While the patch notes had originally excited me, I honestly couldn’t see any difference from before the patch or after the patch. Neither the bonus damage from Leeching Venoms or the healing amount increased to a noticeable extent.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

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Posted by: lachste.3091

lachste.3091

PvE The only way I see it functioning at all anyways is if you pop points into deadly arts for the might stacks, and use sword/pistol for the evasion on pistol whip. Your damage will suffer compared to DD, but you can pop venoms mid strike for self heal. It works ok with short bow as well for aoe. I am guessing you could use dual pistols/shortbow as well. It does work nice in this way, as your might from venoms goes onto them as well. You can easily maintain 25 stacks if you have another person stacking might. You also need to keep signet of malice, and you will be healing for about (with 1k healing power) 150ish + venom (about 500 for me). I took refuge for regen allies on shadow traits (this also regens you when stealthed), and some acro skills to increase survivability i.e. pop stealth on yourself at low hp times. I do not see support thief, being a huge healer. With this build I can might stack, burst heal melee, stack conditions quick, and easier rez. blind/daze/interrupt and survive. Melee groups love you with this. 2 venoms/shelter elite situational (usually bask, tanking mobs daggerstorm).

WvW this works pretty well at times against groups if you don’t use basilisk and use dagger storm. Most people are squishy, and are glass cannons. I am pretty sure the venoms don’t stack much past 5 people maybe 10. Only works well really in group or 1v1.

sPvP Horrible, as far as I see. To get the about same healing power you lose about 3k life and a bunch of other stats. To get good heals on the venoms basically you have to drop lots of survivability. You can solo Svanir pretty easy, but the time you have in 1v1 is usually not very long. You might survive better, and shadow return is nice for condition removal, daze only interrupts half the time, and with reduced daze time it’s hard to even get more than the first hit of pistol whip without using haste. Using hide in shadows removes your ability to survive the fight, and not much damage compared to DD. I haven’t tried dual pistols, but they might be viable in sPvP.

(edited by lachste.3091)

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Posted by: Daeqar.8965

Daeqar.8965

Yep, Leeching got nerfed substantially… Your average player probably lost in the neighborhood of ~150 per leech.

In the extreme venom share abuse builds, I can kinda agree with it, but in smaller scale use of the trait it takes things in the wrong direction. Now, Leeching Venoms has to be abused to the max to even be worth traiting at all.

This patch is funneling even more players into backstab and heartseeker builds… At least they fixed the Sneak Attack revealed issue.

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Posted by: Wiser with Age.3714

Wiser with Age.3714

PvE The only way I see it functioning at all anyways is if you pop points into deadly arts for the might stacks, and use sword/pistol for the evasion on pistol whip. Your damage will suffer compared to DD, but you can pop venoms mid strike for self heal. It works ok with short bow as well for aoe.

Ah. Well that is basically my Venomous Aura build, so it makes sense that I’m not seeing a difference in my game performance. I’m sorry to hear that the Condition builds are getting hosed by this change. Venomous Aura is a huge investment already, so it’s especially harsh to pidgeon hole those players into even more specific builds.

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

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Posted by: lachste.3091

lachste.3091

I just wanted to post what I find still works for me (although I have noticed a slight drop in survivability). 10 deadly (2 might/venom), 30 shadow (regen allies when stealth, leeching venom, venomous aura), 30 acro (dodge gives might, pain response, hard to catch). Last one you can probably toss out if you want more self heals you could put into Assassin’s reward. Personally I hate being stunned.

I use sword/pistol, and short bow. Pistol whip Infiltrator/Shadow Return and Black powder I use a lot.

I use signet of malice, people have said I am an idiot for this, however I have tanked a champion effigy by CoF solo until time ran out on contested event. With this, I mean I out healed his dps, and didn’t need to evade much at all. I can pretty much stand toe to toe with most bosses.

I use spider venom (poison 5x 500heal), and skale venom (vuln/weakness 3×500 heal), and shadow refuge on top of boss (regen + short aoe heal + lifesteal/leech combo) or to rez. Basilisk I pop onto as many people as I can, wait for them to hit, once it wears out hit the boss for about 5 second stun. Imobilize for melee to keep him in place, then roll out unless I have conditions I can’t handle. Then I use shad return.

There could be a damage build for use somewhere here using venoms as well. It would almost have to be condition based, and you would need to evade everything. As it stands for me this is the best support build I found using leeching/leaching. I have used stealth healing, and extra poisons/lower poison cd. This works too, but I wanted more mobility, and be melee. For ranged you won’t need acro as much, and could put some into steal buffing.