Main Hand Mace
Spam 2: have an army at your side. I love it. We’ll take all of the QQ off of mesmers!
Spam 2: have an army at your side. I love it. We’ll take all of the QQ off of mesmers!
I would imagine you would need a ton of initiative to do this, as the cost would be high (likely 6). Moreover, Little Friend would work much like Izerker. It would give the thief a sideways evade as part of the skill and the main focus of the ability would be to send a minion in a straight line who is threatening enough to force the enemy to move or burn a dodge. This displacement would allow for the thief to get backstabs or force the enemy into a more exposed position.
Additionally it would be good for aoe since its a cleaving line. Like Izerker, the minion can be CC’ed and the attack can be interrupted. Also Little friend only performs one charge before disappearing.
The animation for this would be the thief throws a coin into the air while evading to the side. The henchman appears at the thief’s former position and catches the coin before moving in a line towards the enemy and swinging.
This ability can be used as a counter, allowing the thief to dodge while spawning a minion who will damage the enemy who whiffed his attack.
Skll 2: Little Friend
-Evade to the side and summon a fat henchman that charges the enemy while wildly swinging a mace. The henchman moves forward in a line with a cleaving strike. High initiative cost. The henchman disappears after completing its attack.
LOL
Otherwise I approve this. Always wanted a club to sap and sneak past people,
and it adds something thievish about being a thief.
Only 2 classes can use maces currently, and if one more user was added
it would suit thieves best in my opinion.
Other weapons which are only usable by 2 classes are:
Hammer, Longbow, Shortbow, Rifle.
I like the idea of a mace, but those skills are way too op for it. Stunning and dazing while still stealthed? Easymode backstabs. A knockdown that also does unload damage as well as bleeds is also pretty out there.
I like the idea of a mace, but those skills are way too op for it. Stunning and dazing while still stealthed? Easymode backstabs. A knockdown that also does unload damage as well as bleeds is also pretty out there.
Seconded, good god.
Also, lol @ “Fat henchman”
+1 for the mace, it suits Thief very well and we need more variety of weapons to use. Also mace is not veru used, so it’s a win win for thiefs and for the weapon usage itself.
The skills listed here are a little OP, but this is just an idea. I’d think the skillset around CC and stuns, using the mace more like a club ora small batton something you use to incapacitate oponents and then killing them.
Mace be good for spamable soft condition cc. Like a torment + confusion.
Actually, a mace doesn’t fit as well as you may think.
Historically speaking, the main point of having a mace was busting armor.
While Axes would be a rather risky weapon due to armorsmiths devising some neat tricks, so they slide off and there still being the chance of an axe getting stuck and impossible to remove after successfully penetrating armor and swords having tons of problems on their own, mainly being absolutely useless outside of Hamer/Pommel strikes and half-sword stab attacks, the mace was the undisputed king of armored combat.
In a battle between two armored foes, a mace is a terrifying weapon. Even, if it doesn’t hit full on, it can still cause concussions and limit your movements by damaging the armor.
You gotta differentiate between maces and clubs.
The mace was mainly a widespread weapon for open field combat due to being easier to craft than swords, while also being sturdier and not suffering any drawbacks against armored foes.
As it still required lots of higher quality metal, it was still expensive and, against unarmored opponents, way overkill, especially for guys who are short on money, as thieves typically are(else, they wouldn’t need to rob people, would they?).
Basically, it doesn’t have a reason to be used by thieves. Against armored opponents, if you are unarmored, your only chance is getting a dagger stab through an opening in the armor, before he realizes. You can not stand there with your mace and swing at him, when all it takes is a slight slash from a sword or whatever to kill you.
Against unarmored foes: You basically got a stick with a huge ball of steel on top of it. It’s heavy, it’s rather slow and it is a sure kill, if it hits the head.
