break. I feel like they should be back by now..”
Let us fix P/D
break. I feel like they should be back by now..”
why play condi thief when i can play condi engi or necro and have way more survivability? just saying
[Teef] guild :>
Why give a profession undeniable pathetic condition effects and say all classes can fill the same roles.
Can a guardian tank a boss? Yes by taking and recovering damage as well as blocking.
Can a thief tank a boss? Yes, by evasion and blind.
Do they achieve the same goal? Yes but by different means.
Now put thief in your equation and tell me what you see. That’s the problem I have.
break. I feel like they should be back by now..”
Why give a profession undeniable pathetic condition effects and say all classes can fill the same roles.
Can a guardian tank a boss? Yes by taking and recovering damage as well as blocking.
Can a thief tank a boss? Yes, by evasion and blind.
Do they achieve the same goal? Yes but by different means.
Now put thief in your equation and tell me what you see. That’s the problem I have.
actually thief can’t tank a boss due to 10% effectivety of blind and you can evade so much
[Teef] guild :>
Why give a profession undeniable pathetic condition effects and say all classes can fill the same roles.
Can a guardian tank a boss? Yes by taking and recovering damage as well as blocking.
Can a thief tank a boss? Yes, by evasion and blind.
Do they achieve the same goal? Yes but by different means.
Now put thief in your equation and tell me what you see. That’s the problem I have.
actually thief can’t tank a boss due to 10% effectivety of blind and you can evade so much
If they have feline grace + d/x they can evade all the time on bosses. They hit rather slow and are easily spotted.
break. I feel like they should be back by now..”
Why give a profession undeniable pathetic condition effects and say all classes can fill the same roles.
Can a guardian tank a boss? Yes by taking and recovering damage as well as blocking.
Can a thief tank a boss? Yes, by evasion and blind.
Do they achieve the same goal? Yes but by different means.
Now put thief in your equation and tell me what you see. That’s the problem I have.
actually thief can’t tank a boss due to 10% effectivety of blind and you can evade so much
If they have feline grace + d/x they can evade all the time on bosses. They hit rather slow and are easily spotted.
i would love to see you solo lv 50 mossman
[Teef] guild :>
the only boss in game that goes invis? Yeah that’s not limited or nothing… (sarcasm).
Anyways the thread isn’t pve related it’s pvp related. pvp does’t include wvw because you still have food an oils in there as well as exclusive runes/sigils. When you can put on food that grants 50% endurance regen I can’t say your point is a valid argument.
break. I feel like they should be back by now..”
the only boss in game that goes invis? Yeah that’s not limited or nothing… (sarcasm).
Anyways the thread isn’t pve related it’s pvp related. pvp does’t include wvw because you still have food an oils in there as well as exclusive runes/sigils. When you can put on food that grants 50% endurance regen I can’t say your point is a valid argument.
my point still stays, why play condi thief when i can play necro or engi and have better survival for comparable if not higher dmg… and more sustain at it
and yes, i am talking about pvp
the problem is not thief conditions themself, the problem is how thieves survive… conditions take time and thieves don’t have it usually
[Teef] guild :>
I solo bosses and towers in wvw
I solo bosses and towers in wvw
bosses in wvw are pretty simple
[Teef] guild :>
Why give a profession undeniable pathetic condition effects and say all classes can fill the same roles.
Can a guardian tank a boss? Yes by taking and recovering damage as well as blocking.
Can a thief tank a boss? Yes, by evasion and blind.
Do they achieve the same goal? Yes but by different means.
Now put thief in your equation and tell me what you see. That’s the problem I have.
actually thief can’t tank a boss due to 10% effectivety of blind and you can evade so much
If they have feline grace + d/x they can evade all the time on bosses. They hit rather slow and are easily spotted.
u get 20% endurance back every dodge. that = evading all the time? yyyyyyyyyyah. idk about that.
It’s the same old problem for pistol main hand. The auto attacks don’t just cut it. Make the pistol auto-attacks more rapid and then revisit the rest of the skills.
I solo bosses and towers in wvw
bosses in wvw are pretty simple
ya I didn’t mean just bosses in wvw, I solo bosses in pve and s/tpvp
Why give a profession undeniable pathetic condition effects and say all classes can fill the same roles.
Can a guardian tank a boss? Yes by taking and recovering damage as well as blocking.
Can a thief tank a boss? Yes, by evasion and blind.
Do they achieve the same goal? Yes but by different means.
Now put thief in your equation and tell me what you see. That’s the problem I have.
actually thief can’t tank a boss due to 10% effectivety of blind and you can evade so much
If they have feline grace + d/x they can evade all the time on bosses. They hit rather slow and are easily spotted.
u get 20% endurance back every dodge. that = evading all the time? yyyyyyyyyyah. idk about that.
