Thief rifle skills will have a range of 1100. This is because the auto attack doesn’t need line of sight. The idea behind the auto is that it you can usually follow a projectile back to its source to and attack the shooter but this is impossible because the thief is attacking indirectly. Also I left out a stealth skill. The idea being that a rifle is too big to hide (and we already have stealth focused sets). This set is about movement and misdirection and just being a pain to your opponent.
1. Misdirection – Shoot a bullet into shadow that emerge from a random location to strike your target. Has a 33% chance to cause confusion [short duration so as not to be OP]
1. a (Stealth ability): Fire three powerful shots into the shadows that emerge from random locations to knock your target back. [small knockback basically three quick interrupts]
2. Halt – Shoot and cripple your target. If target is already crippled this attack has a 50% chance to immobilize. If the target is immobilized this attack will have a 50% chance to daze. [this is really built for group play but I can foresee noobs spamming this and using up all of their initiative]
3. Pinpoint – shoot a piercing round that bleeds
4. Feint (chain) – Shadow step to your target and strike your target with the butt of your riffle and granting you swiftness (cause confusion if flanking) -> Fire a blinding shot at your foe (weakness if flanking) [Flank to use aggressively otherwise this is an escape skill]
5. Deception – Fire a round that torments foes in a line. Detonate the round and shadowstep to it [ink shot on land…always loved that skill]