Melee Gap Closers
D/D could certainly use a rework. That would be amazing.
But seeing as how I got hit by a 10k damage vault yesterday, no.. It doesn’t neem more range. It needs its evade frames removed, or its damage lowered. Then maybe we’ll talk range.
I’d gladly take a small DPS hit for more range on Vault. But just because it does a lot of damage, that doesn’t mean it should have poor range. There’s a good reason D/P is still preferred over Staff. It’s harder to stick to your target, and Vault is extremely telegraphed.
Gun Flame Has insane damage, and is a long range attack, but it is not complained about that much because of how telegraphed it is. 800 range Vault isn’t going to break anything.
I still think D/D dagger as a pull would work real nice. It remains in all respects as is with its bouncing cripple but gets a second skill cascade on hitting first target. If you hit first target you get a 1200 pull. It pulls enemy to you rather than you to him.
This also makes it very advantageous to a port as sometimes you do not want to port (ie into AOE or traps) . If 3 ini added to the pull portion it would not be spammed. Still dodgeable blockable. (dancing dagger would than cost 3+3)
I’d gladly take a small DPS hit for more range on Vault. But just because it does a lot of damage, that doesn’t mean it should have poor range. There’s a good reason D/P is still preferred over Staff. It’s harder to stick to your target, and Vault is extremely telegraphed.
Gun Flame Has insane damage, and is a long range attack, but it is not complained about that much because of how telegraphed it is. 800 range Vault isn’t going to break anything.
gun flame https://forum-en.gw2archive.eu/forum/game/wuv/Gunflame-needs-adjusting/first#post5987021
I’d rather increase distance on staff 3 then range on vault. Vault itself is already a hard hitting aoe skill with evade, it does not need more reasons to be used over other staff skills.
Lower dps on vault would affect thief in pve, which might not be of interest for you but other thieves do play pve as well.
I think simply decreasing the initiative cost of dancing dagger to 2 would actually be pretty helpful. It could also become a rollover skill where on successful hit, gain a teleport that costs X initiative (4?) with 900 range and deals the same or more damage as shadow shot. This would help emphasize D/D’s burst style gameplay and make it more of the "assassin’ type weapon set that the thief D/D set should be.
Reducing cloak and dagger initiative to 5 and adding a blind would also help, the risk needs reduced and the reward needs increased, but as you said that’s a different topic.
As for staff, I don’t think it really needs anything else. I wouldn’t mind having Dust strike become a higher range but other than that I think it would make more sense for it to stay as a more “in your face” set. The design they were going for with staff is a melee semi-bruiser, and I think staff already fits that fairly well.
https://www.youtube.com/channel/UCK3wy8xit2wonN7LouDJQ3w
http://www.twitch.tv/havocgw2
Thanks for the input. So here are a few ideas for Dancing Dagger, which everyone seems to agree needs some love.
- Keep it as is, but reduce initiative cost to 2
- Flip skill: teleport to target
- Flip skill: pull target
- Flip skill: teleport target to you (less wonky than pull, and less annoying for target)
- Flip skill: long range leap to target
- Flip skill: immobilize target
People seem reluctant to give Vault more range. It is certainly very strong, but more range will not make other staff skills less used, since none of them are competing as a gap closer for the set. It also won’t make you hit harder, and will be largely unnoticed by opponents. The low range just feels very awkward at times, especially when it snaps your landing point back slightly for no reason. People complained about the range back in beta, but I guess they just got used to it.
Edit: Also, a 5% nerf to AA and Vault damage are probably warranted, and we would still have top tier PvE DPS, if you want a trade off for more range.
(edited by Zodryn.4216)