LvL 80 Thief Pve Problems

LvL 80 Thief Pve Problems

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Posted by: Jackwolfskin.4283

Jackwolfskin.4283

Hello, iam having awfull troble on the lvl 80 areas namely MalchorĀ“s Leap and The Cursed Shore, normal mobs there totaly owned me hard specialy Ranged ones. Maybe iam going with wrong choise of Gear. Leaving my stats below.

Power: 1,591
Precission:1,546
Toughness: 1,323
Vitality: 1,191

Atack: 2,516
Crit 34%
Armor 2344
Health : 12,555

Any help is welcome.

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Posted by: Daviezero.5940

Daviezero.5940

What weapon sets are you focusing on? Traits?

LvL 80 Thief Pve Problems

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Posted by: Jackwolfskin.4283

Jackwolfskin.4283

using d/d and sb and my traits are 0/30/20/0/20

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Posted by: metaphorm.6904

metaphorm.6904

i dont particularly think your build is the problem, though more vitality is always helpful. i think you’ve probably just got some learning curve issues on the content in Orr. its harder than the rest of the game. more mobs, faster respawn times, no safe spots.

which utility skills are you using? i’ve found it very important to focus on utility skills that make it easer to fight multiple mobs at a time. almost every pull in Orr ends up with 3 or 4 enemies at once.

LvL 80 Thief Pve Problems

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Posted by: Jackwolfskin.4283

Jackwolfskin.4283

Using caltrops, shadowstep and Signet of shadows along with Dagger storm

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Posted by: metaphorm.6904

metaphorm.6904

Caltrops works nicely if you are capable of benefitting from the cripple. If you’re using Sword+Pistol with a Pow/Prec build then it won’t be of much benefit to you. Dagger+Dagger or Shortbow is better able to take advantage of Caltrops.

You mention you’re having trouble with the ranged mobs in particular. I’d suggest using either Infiltrator’s Strike (sword 2) or Infiltrator’s Arrow (shortbow 5) to close with them. and Steal of course. always Steal for the Shadowstep.

Daggerstorm I find to be almost useless in Orr unless it is also combined with Signet of Malice (for the heal on hit triggers). Without the signet, you will likely get killed by melee attacks and AoE attacks while you are spinning. So either switch your heal skill to the Signet or switch your elite skill to Thieve’s Guild.

I’m a huge fan of Blinding Powder as a survival tool. Its a great “oh kitten” button for when you get suddenly surrounded. Similarly, Roll for Initiative is useful for the same reason.

My current build for Orr is Dagger+Dagger/Shortbow with Signet of Malice, Caltrops, Blinding Powder, Ambush Trap, and Dagger Storm as my slot skills.

I’m able to do alot of damage even while avoiding retaliation by dodging, stealthing, or blinding. I recover health quickly thanks to the Signet and its favorable interactions with Caltrops (it procs once per second whenever a caltrops stack is applied to an enemy in the area), Death Blossom (triggers 3 times per enemy struck), Dagger storm (many many triggers), and the naturally fast auto-attack speed of Dagger.

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Posted by: Shinya.8014

Shinya.8014

Well sence the Thief is insane in PVP i think its fair that they’re a bit worse in PVE, rly

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Posted by: Sadaxer.1023

Sadaxer.1023

Try changing the 30 points on Critical strikes to 30 Deadly Arts, or divide it somehow. Your output damage isn’t enough to kill your enemy, even if your critical damage is high. This is my assumption though. If that doesn’t work, go for a condition build, 0/0/10/20/30 and stack lots of bleeds. This is how I survive there, and I even die less than other classes.

Gandara [Eden]