Replace it with an axe: It’s not quite as heavy, rather fast and a sure kill, if it’s a clean hit about anywere. Replace it with about any blade and it gets the job done way better. They are faster, not as heavy and an absolutely sure kill, if it’s a clean hit anywhere.
This is all, if you want to kill.
If you don’t want to kill, don’t even try to look at the mace. It breaks bones, causes internal bleeding and can pop the skull wide open with as much as a glancing blow against unarmored targets. Maces are no weapons for thieves to use, unless they are stolen from a Guardian. Let the heavy tin cans swing their balls of steel on short sticks, because it makes sense for them to use them. If you want to kill, get a dagger, if you don’t want to kill, pick up a friggin oakheart branch from somewhere and smack’em good. The mace is inefficient as a killing tool(for thieves) and generally not suited for anything else.
The mob has spoken and the turrets shall be burnt at the stake.
Actually, a mace doesn’t fit as well as you may think.
Historically speaking, the main point of having a mace was busting armor.
While Axes would be a rather risky weapon due to armorsmiths devising some neat tricks, so they slide off and there still being the chance of an axe getting stuck and impossible to remove after successfully penetrating armor and swords having tons of problems on their own, mainly being absolutely useless outside of Hamer/Pommel strikes and half-sword stab attacks, the mace was the undisputed king of armored combat.
In a battle between two armored foes, a mace is a terrifying weapon. Even, if it doesn’t hit full on, it can still cause concussions and limit your movements by damaging the armor.You gotta differentiate between maces and clubs.
The mace was mainly a widespread weapon for open field combat due to being easier to craft than swords, while also being sturdier and not suffering any drawbacks against armored foes.
As it still required lots of higher quality metal, it was still expensive and, against unarmored opponents, way overkill, especially for guys who are short on money, as thieves typically are(else, they wouldn’t need to rob people, would they?).Basically, it doesn’t have a reason to be used by thieves. Against armored opponents, if you are unarmored, your only chance is getting a dagger stab through an opening in the armor, before he realizes. You can not stand there with your mace and swing at him, when all it takes is a slight slash from a sword or whatever to kill you.
Against unarmored foes: You basically got a stick with a huge ball of steel on top of it. It’s heavy, it’s rather slow and it is a sure kill, if it hits the head.
Replace it with an axe: It’s not quite as heavy, rather fast and a sure kill, if it’s a clean hit about anywere. Replace it with about any blade and it gets the job done way better. They are faster, not as heavy and an absolutely sure kill, if it’s a clean hit anywhere.
This is all, if you want to kill.
If you don’t want to kill, don’t even try to look at the mace. It breaks bones, causes internal bleeding and can pop the skull wide open with as much as a glancing blow against unarmored targets. Maces are no weapons for thieves to use, unless they are stolen from a Guardian. Let the heavy tin cans swing their balls of steel on short sticks, because it makes sense for them to use them. If you want to kill, get a dagger, if you don’t want to kill, pick up a friggin oakheart branch from somewhere and smack’em good. The mace is inefficient as a killing tool(for thieves) and generally not suited for anything else.
Then don’t think of it as a mace, but more a Billy Club/Baton (which you mentioned briefly), which fits nicely with a thief (knock out the target you are thieving instead of killing them with a knife?). Even if you think of thieves as assassins (which is how I’m sure ANET thinks of them), a Billy Club/Baton would still fit, as some missions they might not want to kill everyone, but just their target. From the description of the skills (other the #2) this sounds exactly what the OP was thinking of when writing this post. Pistols don’t fit with thieves (or assassins) either unless you include some form of silencer.
For those claiming this is too OP, try to critique the abilities, not the damage you think they are going to do (the daze/stun while remaining in stealth for example would be abused a little too much IMO).
Mace/Pistol would have to cost like 4/4 or 5/3 to balance out spamming issues (I want to avoid anet putting cds on any of our weapon skills, as I think that’s what makes this class great and separates the good thieves from the HS spamming thieves). I’m thinking 5/3 with the initial hit dealing little damage, while the unload being similar to sneak attack for damage, but with less bleed stacks.
