Make a few things unblockable

Make a few things unblockable

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Posted by: randomfightfan.4091

randomfightfan.4091

Imo, steal and the guardian item steal should both be unblockable. Imo, the guardian steal should be able to go through the guardian defenses. Would give us SOMETHING to interupt their invulnerable mode while healing. Imo, this would be nothing more than a QoL buff and the only class that would notice anything new about it would be the guardian. Since they are already pretty much our direct counter, they shouldn’t mind too much.

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Posted by: Teamkiller.4315

Teamkiller.4315

What possible reason would you have for making them unblockable?

Guardians attacks aren’t unblockable to other guardians.

Steal, I agree, should be unblockable though. Mug, not so much.

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Posted by: randomfightfan.4091

randomfightfan.4091

Because it would increase the skill ceiling of the class by a lot and give the class an actual counter to things that can block and heal at the same time. Atm I’m pretty sure it’s just guards and eles (arcane shield), but since they both pretty much never die to thief, it’d be nice to have some way counter play.

Also the reasoning behind making the guard steal unblockable is along the lines of “the only way to get through all that defense is with a piece of the beast itself.”

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Posted by: Teamkiller.4315

Teamkiller.4315

Because it would increase the skill ceiling of the class by a lot and give the class an actual counter to things that can block and heal at the same time. Atm I’m pretty sure it’s just guards and eles (arcane shield), but since they both pretty much never die to thief, it’d be nice to have some way counter play.

There is counter play…aegis is on a 90 second cooldown…you see a guardian has aegis on? Don’t waste your burst. Don’t waste your heavy hitting skill. Autoattack it THEN use mace head crack. I’ll remind you, this daze is the longest in the game.

As for shelter, it has an extremely low heal/time ratio. The reason people use it is BECAUSE it gives them pseudo immunity, and even then you can interrupt it in the very beginning. If a ton of things were suddenly unblockable, you would see no guardians running shelter, they would all be running the 10k heal condition clearing signet of resolve. There is no way you can stop that heal once it has gone off, just like there is no way to stop withdraw (unless you were already previously stunned). It’s perfectly balanced, unless you were willing to give up withdraw’s instant cast time, you know.

You already have an unblockable attack that strips boons.

Also the reasoning behind making the guard steal unblockable is along the lines of “the only way to get through all that defense is with a piece of the beast itself.”

That’s absolutely ridiculous logic. By that same logic since I am a guardian shelter shouldn’t work on my attacks right?

(edited by Teamkiller.4315)

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Posted by: Travlane.5948

Travlane.5948

many ways for guardian to apply aegis. a good many.

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Posted by: Teamkiller.4315

Teamkiller.4315

many ways for guardian to apply aegis. a good many.

You have no idea how guardian works do you?

http://wiki.guildwars2.com/wiki/Aegis

There are only TWO skills that give it, and only ONE utility skill that does it.

Virtue of courage: 90 second cooldown active. Also grants aegis 40s if active effect not used. Granted, every guardian has this.
Retreat: 60s cooldown. No one uses this because it’s a terrible terrible shout and the others are far better.

There are two traits that give it. One gives it on reaching 50% health. Minor trait
The other is a Major trait that gives it when we revive someone and ONLY when we revive someone.

There are no other ways for us to gain aegis other than using runes but any class can do it.

So what are the “many ways” we can apply aegis again?

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Posted by: Sunflowers.1729

Sunflowers.1729

An list of blocks (including, but not limited to, Aegis)

F3 Virtue – 90 second cooldown, can be traited down to 63 seconds. Blocks 1 attack
[Retreat] – 60 second cooldown, can be traited down to 48. It’s useless other than for getting swiftness so nobody takes it. Blocks 1 attack
Focus #4 – 45 second cooldown, blocks 3 attacks. Not Aegis (Edit: Also lasts 4 seconds)
Mace #3 – 15 second cooldown, blocks 1 attack. Also not Aegis.
Gain Aegis at 50% hp – Guardian trait. Blocks 1 attack.
Shelter – 2 second block, no limit, 30s cooldown.
Renewed Focus (okay this isn’t really a block). 3 second invulnerability, 90s cooldown.

Yes, it’s true that Guardians have a lot of blocks. However if you use a Mace + Focus you will do absolutely 0 damage (You can burn for 1 second on block). Isn’t this the same argument that Thieves use to justify being able to chain CnD for perma stealth? Both of them do very little damage and make the user hard to kill.

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Posted by: Travlane.5948

Travlane.5948

resolute healer – multiple blocks on reviving. (X amount of damage)
courageous return – extra VoC on rally
valorous defense – aegis on 50% hp every time
shield of avenger – summon shield that blocks for party
santuary – AOE blocks multiple melee and ranged 6 secs
retreat – party aegis
virtue of courage – party aegis
renewed focus – multiple blocks plus 1 aegis (VoC) 3 secs
shelter – multiple blocks while healing 2 secs

protector strike 3 blocks
shield of absorption multiple blocks 4 secs

would hate to forget to mention wall of reflection and line of warding as “kind of block skills” :P

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Posted by: Sunflowers.1729

Sunflowers.1729

Yeah, you haven’t played a Guardian

-Shield of the Avenger blocks projectiles not melee attacks
-Resolute Healer makes a projectile-absorbing bubble (like SoA) as well
-Sanctuary is tiny and you can still be melee-d through it.
-Protector’s Strike (Mace #3) blocks 1 attack. If the guy next to the Guardian gets hit, it goes away for everyone. Where does it say that it blocks 3 attacks?
-Shield of Absorption blocks projectiles not melee attacks

Edit: If anything, Rangers should be complaining. Thieves…? Get your dagger out and realize these bubble things just block projectiles.