It’s actually 15 endurance!
The condi durations on p/x are pretty anemic.
Compare thief pistol to the warrior sword condi’s:
Thief
- 1 – 1x 4s bleed (5x 4s bleed if from stealth)
- 3 – 2x 5s torment
Warrior
- 1 – 1x 8s bleed
- 4 – 5x 12s torment
- 5 – 4x 12s bleed.
I know side by side class comparisons miss the whole picture, but those durations and stack sizes are insane. It feels like the thief bleed and torment condition durations need to be increased by 1s.
The direct damage is also pretty terrible.
my take on it would be (random brainstorming, bear with me):
- give condi thieves burning (through trait for all i care)
- reduce CD on venoms
- change traits so they profit more from conditions… for example slowed pulse: gain X amount of heals for each stack of condition per tick
- revamp traps, make them like necro wells with team utility + condis
[Teef] guild :>
Why give a profession undeniable pathetic condition effects and say all classes can fill the same roles.
Can a guardian tank a boss? Yes by taking and recovering damage as well as blocking.
Can a thief tank a boss? Yes, by evasion and blind.
Do they achieve the same goal? Yes but by different means.
Now put thief in your equation and tell me what you see. That’s the problem I have.
actually thief can’t tank a boss due to 10% effectivety of blind and you can evade so much
If they have feline grace + d/x they can evade all the time on bosses. They hit rather slow and are easily spotted.
u get 20% endurance back every dodge. that = evading all the time? yyyyyyyyyyah. idk about that.
15 endurance from dodge, 10 from dagger aa which takes hardly 2s to cycle through. Unless the boss is on some frenzy you can dodge enough. Dodging all the time in pve is the equivalent of ranger soloing champs. Its pve, things are mostly a walk in the park, 1 dodge every 3-4 seconds from a heavy hit is imo dodging all the time. Put vigor and they shouldn’t dip below 25% endurance.
Anyways this isnt about tanking pve bosses, its about power of condi thief.
Idk if comparing sword conditions from a warrior to pistol conditions from thief works because one is ranged and one is melee. Death blossom applies 3 10s bleeds(melee) its just its soo easy to avoid that only fools use it for anything but a whirl/dodge. I think ranger sb and warrior lb would be better comparisons and in both, thief p/d falls short imo. But yeah warrior s/s conditions are ridiculous.
break. I feel like they should be back by now..”
Why give a profession undeniable pathetic condition effects and say all classes can fill the same roles.
Can a guardian tank a boss? Yes by taking and recovering damage as well as blocking.
Can a thief tank a boss? Yes, by evasion and blind.
Do they achieve the same goal? Yes but by different means.
Now put thief in your equation and tell me what you see. That’s the problem I have.
actually thief can’t tank a boss due to 10% effectivety of blind and you can evade so much
If they have feline grace + d/x they can evade all the time on bosses. They hit rather slow and are easily spotted.
u get 20% endurance back every dodge. that = evading all the time? yyyyyyyyyyah. idk about that.
15 endurance from dodge, 10 from dagger aa which takes hardly 2s to cycle through. Unless the boss is on some frenzy you can dodge enough. Dodging all the time in pve is the equivalent of ranger soloing champs. Its pve, things are mostly a walk in the park, 1 dodge every 3-4 seconds from a heavy hit is imo dodging all the time. Put vigor and they shouldn’t dip below 25% endurance.
Anyways this isnt about tanking pve bosses, its about power of condi thief.
Idk if comparing sword conditions from a warrior to pistol conditions from thief works because one is ranged and one is melee. Death blossom applies 3 10s bleeds(melee) its just its soo easy to avoid that only fools use it for anything but a whirl/dodge. I think ranger sb and warrior lb would be better comparisons and in both, thief p/d falls short imo. But yeah warrior s/s conditions are ridiculous.
i have to dissagree. only a fool uses Deathblossom to dodge. 1/4 s evade on a 1.25s skill. 80% of that skill u are open to dmg and cant stop it no matter whatu do. DB is a horrible skill. they at some point changedthe aftercast so you cant chain it i noticed too.
Well a simple glance at the tooltip says it all, 1/4 second evade 1/2 second cast time. But if you’re immobilized and weapon swap is on cooldown and you don’t have or want to use up a Shadowstep, it has its little trade off there. Granted spamming it is ridiculous, but most people follow immobilize with a heavy hit (easier to hit a target that isn’t moving).
break. I feel like they should be back by now..”