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Posted by: BatalliaShan.4731

BatalliaShan.4731

So do Thiefs get the same stick as Rogues got in WoW when it comes to buffs and nerfs? I remember during my days of WoW my Rogue would be constantly broken, we had a few glory days in Vanilla and in Wotlk but for the most part the Rogue community was constantly begging with the Devs to fix them; this was so frequent it even became a meme. Though I definitely can understand how it could be hard to balance such a class, especially in a PVP setting with all their utility and damage.

.

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Posted by: wish.1027

wish.1027

Whats a rogue and whats a wow?

Jade Quarry Warrior Strike Force [SF]
w/ an alt Thief and Guardian.
Math is your friend.

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Posted by: Maketso.5602

Maketso.5602

Im not sure what your wanting from replies, but I will tell you that Thieves in GW2 are completely balanced if not on the OP side indefinitely. This of course does not count for Zerging in WvW, then again why is a Thief in the middle of a zerg? Although to counter-act that, you can still build tanky and survive in one for sure. So if your a thief here you are probably loving the stupidly OP backstabs and stealthing abilities. Notice the lack of complaints about this class compared to other profession sections.

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Posted by: Issues.5789

Issues.5789

Neat story. This is Gw2 and it has Thieves. WoW has Rogues. Get it now?

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Posted by: Black Teagan.9215

Black Teagan.9215

WoW? I never heard about it.

And what are Rogues, a new class in the next expansion??

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: Evernessince.8035

Evernessince.8035

Yeah used to be a rogue in WoW and it seemed they hated us. Stealth was worthless, dps wasn’t the best, survivability was poor, and lock-picking was made irrelevant by the fact that a smith could just make a key that unlocked everything.

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Posted by: Redscope.6215

Redscope.6215

The problem is the “stabby stabby” people move from game to game and expect the same thing over and over again: Backstab+Stealth

If those two things don’t wtfinstagibpwnall then they start threads like this.

This is Guild Wars 2, go away.

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Posted by: Galtrix.7369

Galtrix.7369

You people always seem to think that the devs are targeting your class specifically when it comes to nerfs, no matter what game you’re playing. I played a rogue in WoW and I was equal, or even better, compared to other classes. Granted, some complaints are worthwhile, like the complaints about the Ranger and the Engineer, but most like these are just constant dribble. In GW2, the thief is fine, even great. In SPvP, I can stealth, hit someone for nearly 10k damage, and then stealth and do it over again. This is where a lot of people, including myself, will say, “Learn to play”. Unless you’re a Ranger, or an Engineer, you have absolutely no right to complain. Anet could take a hint from Blizzard when it comes to balancing classes though.

[~Galtrix~] [~Level 80 Elementalist~] [~GoM~]

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Posted by: swinsk.6410

swinsk.6410

This class is far from overpowered in spvp. Wvw is different in that the risk:reward ratio has a greater gap due to stats.

If you are hitting people for 10k in spvp you are a glass cannon or you are hitting on a glass cannon. If you are hitting people for 10k in wvw you are x/30/30/x/x, not glass cannon build.

I personally run the 10/30/0/0/30 build which is a glass cannon build. Highest hit was 12k bs after popping assassin signet against glass cannon Mesmer.

Hardly over powered because it that Mesmer cause me with half a shatter combo I’d be dead.

IMO, this game is balanced fairly well considering all the crazy abilities in this game. I’d like to see condis stop being so spamable and just more powerful than direct damage in general or have thief condi damage brought in line with necros/engis.

Just another noob thief…

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Posted by: Evernessince.8035

Evernessince.8035

Anet could take a hint from Blizzard when it comes to balancing classes though.

NO. Blizzard tried to balance the classes so much that each clkitten up pretty much the same. Rouges lost stealth, pally’s lost summons and reduced healing, mages were turned into just dps machines, and ranger pet’s were nerfed so that they were basically worthless.

Why would ANET take a hint from a failing MMO?

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Posted by: Bootzilla.4280

Bootzilla.4280

Anet could take a hint from Blizzard when it comes to balancing classes though.

NO. Blizzard tried to balance the classes so much that each clkitten up pretty much the same. Rouges lost stealth, pally’s lost summons and reduced healing, mages were turned into just dps machines, and ranger pet’s were nerfed so that they were basically worthless.