(edited by Topher.1684)
It’s a totally different weapon, so do you want to introduce another weapon set? :O
The mob has spoken and the turrets shall be burnt at the stake.
It’s a totally different weapon, so do you want to introduce another weapon set? :O
http://www.merriam-webster.com/dictionary/mace
1
a : a heavy often spiked staff or club used especially in the Middle Ages for breaking armor
b : a club used as a weapon
Maces and clubs are the same weapon…they just bring up different images in your mind. Technically speaking, many of the “greatswords” in this game aren’t greatswords. Nor is the slingshot a short bow. Nor is the charzooka a rifle. Nor is the sai a dagger…
The OP was just trying to give a third class the option of using this weapon skin.
There is a clear difference:
A Mace does have a metal head, is designet to be used as a weapon and not simply some sort of makeshift club.
Picking up an iron pipe and swinging it wildly doesn’t make it a mace either.
You gotta distinguish between “real” weapons, of which maces are a subset and makeshift weapons.
Those exist in the game, btw. Look at environmental weapons and the like. Oakheart Branch etc.
The mob has spoken and the turrets shall be burnt at the stake.
Well an iron pipe would be an iron pipe if you picked it up and used it as a weapon, don’t know why you would think I’m saying anything can be a mace…
Again, you are using 1 incarnation of the “mace” weapon (middle ages version of the mace), and assuming all maces need to follow this model. The mace however dates back way before then. A mace also does not need to have a metal head (again, this is from the middle ages).
Not sure why you bring up makeshift weapons, as those has yet to be mentioned.
There are two arguments against a thief mace. Firstly if you renamed the existing sword skills to be mace skills they could make sense for a club/mace attack, so you have to ask whether maces are needed if another weapon already fill that space. Secondly the mace was a heavy power weapon needing a firm strike for damage. Any combatant balanced to move away from or around opponents would lack the momentum into/through the opponent on each strike.
When I imagine a Mace thief, I’m thinking about the thugs and the muscle in the Thieves’ Guild.
These are the guys that you are afraid of when you owe the wrong guild money. Contracted muscle that appear in dark alleys with large blunt objects to “make an example” out of you.
When did Anet says that they will “add new weapon types to classes?” O.o?
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
When I imagine a Mace thief, I’m thinking about the thugs and the muscle in the Thieves’ Guild.
These are the guys that you are afraid of when you owe the wrong guild money. Contracted muscle that appear in dark alleys with large blunt objects to “make an example” out of you.
And what is the point of these thugs?
Yes, to intimidate and beat up people who oppose the guild.
Now, if you give them a mace, you might aswell give them a crossbow or a dagger, the result would be the same.
The point of giving such thugs blunt weapons is, so they can beat the living kitten out of people. Give them a mace and it won’t be much of an “example”. You might aswell just put a bolt or dagger through the heart of the target, as the mace will bust their skull open on the first hit, outright killing them.
If you send some thugs after people, you either want to:
-Hurt them enough, so they can’t move for a couple days, but are still alive to pay their debts
or
-Literaly beat them to death in a long, drawn out execution, so others are scared kittenless and pay their debts.
For both tasks, a mace is not really suited due to simply being too deadly. If you just want to kill them quietly, just send some cutthroat, there is no reason to bring such a heavy weapon.
If you look for some mace-to-face action, look at the armored dudes. Open field combat is their task, after all.
The only other class, which could realistically use a mace, is the ranger.
and @ new weapon sets:
Torch, nuff said.
I’d actually go back to condition builds, if that ever happens.
The mob has spoken and the turrets shall be burnt at the stake.
BUMP.
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
We definitely need a mainhand mace and offhand sword, although these skills are just a tad OP… also, LOL @ fat little henchman, that’d just be kittening hilarious.
all is vain
Mace wtf ? Are.you guys playing thief or a stun warrior??