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Posted by: Viking Jorun.5413

Viking Jorun.5413

Hey guys,

So I’ve got another build and just wanted to have fun with it in light of the upcoming changes, and so today I bring you a build which combines everything the forums say is kitten about the thief, or broken (in a bad way) or just plain won’t work, and put them all into one single build – and it’s magical. I present kitten ’d.

http://gw2skills.net/editor/?fYAQRAqa6alYmCO3aS0E/5EyWBgi7hFCVPV3jryq0KA-jkCBYfJDbcQ0UgBi+I0EIJL5rIasVRFRjVVjIqWlEzcuIa1SBYuwI-w

It’s wonky, but an extremely cool build to play when timing your venoms correctly, and with December 10th coming this build will gain an additional 33% initiative regeneration and increased healing potential from Assassin’s Reward. Go ahead and try it out! I’ll try to get a video done within the next few weeks, once I grab the ascended weapons (darn time gating).

EDIT: Awe, it censors the build’s name… just infer it from the title "-.-

EDIT 2: Keep in mind this is meant as a team build. I pity the fool who thinks they can roam with it, and I’d knight the fool who could actually do it.

EDIT 3: This build also avoids every nerf coming December 10th. Where’s my gold star?

(edited by Viking Jorun.5413)

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Posted by: Excalibur.9748

Excalibur.9748

i almost died of laughter after seeing it’s P/P x2

All is vain.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

i almost died of laughter after seeing it’s P/P x2

Hey, if I’m making a build with every kitten aspect of the thief, I’ve gotta go all-out, yeah?

Surprisingly though, this build works once you’re used to the wonkiness of it. Either that or my enemies are just dying of laughter. I like to think the former. Gotta make sure to keep swapping them pistols out.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

You suppose to get Trickery 10 not CS 10 and pick up Trickster when it becomes Adept.

Then you can add Roll for Initiatives on your build. It’s mandatory when using P/P.

:P

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

You suppose to get Trickery 10 not CS 10 and pick up Trickster when it becomes Adept.

Then you can add Roll for Initiatives on your build. It’s mandatory when using P/P.

:P

How so? With the upcoming initiative buff there won’t be a need for R4I, and in this meta the condition removal is far superior. I don’t see anything in Trickery 10 that would help this build or its purpose. Uncatchable, maybe, but if an enemy is so close that you have to cripple them to get away, you’re better off blind spamming them and taking them down.

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Posted by: Seras.5241

Seras.5241

If you do run this build I recommend using a pistol in your main hand in your first set and a pistol in your off hand in your second set so you only need to have two pistols instead of 4.

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Posted by: Seetoo.9316

Seetoo.9316

p/p x2 + quick pockets > quick recov

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Posted by: Viking Jorun.5413

Viking Jorun.5413

p/p x2 + quick pockets > quick recov

Yeah but Assassin’s Reward is getting buffed and moved to the Grandmaster tier December 10th xP Quick Recovery also looks like it’s getting nerfed, so we can safely toss in Instinctual Response or some other trait there for the time being.

(edited by Viking Jorun.5413)

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Posted by: Maugetarr.6823

Maugetarr.6823

p/p x2 + quick pockets > quick recov

Yeah but Assassin’s Reward is getting buffed and moved to the Grandmaster tier December 10th xP Quick Recovery also looks like it’s getting nerfed, so we can safely toss in Instinctual Response or some other trait there for the time being.

The new HtC would be a prime candidate for that slot.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: Seetoo.9316

Seetoo.9316

Then what would be the point of 2 of the same weapons sets? Your on swap sigils? You have 4 sigils that all share their cd’s ~_~

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Then what would be the point of 2 of the same weapons sets? Your on swap sigils? You have 4 sigils that all share their cd’s ~_~

It takes 9 seconds to swap weapons each time you do so. I wouldn’t want to be caught without my Generosity in those 9 seconds with a necro.

p/p x2 + quick pockets > quick recov

Yeah but Assassin’s Reward is getting buffed and moved to the Grandmaster tier December 10th xP Quick Recovery also looks like it’s getting nerfed, so we can safely toss in Instinctual Response or some other trait there for the time being.

The new HtC would be a prime candidate for that slot.

Oh kitten , I missed HtC being moved to Master Tier. As someone who’s used to that trait, I can’t stress how important it would be to add to that slot.

