Make Disabling Shot a leap finisher.
That skill is already really strong. You get the evade. You get the cripple. You can repeat it for as long as you have initiative. It’s a 100% projectile finisher. All it needs are its bug sorting out (unwanted repeats, hop on the spot). It is far stronger than the equivalent ranger shortbow skills, one for evade and one for cripple each with a cooldown..
I’d rather they just made the skill actually work like it’s supposed to. 1/3rd the time I use it, I don’t do anything but jump in place.
As a side note, it would be nice if Withdraw and Roll for Initiative used the same logic so they would always roll away from the selected target.
I’d rather if Disabling Shot didn’t leap you backwards and evade.
Most times I use cripple condition. I’m chasing a target… not running away from it.