Long Reach gone with specialisations?

Long Reach gone with specialisations?

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Posted by: Chaszyrr.6479

Chaszyrr.6479

Hey Jon and team, can we please get some answers on whether Long Reach trait for thieves is getting scrapped entirely, added to a trait or becoming baseline for the mechanic or a trait line?

A LOT of thieves use Long Reach so it is impactful to the thief community as to how this trait is handled.

Due to the current Meta moving toward ranged combat in WvW, Long Reach is an intelligent counter that is in no way overpowered, considering the hard choices a thief must make to pick up Long Reach.

Long Reach gone with specialisations?

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Posted by: Noodica.5428

Noodica.5428

+1 i’m also curious about this.

Midnight Mafia [MM]

Long Reach gone with specialisations?

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Posted by: MrWubzy.3587

MrWubzy.3587

I’m curious of this myself. My main thief utilizes this in a couple of builds and I’d love to hear about it.

| Biyx [Guardian] ; Aika Vonelli [Ranger] |
| Proud roleplayer! |
| Biyx’s All-For-Nothing Challenge |

Long Reach gone with specialisations?

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Posted by: Maliel.8362

Maliel.8362

They did say that if you couldn’t find it, it’s problably baseline.

Long Reach gone with specialisations?

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Posted by: Auesis.7301

Auesis.7301

They did say that if you couldn’t find it, it’s problably baseline.

Yeah, this. It might be 1200 rather than 1500, though.

They didn’t mention that Corrosive Traps was baseline during the stream and that turns out to be true (you can see the Vulnerability on Needle Trap during the Deadly Arts section). They went through literally every class and trait over a few hours so it’s only natural that they might forget a couple of things here and there.

Gnome Child [Gc]
Resident Thief