Leveling A Thief
Reading the thread 5 down from this about the same thing was to hard?
Well maybe I didn’t notice it no need to be a jerk about it.
Reading the thread 5 down from this about the same thing was to hard?
You mean my thread five down where your brilliant advice for a “leveling build” was predicated on a trait that’s unreachable until level 40?
Reading the thread 5 down from this about the same thing was to hard?
You mean my thread five down where your brilliant advice for a “leveling build” was predicated on a trait that’s unreachable until level 40?
All that trait does is gain you 2 extra Ini every 10 seconds… It just lets you run between mobs faster and care less, the idea behind the suggested build is not broken without it. But then I guess I shouldnt have expected you to actually look at the trait and see what it does since you were incapable of searching for advise outside of making a new thread, even though you were asking about a topic that gets reposted at least once a week in a new thread, my bad.
a bit harsh, wish.
if you go D/D + SB condition build you will slaughter everything, grab Caltrops + traited caltrops on dodge (10 trait points i think needed?) and you will start dropping groups like flies, the further you level pick the traits that simply let you dodge more and keep gear to as close to your level as possible (although i did 70-80 with lvl 54 daggers)
the poison field + fire arrow (sorry i forget the name) packs a punch when you need range and a ranged evade too when they get close use Daggerstorm + dodge + auto attack and they will fall down like a ten ton hammer (slot caltrops skill when you get it too, for faster drops)
(edited by DrixTrix.7168)