Why would ANET take a hint from a failing MMO?

While pretty much everything in this post is wrong, I understand this isn’t WoW so I won’t nitpick.

I’ve been playing GW2 for about 3 weeks – I rolled a Thief main and I absolutely love it. I feel like ANet did a wonderful job in terms of class balance. While Thieves are definitely squishier than Heavy classes (which is to be expected, amirite), you have leeway with your build in that you can take that squishiness and roll with it, just adding more DPS, OR you can counteract that squishiness with some points in Shadow/Acro depending on your playstyle.

From what I’ve seen so far – aside from Rangers – every class has its niche and is viable in all aspects of the game. WvW solo or zerg, sPvP, even PvE – every class has multiple roles it can fill in any situation, it just depends on how you build your character. So it comes down to that: your build, your skill level, your opponent, and your playstyle. You can’t blame your losses on ANet’s balancing techniques or recent patches.

I’ve been playing for 3 weeks and I consistently win 1v1s and some 2v1s in sPvP and WvW. You have no excuse. Btw I’m P/P + SB.

Only Recon – 80 Human Thief | Spawn Beacon – 80 Asuran Elementalist
[TSL] The Shadow Legion – Tarnished Coast
http://www.shadowlegion.net/home

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Posted by: Charak.9761

Charak.9761

Yeah used to be a rogue in WoW and it seemed they hated us. Stealth was worthless, dps wasn’t the best, survivability was poor, and lock-picking was made irrelevant by the fact that a smith could just make a key that unlocked everything.

what, rogues has the best dps, you high?
youtube.com/maxwilso

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Posted by: wish.1027

wish.1027

In all honesty, dont you need to target something to attack it in WoW? That would give being in stealth/untargetable a huge advantage over everything in WoW. GW2 isnt like that, so its not such a big deal. Thief is predictable and any competant player has a decent idea where the thief is going whether they can see them or not.

Jade Quarry Warrior Strike Force [SF]
w/ an alt Thief and Guardian.
Math is your friend.

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Posted by: Zacchary.6183

Zacchary.6183

Yeah used to be a rogue in WoW and it seemed they hated us. Stealth was worthless, dps wasn’t the best, survivability was poor, and lock-picking was made irrelevant by the fact that a smith could just make a key that unlocked everything.

what, rogues has the best dps, you high?
youtube.com/maxwilso

Yeah that is complete bullkitten. I have a hunter on wow thats built for high single target DPS and I am always the top 5% when we fight bosses.

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Posted by: Maketso.5602

Maketso.5602

Anet could take a hint from Blizzard when it comes to balancing classes though.

NO. Blizzard tried to balance the classes so much that each clkitten up pretty much the same. Rouges lost stealth, pally’s lost summons and reduced healing, mages were turned into just dps machines, and ranger pet’s were nerfed so that they were basically worthless.

Why would ANET take a hint from a failing MMO?

While pretty much everything in this post is wrong, I understand this isn’t WoW so I won’t nitpick.

I’ve been playing GW2 for about 3 weeks – I rolled a Thief main and I absolutely love it. I feel like ANet did a wonderful job in terms of class balance. While Thieves are definitely squishier than Heavy classes (which is to be expected, amirite), you have leeway with your build in that you can take that squishiness and roll with it, just adding more DPS, OR you can counteract that squishiness with some points in Shadow/Acro depending on your playstyle.

From what I’ve seen so far – aside from Rangers – every class has its niche and is viable in all aspects of the game. WvW solo or zerg, sPvP, even PvE – every class has multiple roles it can fill in any situation, it just depends on how you build your character. So it comes down to that: your build, your skill level, your opponent, and your playstyle. You can’t blame your losses on ANet’s balancing techniques or recent patches.

I’ve been playing for 3 weeks and I consistently win 1v1s and some 2v1s in sPvP and WvW. You have no excuse. Btw I’m P/P + SB.

Play for longer and you will realize Thieves are always at an advantage due to stealth and other things. They only fall apart in Zerging and tpvp (subjetively).

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Posted by: Yuujin.1067

Yuujin.1067

Anet could take a hint from Blizzard when it comes to balancing classes though.

NO. Blizzard tried to balance the classes so much that each clkitten up pretty much the same. Rouges lost stealth, pally’s lost summons and reduced healing, mages were turned into just dps machines, and ranger pet’s were nerfed so that they were basically worthless.

