“Please stop complaining about stuff you don’t even know about.” ~Nocta
(edited by yolo swaggins.2570)
This is just an idea that came to mind as I was thinking about snipery stuff. I think marks would fit if thief got the rifle.
When I say “marks” I mean persistent effects that provide visual cues for teams, not the necro marks that pop when someone touches them. The thief will also say things when they apply them but it will sound like they are speaking through a radio. Here are a few ideas.
Mark for Death (“Engage priority target.”)
Paint a target in a large crimson aura for teammates to see even at long distances. Aura does not disappear when enemy stealths.
Duration: 30s
Range: 2500
Mark for Surveillance (“Keep an eye out.”)
Place sensor on the ground that pings party when sensor is tripped. Pings are invisible to other players if they are not in your party.
Duration: 600s
Sensor Radius: 250
Ping Range: 10,000
Mark for Protection (“Dig in.”)
Paint the ground for forces to protect. Mark persists so long as allies remain within the mark. Allies within the mark fight with urgency.
Radius: 500
Duration: 8s
Urgency: Deal +10% damage and take 10% less damage. Does not stack.
Smoke Signal (“Smoke’s up.”)
Drop smoke to provide a signal for multifunctional direction. Enemies within the signal are blinded. Can drop 3 at a time.
Radius: 50
Blind: 1s per second.
Duration: 30s
(edited by yolo swaggins.2570)
“Mark for Death (“Engage priority target.”)
Paint a target in a large crimson aura for teammates to see even at long distances. Aura does not disappear when enemy stealths.
Duration: 30s
Range: 2500”
you hate thieves that much?
“Mark for Death (“Engage priority target.”)
Paint a target in a large crimson aura for teammates to see even at long distances. Aura does not disappear when enemy stealths.
Duration: 30s
Range: 2500”you hate thieves that much?
You know thieves are the only ones who are going to be using it right? You know thieves aren’t the only ones stealthing right?
i know.. still that’s not something i’d like to have on me and it’s not like i’m the only thief around
I’d really like to see some GW1 hexes worked into thief as “marks.” All of them could be melee cast range with a rollover to activate the marks.
Augury of Death would probably need to be a melee range cast with a rollover that lets you activate it to shadowstep to a target and deal damage (like mug as a utility). It should be able to crit though since you have to be in close combat for it to hit, meaning it’s not as much front loaded burst as mug (like how necro’s chill of death can still crit). Altenatively, they could replace it with the original Scorpion Wire, but have Augury of Death as the name.
I think Mark of Insecurity can almost go into game with minimal balancing. A longer CD, remove the self disable, and just make it so healing is 20% less effective (stackable with poison) and boons expire 50% faster.
I don’t think Shadow Prison needs any changing. Shadowstep to target foe and chill them for ~7 seconds.
Siphon Strength would also need minimal changing. Target foe gains weakness (pulsing application for 10 seconds). You have a +33% chance to crit hit on them.
Arenanet could probably modify those hexes so they act somewhat like the original hexes but fit the snipery theme.
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