Minor Changes to Staff (Buff Suggestions)

Minor Changes to Staff (Buff Suggestions)

in Thief

Posted by: Maugetarr.6823

Maugetarr.6823

Outside of messing with some experimental builds with Daredevil, I’ve been playing with staff a lot since HoT came out and have a few minor tweaks that I think could help it be slightly more competitive.

Auto Chain: Move the reflect to Weakening Charge and extend the vuln to 10 seconds.

Weakening Charge: Have this skill reflect projectiles.

Ok, so the reason for the above changes is that the reflect is on the 3rd auto chain, and that’s not bad for PvE, but in PvP you really lack control over it and it’s a little counter intuitive. Rarely have I fought against someone who would keep using a ranged weapon while I’m in melee with them. If they’re kiting effectively while using range, the auto chain isn’t rolling over anyway to reflect. So by moving the reflect to the #2 we could reflect key attacks when need rather than by chance.

Debilitating Arc: Instead of cripple, maybe have a 0.5 second daze. Staff lacks CC except for Hook Strike and even then it lacks the ability to gain stealth through weapon skills like every other Daredevil set can have now. The backwards roll would limit the spam.

Dust Strike: Whether or not this eventually gets a field, it really needs to be conical shaped. The line is too narrow.

Vault: Fine as is

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