Hypercrushed
Life after the s/d nerf
GW2 will be a better place without thiefes
I was kittening around with S/P yesterday. The new -delay on PW actually made it really
fun.
Everything Purple
Larcenous strike has 1 big advantage that they will not nerf: unblockable.
It will still be viable even after nerf.
If only they would fix the pathing of the shadowsteps…
Legendary counter: Twilight, Bolt, Incinerator, Incinerator Nr. 2, Meteorlogicus, The Dreamer
Will be viable after nerf.
I have some information that Inf.strike will now cripple, PW will immobilize instead stun.
But i don’t know what buffs we will get for it.
Thoughts?
I have some information that Inf.strike will now cripple, PW will immobilize instead stun.
But i don’t know what buffs we will get for it.
Thoughts?
we should thank them for the kind nerfs this time, imo
I have some information that Inf.strike will now cripple, PW will immobilize instead stun.
But i don’t know what buffs we will get for it.
Thoughts?
Rage Quit QQ
I have some information that Inf.strike will now cripple, PW will immobilize instead stun.
But i don’t know what buffs we will get for it.
Thoughts?
This could be potentially awesome if true – the overwhelming stupidity of these (hypothetical) changes will hopefully get whatever (hypothetical) idiot who suggested them fired.
pre-ordered HOT at this point,
save yourself the money and don’t bother.
(edited by evilapprentice.6379)
If PW becomes an immobilize it’s not a nerf as long as it lasts long enough for the attack to complete.
If PW becomes an immobilize it’s not a nerf as long as it lasts long enough for the attack to complete.
You can always modify it to be longer with condition duration
If PW becomes an immobilize it’s not a nerf as long as it lasts long enough for the attack to complete.
You can always modify it to be longer with condition duration
Not if the duration will be the same as the one of the stun (0.5 secs).
However, such alleged modifications would destroy literally the S/P viability, since:
- Cripple on IS, which is a condition already present in the AA sword chain;
- Immobilize on PW, which can be cleansed way more easily AND for a cost of 5 ini instead of 3 of IS;
- From cripple + immo + stun we would go down to just cripple (x2) and immo for sword main.
Or maybe they decided to remove the stun from thief sword #3 to give it to war sword #3, it’d compliment very well the wvw damage of 9k+ of their skill and balance way more the game!
I’ve been playing S/D since betas, so I intend to doggedly stick with it through the good and the bad. I’ll consider changing weaponsets when they add a sword offhand option, but not before.
By Ogden’s hammer, what savings!
(edited by Imagi.4561)
what nerf? my thief will still be great.