Why would ANET take a hint from a failing MMO?

While pretty much everything in this post is wrong, I understand this isn’t WoW so I won’t nitpick.

I’ve been playing GW2 for about 3 weeks – I rolled a Thief main and I absolutely love it. I feel like ANet did a wonderful job in terms of class balance. While Thieves are definitely squishier than Heavy classes (which is to be expected, amirite), you have leeway with your build in that you can take that squishiness and roll with it, just adding more DPS, OR you can counteract that squishiness with some points in Shadow/Acro depending on your playstyle.

From what I’ve seen so far – aside from Rangers – every class has its niche and is viable in all aspects of the game. WvW solo or zerg, sPvP, even PvE – every class has multiple roles it can fill in any situation, it just depends on how you build your character. So it comes down to that: your build, your skill level, your opponent, and your playstyle. You can’t blame your losses on ANet’s balancing techniques or recent patches.

I’ve been playing for 3 weeks and I consistently win 1v1s and some 2v1s in sPvP and WvW. You have no excuse. Btw I’m P/P + SB.

Play for longer and you will realize Thieves are always at an advantage due to stealth and other things. They only fall apart in Zerging and tpvp (subjetively).

Dear lord, get out of this thread. Your input is absolutely worthless.

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Posted by: ronpierce.2760

ronpierce.2760

Differences:
Wow-
Stealth was generally only at the beginning of a fight except a 3 min cd to vanish.
Rogues had massive stun locks
Rogues (at least eventually) were not as squishy as thieves.
Aoe knocked them out of stealth.

GW2-
Thieves can stealth over and over.
Are squishy
Can teleport all over the place and back again.
Can spam moves with little regards to a cool down.
Aoe doesn’t effect stealth.
A large amount of skills passively evade attacks for no good reason (worst thing in the game)
Can spam blinds.
Of course not all at once but, I can see why people get upset with a zerker class in this game who has access to these kind of tools. They have much lower risk for their reward as a zerker compared to many other zerkers who can die much easier if not careful, and can spam abilities if they miss rather than accepting a long cool down for the mistake made.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Evernessince.8035

Evernessince.8035

Differences:
Wow-
Stealth was generally only at the beginning of a fight except a 3 min cd to vanish.
Rogues had massive stun locks
Rogues (at least eventually) were not as squishy as thieves.
Aoe knocked them out of stealth.

GW2-
Thieves can stealth over and over.
Are squishy
Can teleport all over the place and back again.
Can spam moves with little regards to a cool down.
Aoe doesn’t effect stealth.
A large amount of skills passively evade attacks for no good reason (worst thing in the game)
Can spam blinds.
Of course not all at once but, I can see why people get upset with a zerker class in this game who has access to these kind of tools. They have much lower risk for their reward as a zerker compared to many other zerkers who can die much easier if not careful, and can spam abilities if they miss rather than accepting a long cool down for the mistake made.

Vs other classes though, we don’t get initiative when we swap weapons. A warrior can switch weapons and get a whole new set of skills not on cooldown. Thieves have a set amount of initiative no matter what weapon they use. As for paying for their mistakes, thieves pay more. If a thief is stunned after black powder they are basically screwed. We just wasted 5 initiative and will most likely take heavy dmg. If this was any other class it wouldn’t be a big deal cuz they could just swap weapon sets.

FYI AOE DOES AFFECT STEALTH. Thieves take damage while in stealth.
We can tele up to 600 with SB and 1200 with a slot. Otherwise this is nothing compared to a mesmers. Even with the steal buff, I’m still outrun by other classes with my SB. I know this is common around the thief forum but it’s a LTP issue here. Stealth and the initiative system isn’t as grand as everyone paints it to be.

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Posted by: Kiro.3164

Kiro.3164

‘Nerf’
Nah. Patches for rebalancing just means you have to respec traits until you are once more “op” in the eyes of casuals or people who havnt already learned to predict a thief.

Prediction on part of our target, determines if we win or lose a 1v1 or 2v2. I would say L2Counter… but I want to win.

Edited: added traits to sentence because respec and until = respekittenil
Lol’d

Main: Lv80 Thief
Alts: Lv80 Necromancer, Lv80 Mesmer
[GoF] Blackgate

(edited by Kiro.3164)