(edited by Viking Jorun.5413)
Magical Thief Concept Build - Gimp'd
i almost died of laughter after seeing it’s P/P x2
i almost died of laughter after seeing it’s P/P x2
Hey, if I’m making a build with every kitten aspect of the thief, I’ve gotta go all-out, yeah?
Surprisingly though, this build works once you’re used to the wonkiness of it. Either that or my enemies are just dying of laughter. I like to think the former. Gotta make sure to keep swapping them pistols out.
You suppose to get Trickery 10 not CS 10 and pick up Trickster when it becomes Adept.
Then you can add Roll for Initiatives on your build. It’s mandatory when using P/P.
:P
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
You suppose to get Trickery 10 not CS 10 and pick up Trickster when it becomes Adept.
Then you can add Roll for Initiatives on your build. It’s mandatory when using P/P.
:P
How so? With the upcoming initiative buff there won’t be a need for R4I, and in this meta the condition removal is far superior. I don’t see anything in Trickery 10 that would help this build or its purpose. Uncatchable, maybe, but if an enemy is so close that you have to cripple them to get away, you’re better off blind spamming them and taking them down.
If you do run this build I recommend using a pistol in your main hand in your first set and a pistol in your off hand in your second set so you only need to have two pistols instead of 4.
p/p x2 + quick pockets > quick recov
p/p x2 + quick pockets > quick recov
Yeah but Assassin’s Reward is getting buffed and moved to the Grandmaster tier December 10th xP Quick Recovery also looks like it’s getting nerfed, so we can safely toss in Instinctual Response or some other trait there for the time being.
(edited by Viking Jorun.5413)
p/p x2 + quick pockets > quick recov
Yeah but Assassin’s Reward is getting buffed and moved to the Grandmaster tier December 10th xP Quick Recovery also looks like it’s getting nerfed, so we can safely toss in Instinctual Response or some other trait there for the time being.
The new HtC would be a prime candidate for that slot.
Then what would be the point of 2 of the same weapons sets? Your on swap sigils? You have 4 sigils that all share their cd’s ~_~
Then what would be the point of 2 of the same weapons sets? Your on swap sigils? You have 4 sigils that all share their cd’s ~_~
It takes 9 seconds to swap weapons each time you do so. I wouldn’t want to be caught without my Generosity in those 9 seconds with a necro.
p/p x2 + quick pockets > quick recov
Yeah but Assassin’s Reward is getting buffed and moved to the Grandmaster tier December 10th xP Quick Recovery also looks like it’s getting nerfed, so we can safely toss in Instinctual Response or some other trait there for the time being.
The new HtC would be a prime candidate for that slot.
Oh kitten , I missed HtC being moved to Master Tier. As someone who’s used to that trait, I can’t stress how important it would be to add to that slot.
(edited by Viking Jorun.5413)
Generosity is a 10sec cd while energy is a 9sec cd. When you swap energy triggers placing generosity on cd. On the other side of this is when ever you activate generosity, energy goes on cd.
Generosity is a 10sec cd while energy is a 9sec cd. When you swap energy triggers placing generosity on cd. On the other side of this is when ever you activate generosity, energy goes on cd.
How so? They’re separate sigils. Sigils with cooldowns don’t all share the same one, generosity has its own cooldown and energy has its own cooldown. They’re not all on-swap sigils.
You only need 1 sigil of energy. You’ll still have that same off-hand pistol equiped when you swap weapons but the effect will still trigger. I did this with the build I used to kill Liadri and light up the dark. Only needed 1 Energy Sigil for 2x P/D.
You should only need 1 generosity sigil as well. Put one solo pistol in main hand with generosity and 1 solo pistol on offhand on other set with energy. The sets merge but still proc weapon swap sigils.
You only need 1 sigil of energy. You’ll still have that same off-hand pistol equiped when you swap weapons but the effect will still trigger. I did this with the build I used to kill Liadri and light up the dark. Only needed 1 Energy Sigil for 2x P/D.
You should only need 1 generosity sigil as well. Put one solo pistol in main hand with generosity and 1 solo pistol on offhand on other set with energy. The sets merge but still proc weapon swap sigils.
Can I get a source on how this works?
EDIT: do you mean just have 2 MH pistols and 1 OH pistol with generosity, and how when you don’t have an OH equipped but your second set does it uses the second set’s OH? I see how that could work and null the need for 2 of the pistols.
(edited by Viking Jorun.5413)
He means you only have 2 pistols equiped at any 1 time.
Set1 MH = empty OH = pistol
Set2 MH = pistol OH = empty
This set up ends up with p/p in Set1 and Set2 (no need for duplicate weapon set. But again, this is better used with quick pockets (highest ini/time at 3/9sec)
He means you only have 2 pistols equiped at any 1 time.
Set1 MH = empty OH = pistol
Set2 MH = pistol OH = emptyThis set up ends up with p/p in Set1 and Set2 (no need for duplicate weapon set. But again, this is better used with quick pockets (highest ini/time at 3/9sec)
Just tested it on the golems in sPvP – seems to work
This is what you were trying to explain to me earlier.
