Legendary Pistols on thief

Legendary Pistols on thief

in Thief

Posted by: Mor The Thief.9135

Mor The Thief.9135

In light of the newly added particle effects to the Legendary bows and shield, I come with a minor requests to the devs regarding Legendary Pistols effects on thief skills.

I have noticed that when the Legendary Pistols are used in Melee(Like Pistol-Whip for example), there are absolutely no special effects whereas melee Legendary weapons affect Ranged skills by changing the projectiles to either the weapon itself(Incinerator when thrown with Dancing Dagger for example) or adding a special effect depending on the used legendary(like adding lightning effects to thrown skills with Bolt).

My request is to add a small particle effect akin to the Pistol’s “burst” that comes out of the tip of the nuzzle whenever you shoot a bullet, when the Pistol is used in melee:
For HOPE it would be the purple-ish cloud of Lightning(?) and for Quip it would be a burst of confetti.

Is it possible to add those presumably tiny effects? Even though it will affect only 1 or 2 skills at most(might be more with new elite specs to come), it would still make them much more unique.

Legendary Pistols on thief

in Thief

Posted by: naphack.9346

naphack.9346

There’s some even more weird things going on with dual skills.
Unload with dual quip creates all the special effects at the main hand pistol.
The unload projectiles of both pistols are determined by the main hand.

Shadow shot uses the normal pistol animation and sound even if your offhand is legendary.

Pistol whip? Well… I never expected any special animations.

The thing is, skill 3 is considered to be part of the main hand weapon, even though with thief, that’s not exactly true.

The only crime, turrets committed, is being good against the celestial meta.
The mob has spoken and the turrets shall be burnt at the stake.