(edited by Sunflowers.1729)

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Posted by: Travlane.5948

Travlane.5948

yes sunflower… my 2ndary is guardian. its the only 2 classes i can say i have “mastered” blocks are blocks….gonna say blocks that dont do both arent blocks? :P pffft or blocks that go away after 1 for everyone dont block? cmon thats silly. blocks are blocks. if they block an attack they block an attack. point is that guardians have many many ways to block attacks. obviously they arent going to us the wrong ones at wrong time. if u stand in the middle of sanctuary sure…ur right…but i guess thats what a nub does :P and i was thinking protection 3 secs

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Posted by: Teamkiller.4315

Teamkiller.4315

Travlane are you serious? I don’t believe you for a SECOND.

resolute healer – multiple blocks on reviving. (X amount of damage) <— Yeah that’s REALLY useful. On REVIVING. No one takes that trait anyways because the other honor traits are frankly better. Also, i didn’t pay attention to the name, but now that I did, it is projectiles ONLY.
courageous return – extra VoC on rally <—Which means we have to get downed first. What’s the problem?
valorous defense – aegis on 50% hp every time <—Yup. Minor trait
shield of avenger – summon shield that blocks for party <— Projectiles ONLY.
santuary – AOE blocks multiple melee and ranged 6 secs <— Does not block melee. You are wrong
retreat – party aegis <— Yup. Terrible shout though, the other three are almost always taken in place.
virtue of courage – party aegis <— Yup, profession mechanic.
renewed focus – multiple blocks plus 1 aegis (VoC) 3 secs <— No, it does NOT block. It is an elite that recharges our virtues, yes.
shelter – multiple blocks while healing 2 secs <— And is balanced by the fact that it heals half as much as the other heal skills. Actually, it heals roughly as much as the thief’s withdraw which more powerfully EVADES attacks, and is on TWICE the cooldown.
protector strike 3 blocks <— ONE block, not three.
shield of absorption multiple blocks 4 secs <— Projectiles ONLY
wall of reflection <— projectiles ONLY
line of warding <— WTF? This doesn’t do ANYTHING similar to blocking at all.

Conclusion? You don’t know what you are talking about and before advocating changes to other classes you should first know your kitten. You’ve lost all credibility and so good day to you.

Also, I have many hours on thief, before you accuse me of double standards. And yes, I’ve played all the popular builds. Instagib D/D D/P P/D and D/D evasion.

(edited by Teamkiller.4315)

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Posted by: randomfightfan.4091

randomfightfan.4091

One thing that isn’t well known, withdraw isn’t instant cast. It’s fast, but it has about a .25s delay from when you cast it to when it goes off. No cast animation, just a delay before it casts. This isn’t lag either since my dodge goes immediately. It has the same kind of delay that sbow 3 has before going off.

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Posted by: Travlane.5948

Travlane.5948

msg me in game ill ping all my gear 0_o add me “Orro the sly”

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Posted by: Travlane.5948

Travlane.5948

2607 hours 31 mins on my thief. some is obviously afk time. but still. and i dont accuse you of anything :P

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Posted by: Teamkiller.4315

Teamkiller.4315

2607 hours 31 mins on my thief. some is obviously afk time. but still. and i dont accuse you of anything :P

No, you’re not accusing me of anything. But I am accusing you of lacking knowledge when it comes to guardians, hence you should not be discussing any balancing that involves guardians, because you have no idea how they work.

One thing that isn’t well known, withdraw isn’t instant cast. It’s fast, but it has about a .25s delay from when you cast it to when it goes off. No cast animation, just a delay before it casts. This isn’t lag either since my dodge goes immediately. It has the same kind of delay that sbow 3 has before going off.

I noticed the delay but whenever I am immobilized for a blurred frenzy I am stuck in place for about a quarter second but I still never took any damage from the blurred frenzy or shatters (it says evaded even tho I am in place). So while visually it’s not insta cast in practical terms it is

(edited by Teamkiller.4315)

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Posted by: Travlane.5948

Travlane.5948

lack of knowledge? really i did all the from memory…interesting. and i wasnt discussing balancing…i was displaying the fact that guardians have access to a large number of blocks/aegis applications. L2 Read. and i have no idea how they work? interesting. you only need to play either class for a month to really master them. i only have 2 lvl 80s and rest are 50ss 60s . thief and guardian. but i have no idea what im talkin about. keep reading google :P pfft. all those i mentioned have blocks of any sort.

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Posted by: Teamkiller.4315

Teamkiller.4315

Actually you originally said “many ways for guardian to apply aegis. a good many.”. There are only FOUR ways four guardians to apply aegis, and one is a profession mechanic and one is a terrible utility skill. So now, you’re basically changing your argument.

But yeah, you don’t know what you’re talking about. The fact that you think line of warding does anything close to blocking at all…shows that. The fact that you are in a “make things unblockable” thread when half the things that you listed do not in fact block or affect in any way mace head crack or steal/mug shows that as well.

If you think you only need to play a class for a month to master it, I invite you to any number of challenges we can use to verify that. Namely, why don’t you duel this lovely fellow by the name of Aynkou, who is also a guardian, and we’ll record how many seconds you last.

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Posted by: Henrik.7560

Henrik.7560

I do agree, backstab and steal should be unblockable, cos they are instant suprise attacks.

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