(edited by Viking Jorun.5413)
How so? They’re separate sigils. Sigils with cooldowns don’t all share the same one, generosity has its own cooldown and energy has its own cooldown. They’re not all on-swap sigils.
All sigils share their cooldown.
Just tested it on the golems in sPvP – seems to work
If that really works in live game like that, then I just made a duplicate ascended weapon set for nothing
Edit: Well I’ll be kittened, tested in PvE with two daggers total and it works. On swap sigil on one of the daggers procs on all swaps.
(edited by Mika.9815)
i read somewhere (wiki really)that cooldowns are shared by both weapons. and it was recommended that you have one icd sigil and one sigil with no cooldown. but i agree more testing would be nice.
Alright guys, so I’ve done some testing, and you don’t need 4 pistols – only 2. I’m still testing it with the sigil of Generosity as they DO seem to share cooldowns, and not regain endurance from the Energy sigils on what seems like every other swap, and is a bit game-breaking. Looking into another sigil option for this. Condition builds aren’t a problem in any way, however in a prolonged fight with a burst-CC guardian (warriors aren’t an issue with their lack of blocks and sustainability as compared to guardians) you absolutely need a stun break. I’m debating killing Devourer/Skale/Inc Drake venom (the three are interchangeable) with Infiltrator’s Signet for increased initiative regain.
You suppose to get Trickery 10 not CS 10 and pick up Trickster when it becomes Adept.
Then you can add Roll for Initiatives on your build. It’s mandatory when using P/P.
:P
How so? With the upcoming initiative buff there won’t be a need for R4I, and in this meta the condition removal is far superior. I don’t see anything in Trickery 10 that would help this build or its purpose. Uncatchable, maybe, but if an enemy is so close that you have to cripple them to get away, you’re better off blind spamming them and taking them down.
R-o-I is your stun breaker…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
(edited by Sir Vincent III.1286)
Also keep in mind Sigil of Generosity procs it’s CD when you don’t have a cond on you, which is unfortunate and wish it was fixed. I’ve never heard of on swap and crit proc sharing CD though, I just tested it with both generosity and fire and apparently it’s true. o.O
You suppose to get Trickery 10 not CS 10 and pick up Trickster when it becomes Adept.
Then you can add Roll for Initiatives on your build. It’s mandatory when using P/P.
:P
How so? With the upcoming initiative buff there won’t be a need for R4I, and in this meta the condition removal is far superior. I don’t see anything in Trickery 10 that would help this build or its purpose. Uncatchable, maybe, but if an enemy is so close that you have to cripple them to get away, you’re better off blind spamming them and taking them down.
R-o-I is your stun breaker…
Not even close to enough Stun breakerage to deal with how often other classes can use it for how long the CD is. :<
Fine, you guys don’t have to believe it. It’s not like it’s been proven before. Go waste your resources finding out yourselves.
I don’t see hard to catch, this build is bad.
I don’t see hard to catch, this build is bad.
Read down. It’s going in December 10th.
I threw this build on to roam…
I’m not sure if those I was fighting were bad or I am just better than I thought.
Oscuro Tanque~lv. 80 Guardian|
[RaW] Kaineng
You suppose to get Trickery 10 not CS 10 and pick up Trickster when it becomes Adept.
Then you can add Roll for Initiatives on your build. It’s mandatory when using P/P.
:P
How so? With the upcoming initiative buff there won’t be a need for R4I, and in this meta the condition removal is far superior. I don’t see anything in Trickery 10 that would help this build or its purpose. Uncatchable, maybe, but if an enemy is so close that you have to cripple them to get away, you’re better off blind spamming them and taking them down.
LOL! at the Initiative buff, if you are ever going to use Unload than you will regen far less initiate with the next patch but if you are only AA for damage than you wont be nerfed but you build will have really really low if anyone wants to run from you they will and you wont be able to do anything to avoid that.
PS: the immobilize wont be enough to hold a target that wants to run from you.
Also keep in mind Sigil of Generosity procs it’s CD when you don’t have a cond on you, which is unfortunate and wish it was fixed. I’ve never heard of on swap and crit proc sharing CD though, I just tested it with both generosity and fire and apparently it’s true. o.O
You suppose to get Trickery 10 not CS 10 and pick up Trickster when it becomes Adept.
Then you can add Roll for Initiatives on your build. It’s mandatory when using P/P.
:P
How so? With the upcoming initiative buff there won’t be a need for R4I, and in this meta the condition removal is far superior. I don’t see anything in Trickery 10 that would help this build or its purpose. Uncatchable, maybe, but if an enemy is so close that you have to cripple them to get away, you’re better off blind spamming them and taking them down.
R-o-I is your stun breaker…
Not even close to enough Stun breakerage to deal with how often other classes can use it for how long the CD is. :<
R-o-I rolls you out of range and not only breaks stuns, it breaks the stun chain.
But I don’t really care, honestly. If you choose to get squished, then go right ahead, but the skill you refuse to take is there. With December 10, R-o-I gets reduced cooldown for only 10pts compare 20pts currently and sharing with Ricochet.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Give it up. 10th of Dec patch kills P/P.
But if you want to use a subpar weapon set and enjoy not be optimal for team/solo play.
Be my guest.
If I see some one in WvW using P/P as a thief. They’re a free kill.