https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
http://wiki.guildwars2.com/wiki/Unload
Unload a barrage of piercing bullets, each shot deals more damage the more you charge the attack, gain fury.
Initiative Cost: based on how long you charge it.
Damage: (x8) based on how long you charge it.
Fury: based on how long you charge it.
Combo Finisher: Physical Projectile (20% chance)
Range: 1200
Each second you hold the button down, it becomes more and more damaging, then you unleash the attacks.
(edited by Daecollo.9578)
Each shot makes your pistols look like they are powering up, it has a distinctive particle effect. Makes the shots louder and more intimidating.
1 second:
Initiative Cost: 3
Damage: (x8) 808
Fury: 1 s
Combo Finisher: Physical Projectile (20% chance)
Range: 1200
2 seconds:
Initiative Cost: 4
Damage: (x8) 1248
Fury: 2 s
Combo Finisher: Physical Projectile (20% chance)
Range: 1200
3 seconds:
Initiative Cost: 5
Damage: (x8) 1628
Fury: 3 s
Combo Finisher: Physical Projectile (20% chance)
Range: 1200
(edited by Daecollo.9578)
Is the fury applied before or after firing?
before.
15char
You might want to change the damage to be slightly lower I’ve used unload for a bit with a just for fun build with zerker gear and I’ve reached 6-9k consistently depending on whom I’m fighting. With the final charge damage you have there you’ve got hundred blades coming out of your pistols that lock on with every bullet while on the move; I am assuming you can still move here.
You might want to change the damage to be slightly lower I’ve used unload for a bit with a just for fun build with zerker gear and I’ve reached 6-9k consistently depending on whom I’m fighting. With the final charge damage you have there you’ve got hundred blades coming out of your pistols that lock on with every bullet while on the move; I am assuming you can still move here.
it takes 3 seconds to charge up is the thing, so you have to make it 3 seconds of auto attacks worth as well. You can also be interrupting during the charging. There is also reflects as well you have to deal with. It would have a easy to see animation and the damage happens over 1 and a half second.
What if someone decides to combine stealth might stacking with d/p and charge from stealth? With basalisk venom preped this would be nasty. Mobile hb from stealth, with a shorter animation and target locked. The best we will see is unload damage getting buffed a little and if we are really lucky, piercing.
(edited by YourOwnFear.2743)
That is what we call an Ambush then… they would of noticed him because he used Cloak and Dagger or Black Powder to stealth, he should expect burst. Be it backstab or this.
Before (6) full stop ( + 1) enter ( + 1) enter ( + 1) 15char ( + 6)
=15 characters
That is what we call an Ambush then… they would of noticed him because he used Cloak and Dagger or Black Powder to stealth, he should expect burst. Be it backstab or this.
I said D/P because I can enter stealth without my target seeing me so he would have no clue this 20k was about to hit him in his face. Anyways it will never happen because it is way too powerful with all the tools we have.
Like I have said to you before, you should ask for more realistic changes because you seem recommend extremely op things for every class you play. I am not saying that to offend you. I am just trying to point out to you a pattern that I am seeing. Simple suggestions and bug fixes are all the dev team seems to respond to and take into consideration.
Eww, hell no. Charge up attacks are slow and boring. One of the best things about the Thief class is the fast-paced rapid attacks that match so well with the high mobility they have.
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