Looking for a D/P build
Standard D/P glass build is 25/30/0/0/15, it’s still being run today, though the mug and short bow nerf affected it a lot. Can’t go wrong with Divinity, Scholar, or Ogre runes. For sigils I recommend Air and Force for D/P, and Fire, Bloodlust, or Energy are all good choices for your short bow.
Turbo Seksophonic – Ele / Guitar Wolfe – Mesmer
Isle of Janthir
Been running D/P with the following for ages now
0/30/30/10/0 traits
PVT armour, 5* citadel runes + 1 ruby orb
Knights trinkets + berserker jewels
Valkyrie weapons
D/P + either S/D or SB
Sigils on dp. Air + bloodlust
Sigils on SB. Fire.
Sigil on S/D. Air + Energy
Sometimes run just plain berserker trinkets though too, its nice also.
yeah, i’ve been thinking about this build;
http://gw2skills.net/editor/?fYAQNAoaVlUmiO3cy9E/5Ex2jdqTiy9woJ1pdFwKA-TsAg0CnI4SxljLDXSuscNoYZxECA
how do you guys think it will work?
Haven’t experienced with the D/P set yet, so any feedbacks will be more than welcome
I use 10-30-30-0-0 right now. I’m using full valk armor (6 ruby orb) with berserker trinkets and berserker weapons. I’ve also been running withdraw and assassins signet. Its a really good dueling build in wvw and pvp, but in pvp I just use full divinity runes. I might take the 10 from mug however and move it to acrobatics though. I’m not sure yet.
(edited by Wonderer.1790)
yeah, i’ve been thinking about this build;
http://gw2skills.net/editor/?fYAQNAoaVlUmiO3cy9E/5Ex2jdqTiy9woJ1pdFwKA-TsAg0CnI4SxljLDXSuscNoYZxECAhow do you guys think it will work?
Haven’t experienced with the D/P set yet, so any feedbacks will be more than welcome
That’s a strong set up for hot joins, the shadow arts tree makes you personally strong, but doesn’t bring much to the team. A D/P thieves strengths are his steady AOE damage from short bow, mobility from short bow, and his burst from the D/P set, none of which require shadow arts traits. Focussing on stealth traits encourages you to stealth more and, while beneficial to you, can be detrimental for point capping in the conquest style game. By not picking up those deadly arts traits AND Assassins Signet, you’ll be doing significantly less damage than you could be.
Of course, if you’re play style is better suited to stealthing often and playing defensive, go for it. I personally think you’ll be less effective, but that doesn’t mean you shouldn’t play how you want to.
Turbo Seksophonic – Ele / Guitar Wolfe – Mesmer
Isle of Janthir