Melee builds in PvE

Melee builds in PvE

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Posted by: Xabrin.1749

Xabrin.1749

At the moment I’m trying to decide whether to use a Thief or Guardian as my main, I’ve knocked up a few builds online and ingame and found I really enjoy the D/P thief as dagger strikes are much more fluid than the sword strikes the Guardian uses (I keep auto-attack off, I like spamming buttons).
So at the moment I’m torn between D/P Thief and Sw/Sh Guardian (both crit builds). The Guardian has a much higher crit chance thanks to Right-Hand Strength and has about 400-500 more armour endgame but 120 odd less attack than the Thief but the Thief has a more “fluid” feel to its playstyle and has blinds and weakness procs as a defence.

So my question is which is more likely to actually work in dungeons? Do D/P thieves have enough survivability from blinds and weakness procs to make up for the lower armour rating or do you pretty much have to go heavy armour class to use a melee build in dungeons?

Thanks

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Posted by: Ichishi.9613

Ichishi.9613

blind and weakness wont save you or guardian in dugeons really. it will all come down to dodging (that thief has option to improve) or defensive buffs (guardian superior in this).
Sadly this takes guardian into the lead. Some parties will go as far as to kick a thief to get a guardian instead. Thief alone must sacrifice too much to be able to deal with everything alone (dodging, healing, condition curing) while guardian has more of both healing and defense against conditions and an added benefit of being able to provide them for party as well.

Melee builds in PvE

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Posted by: Shinjo.6092

Shinjo.6092

I’ve been kicked before for a guardian. I was upset at first, but after watching guardians face tank champions, I figured I would have kicked me too!

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Posted by: rogerwilko.6895

rogerwilko.6895

I feel I bring less dmg than others in dungeons. I can interrupt, I can blind AoE but usually ppl move the mobs from that spot, I can res allies, BUT when it comes to dmg, I feel meh. I`m still fresh to 80 and still learning the ways of the thief I guess, but that`s how I feel now.

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Posted by: BabelFish.7234

BabelFish.7234

I’ve been kicked before for a guardian. I was upset at first, but after watching guardians face tank champions, I figured I would have kicked me too!

The Thief can face-tank a champion too (S/P signet thief).

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Posted by: Pragmatist.1349

Pragmatist.1349

Melee as thief currently is subpar, you are better off sticking with the standard power crit damage builds, thats where we have most to offer. To melee succesfully you need to bring toughness and vitality into your armor, where you loose alot of damage, Blind is also useless on most bosses as its only 10% effective. Melee thief in Arah is totally pointless also.

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Posted by: Tulisin.6945

Tulisin.6945

To melee succesfully you need to bring toughness and vitality into your armor

Or just use Signet of Malice and stay mobile. I use mostly berserker gear and don’t have a lot of survivability issues in melee. Against multiple targets you’ll be getting enough healing from SoM to negate incoming damage, and against single targets attacks are easy to avoid. Worst case scenario there’s always S/P PW spam for some temporary invulnerability while you heal.

I’d argue that more durable classes might be easier to play, but I can’t agree that they’re more powerful.

That said, the OP likes D/P, which, as a melee build, is more devoted to utility thanks to interrupts and blinds on demand. Crit/Power may not be the most effective way to play this weapon combo since, if you’re using your skills to the best of your ability, some portion of initiative will be spent on skills that aren’t good for damage.

(edited by Tulisin.6945)