Yaks Bend
LocknDog- level 80 thief
There has been a lot of discussion about how death blossom is useless and yet is also amazing for condi stacks.
Before we look at improvements let’s examine what each skill offers
-Auto attack:
Endurance gain, poison, and fast hard hitting melee attacks make this slot perfect.
-heart seeker, an awesome skill but has no use for a condi setup besides having chase potential.
CHANGE! Heart seeker now inflicts weaken on foes above 50% health
(This is because for condi we want the setup to be able to have some sort of way to have an active defensive against players who use high burst builds when most condi weapon sets have this.)
-Deathblossom:
CHANGE: evade frames improved to 3/4 second and scales better with power in addition to applying bleeds.
(People who run full glass will now benefit from death blossom and people who still run condi will love this set, Aswell as having good hybrid synergy)
-Dancing dagger
Right now this skill is very very very limiting, it cost too much for having low damage and a pretty bad cripple
CHANGE: Costs 2 ini, (remove cripple and up physical damage by 20%) This skill now gives a stack of “death watch” every time they are hit with a dagger. At 3 stacks the icon changes allowing you to use shadows allure.
Shadows Allure: you pull yourself to the target affected by 3stacks of deathwatch and inflict them with immomblize(1/4 sec) and a stack of confusion for every stack of deathwatch on them.a
CnD: keep the same cuz this skill is awesome
Backstab: keep the same except now it had a condi side,
CHANGE: Stab the foe from the back with high damage with fire drake venom on your dagger tip.(burns 2 seconds) (Now backstab can have a use as a hybrid and a condi and physical skill.
This is by no means the best changes that could be made but they are just some ideas. Pleas post your ideas below
HS – sounds a little OP :O especially if you have power d/p thieves use it they would be unkillable :P
DB – dun think the evade needs to be increased… just moved to the beginning of the skill!
DD – would be nice if you are able to even get it to land on someone :P
BS – maybe make it a trait? sounds too strong for power users. Very rewarding for ‘failed’ backstabs
In order to make it a proper hybrid, one main thing they’d have to do is remove the need for a single offensive stat without overpowering it, because no one can reasonably stack them all.
One solution would be to add auto-crits to certain attacks to devalue Precision.
Another solution would be to have certain attacks apply more conditions on a crit so Condition Damage out-paces Ferocity.
One perfect addition would be to replace the Vulnerability on Cloak and Dagger with Torment, since Cloak and Dagger is only used on D/D and P/D, another condition set.
Altering Heartseeker or Backstab is more complicated, since they’re also used on D/P which is pure direct damage.
Heartseeker might be fine as is, since it’s used for spiking down a weakened enemy or closing a gap.
Backstab is actually fairly weak, and was made so in order to accommodate the bull-kitten ridiculous damage-stacking builds that rely on taking someone down before they can react. As such, it would be perfect to tack condition damage onto, since that would not facilitate spikes and it could use more power for balanced builds.
It could be made to apply several stacks of Bleed when it critically hits.
On the other hand, an infinitely simpler solution would be to just make it pure direct damage and replace the bleeds on Death Blossom with something useful.
(edited by Grimwolf.7163)
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