Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Ok I just noticed that they added 1/2 sec evade on Vault.
Do you guys found something in-game that were not part of the Release Notes nor in the Wiki?
That is a buff….now if only they’d make the triple hit on staff two hit all three hits reliably>_>
Would really like the elite skill “Impact Strike” to be a 2 hit combo instead of a 3 hit combo. Would make it so much more useful (depends on cast time of course) and fun to use (more flow).
As for sneak changes, have not seen any. not really keeping an eye on the numbers right now.
Would really like the elite skill “Impact Strike” to be a 2 hit combo instead of a 3 hit combo. Would make it so much more useful (depends on cast time of course) and fun to use (more flow).
Yeah, I’m still figuring out how to implement that skill in my play style…it seems out of place.
Ok I just noticed that they added 1/2 sec evade on Vault.
Do you guys found something in-game that were not part of the Release Notes nor in the Wiki?
It wasn’t in the Release notes as it was included in the Post-BWE3 Change list for Daredevil.
That is a buff….now if only they’d make the triple hit on staff two hit all three hits reliably>_>
It’s been like that since launch. Also staff 2 just requires good positioning. I wouldn’t complain if it was easier to use, but I think staff 4 is more of a problem.
Would really like the elite skill “Impact Strike” to be a 2 hit combo instead of a 3 hit combo. Would make it so much more useful (depends on cast time of course) and fun to use (more flow).
Yeah, I’m still figuring out how to implement that skill in my play style…it seems out of place.
Start the combo when there low health. If the last hit brings them to downstate it is still an instant Ko
I think staff 2 needs its pre-cast delay removed and maybe its after cast delay as well. They make it feel clunky, and since it’s pretty hard to land all 3 hits it’s not really necessary. As for staff 4, I also think it needs something more. Increasing the range to 900 should help, but I’m not sure if that would be enough.
Ok I just noticed that they added 1/2 sec evade on Vault.
Do you guys found something in-game that were not part of the Release Notes nor in the Wiki?
It wasn’t in the Release notes as it was included in the Post-BWE3 Change list for Daredevil.
It wasn’t official, thus the wiki wasn’t updated. So it’s a nice surprise.
Would really like the elite skill “Impact Strike” to be a 2 hit combo instead of a 3 hit combo. Would make it so much more useful (depends on cast time of course) and fun to use (more flow).
Yeah, I’m still figuring out how to implement that skill in my play style…it seems out of place.
If it wouldn’t cancel out by doing anything I wouldn’t mind it being three steps, but currently there’s too many ways to get it canceled, mostly by consequence of combat but human error just by reflex when you’re reacting to stuff coming at you.
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