(edited by Viking Jorun.5413)

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Posted by: Seetoo.9316

Seetoo.9316

Generosity is a 10sec cd while energy is a 9sec cd. When you swap energy triggers placing generosity on cd. On the other side of this is when ever you activate generosity, energy goes on cd.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Generosity is a 10sec cd while energy is a 9sec cd. When you swap energy triggers placing generosity on cd. On the other side of this is when ever you activate generosity, energy goes on cd.

How so? They’re separate sigils. Sigils with cooldowns don’t all share the same one, generosity has its own cooldown and energy has its own cooldown. They’re not all on-swap sigils.

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Posted by: Doggie.3184

Doggie.3184

You only need 1 sigil of energy. You’ll still have that same off-hand pistol equiped when you swap weapons but the effect will still trigger. I did this with the build I used to kill Liadri and light up the dark. Only needed 1 Energy Sigil for 2x P/D.

You should only need 1 generosity sigil as well. Put one solo pistol in main hand with generosity and 1 solo pistol on offhand on other set with energy. The sets merge but still proc weapon swap sigils.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

You only need 1 sigil of energy. You’ll still have that same off-hand pistol equiped when you swap weapons but the effect will still trigger. I did this with the build I used to kill Liadri and light up the dark. Only needed 1 Energy Sigil for 2x P/D.

You should only need 1 generosity sigil as well. Put one solo pistol in main hand with generosity and 1 solo pistol on offhand on other set with energy. The sets merge but still proc weapon swap sigils.

Can I get a source on how this works?

EDIT: do you mean just have 2 MH pistols and 1 OH pistol with generosity, and how when you don’t have an OH equipped but your second set does it uses the second set’s OH? I see how that could work and null the need for 2 of the pistols.

(edited by Viking Jorun.5413)

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Posted by: Seetoo.9316

Seetoo.9316

He means you only have 2 pistols equiped at any 1 time.
Set1 MH = empty OH = pistol
Set2 MH = pistol OH = empty

This set up ends up with p/p in Set1 and Set2 (no need for duplicate weapon set. But again, this is better used with quick pockets (highest ini/time at 3/9sec)

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Posted by: Viking Jorun.5413

Viking Jorun.5413

He means you only have 2 pistols equiped at any 1 time.
Set1 MH = empty OH = pistol
Set2 MH = pistol OH = empty

This set up ends up with p/p in Set1 and Set2 (no need for duplicate weapon set. But again, this is better used with quick pockets (highest ini/time at 3/9sec)

So this: http://gw2skills.net/editor/?fYAQJA6alYmCO3aS0E/5EyWBgi7hFCVPV3jryq0KA-jkCBYfJDbMwUgA0HwEIJL5rIasVRFRjVVjIqWlEzcuIa1SBYuwI-w

Just tested it on the golems in sPvP – seems to work

This is what you were trying to explain to me earlier.

(edited by Viking Jorun.5413)

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Posted by: Chmod.4391

Chmod.4391

How so? They’re separate sigils. Sigils with cooldowns don’t all share the same one, generosity has its own cooldown and energy has its own cooldown. They’re not all on-swap sigils.

All sigils share their cooldown.

Nakajima Itoe [TxS]

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Posted by: Mika.9815

Mika.9815

If that really works in live game like that, then I just made a duplicate ascended weapon set for nothing

Edit: Well I’ll be kittened, tested in PvE with two daggers total and it works. On swap sigil on one of the daggers procs on all swaps.

(edited by Mika.9815)

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Posted by: Excalibur.9748

Excalibur.9748

i read somewhere (wiki really)that cooldowns are shared by both weapons. and it was recommended that you have one icd sigil and one sigil with no cooldown. but i agree more testing would be nice.

All is vain.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Alright guys, so I’ve done some testing, and you don’t need 4 pistols – only 2. I’m still testing it with the sigil of Generosity as they DO seem to share cooldowns, and not regain endurance from the Energy sigils on what seems like every other swap, and is a bit game-breaking. Looking into another sigil option for this. Condition builds aren’t a problem in any way, however in a prolonged fight with a burst-CC guardian (warriors aren’t an issue with their lack of blocks and sustainability as compared to guardians) you absolutely need a stun break. I’m debating killing Devourer/Skale/Inc Drake venom (the three are interchangeable) with Infiltrator’s Signet for increased initiative regain.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

You suppose to get Trickery 10 not CS 10 and pick up Trickster when it becomes Adept.

