Looking for a WvW build
In both WvW and PvE, I trait heavily into Crits and Acrobatics. You get a lot of initiative regeneration, which is very helpful since most fights will require you to do more than just kill a single opponent and call it a day. You also get to dodge lots and lots and lots. Full Zerk gear for damage.
Check this build out. It’s what I use, and I love it.
It’s a balanced build. What that means is that you’ll have tools do deal with literally any enemy. High burst, conditions, control-heavy, bunkers, AoE, all of it can be countered with this build. You also get lots of mobility and decent support. The only downside is that your burst damage is severely lacking. You get really high sustained damage, even AoE, but you don’t get any burst.
Look for a bit more burst than that.
30/10/30/0/0/0
Gear should be berserkers and go venomshare build.
Basalisk and drake venom, shadow refuge and 25% movement signet
That’s how you run a thief in a group.
How ‘bout something like this?
Gear, since that build site doesn’t do PvE gear:
Full zerk everything.
Ruby Orbs in the armor (you could do Divinity runes, Scholar runes, &c. to taste, but Ruby Orbs are cheap and very aggressive).
Sigil of Paralysis in the dagger, your favorite damage sigil in the sword (I use Air).
Good damage, lots of survivability through dodging. Contributes usefully in 1v1, small skirmishes, and large battles.
Thanks to the gear, the damage is comparable to builds that run heavy Deadly Arts. Long-cooldown bursty skills are less valuable in WvW than SPvP, so we’re not traiting into Mug.
Keep a pistol handy for switching to S/P when you want to solo a bunch of NPCs at a camp.