Then you can add Roll for Initiatives on your build. It’s mandatory when using P/P.

:P

How so? With the upcoming initiative buff there won’t be a need for R4I, and in this meta the condition removal is far superior. I don’t see anything in Trickery 10 that would help this build or its purpose. Uncatchable, maybe, but if an enemy is so close that you have to cripple them to get away, you’re better off blind spamming them and taking them down.

R-o-I is your stun breaker…

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

(edited by Sir Vincent III.1286)

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Posted by: Doggie.3184

Doggie.3184

Also keep in mind Sigil of Generosity procs it’s CD when you don’t have a cond on you, which is unfortunate and wish it was fixed. I’ve never heard of on swap and crit proc sharing CD though, I just tested it with both generosity and fire and apparently it’s true. o.O

You suppose to get Trickery 10 not CS 10 and pick up Trickster when it becomes Adept.

Then you can add Roll for Initiatives on your build. It’s mandatory when using P/P.

:P

How so? With the upcoming initiative buff there won’t be a need for R4I, and in this meta the condition removal is far superior. I don’t see anything in Trickery 10 that would help this build or its purpose. Uncatchable, maybe, but if an enemy is so close that you have to cripple them to get away, you’re better off blind spamming them and taking them down.

R-o-I is your stun breaker…

Not even close to enough Stun breakerage to deal with how often other classes can use it for how long the CD is. :<

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

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Posted by: Seetoo.9316

Seetoo.9316

Fine, you guys don’t have to believe it. It’s not like it’s been proven before. Go waste your resources finding out yourselves.

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Posted by: ramorambo.6701

ramorambo.6701

I don’t see hard to catch, this build is bad.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

I don’t see hard to catch, this build is bad.

Read down. It’s going in December 10th.

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Posted by: sierras.6297

sierras.6297

I threw this build on to roam…
I’m not sure if those I was fighting were bad or I am just better than I thought.

Oscuro Sombra~lv. 80 Thief|Oscuro Uno~lv. 80 Necro|
Oscuro Tanque~lv. 80 Guardian|
[RaW] Kaineng

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Posted by: Walker.3056

Walker.3056

You suppose to get Trickery 10 not CS 10 and pick up Trickster when it becomes Adept.

Then you can add Roll for Initiatives on your build. It’s mandatory when using P/P.

:P

How so? With the upcoming initiative buff there won’t be a need for R4I, and in this meta the condition removal is far superior. I don’t see anything in Trickery 10 that would help this build or its purpose. Uncatchable, maybe, but if an enemy is so close that you have to cripple them to get away, you’re better off blind spamming them and taking them down.

LOL! at the Initiative buff, if you are ever going to use Unload than you will regen far less initiate with the next patch but if you are only AA for damage than you wont be nerfed but you build will have really really low if anyone wants to run from you they will and you wont be able to do anything to avoid that.

PS: the immobilize wont be enough to hold a target that wants to run from you.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Also keep in mind Sigil of Generosity procs it’s CD when you don’t have a cond on you, which is unfortunate and wish it was fixed. I’ve never heard of on swap and crit proc sharing CD though, I just tested it with both generosity and fire and apparently it’s true. o.O

You suppose to get Trickery 10 not CS 10 and pick up Trickster when it becomes Adept.

Then you can add Roll for Initiatives on your build. It’s mandatory when using P/P.

:P

How so? With the upcoming initiative buff there won’t be a need for R4I, and in this meta the condition removal is far superior. I don’t see anything in Trickery 10 that would help this build or its purpose. Uncatchable, maybe, but if an enemy is so close that you have to cripple them to get away, you’re better off blind spamming them and taking them down.

R-o-I is your stun breaker…

Not even close to enough Stun breakerage to deal with how often other classes can use it for how long the CD is. :<

R-o-I rolls you out of range and not only breaks stuns, it breaks the stun chain.

But I don’t really care, honestly. If you choose to get squished, then go right ahead, but the skill you refuse to take is there. With December 10, R-o-I gets reduced cooldown for only 10pts compare 20pts currently and sharing with Ricochet.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Azure Prower.8701

Azure Prower.8701

Give it up. 10th of Dec patch kills P/P.

But if you want to use a subpar weapon set and enjoy not be optimal for team/solo play.

Be my guest.

If I see some one in WvW using P/P as a thief. They’re a free kill.