Mixing Sentinel's with Soldiers
Any survivability gains would come at a very steep cost in damage. I dont even agree with you using all Pvt gear honestly. Vpt gear is completely out of the question IMO. Unless you dont actually want to ever kill anyone ever, in which case, knock yourself out.
(edited by wish.1027)
That’s what I was thinking, the loss to power woukdn’t justify the extra health. There’s no point surviving if you hit like a wet noodle.
My Pvt set works fine though, the aim is not to be a one-man army with that set (I have 5 exotic sets that I interchange depending on what I want to achieve).
Any survivability gains would come at a very steep cost in damage.
Really can’t agree with this. At the least, it is a terrible idea to use Berserker or Valkyrie in head, chest, and leg slots. The stat you are giving up for that bit of +crit damage is just not very efficient. For helmet and legs, you are giving up 16 toughness for each +1% crit damage gain. For chest, it’s 14.4 toughness. Compared that to ascended trinkets and rings, which are closer to 7 toughness given up for each +1% crit damage.
To the OP, if you are planning on using ascended stuff, I would keep all of them as Berserkers. While exotic berserker backpack/ring/amulets/trinkets have pretty subpar ratio, their ascended counterparts offer the best trade-offs for that extra +% crit damage. Consider switching one or both of your weapons from Berserkers (which I assume you’re using) to Soldiers. Your shoulder/gloves/feet slots have a slightly better trade-off ratio than your weapons do.
Let’s say you are using all soldiers right now and slowly switching gears to berserkers while maintaining maximum stat effectiveness.
1) If you want more damage, the first items you will want to swap for berserkers will be your ascended backpack/rings/trinkets/amulet.
2) If you want more damage on top of that, you will then want to swap your shoulder/gloves/feet to berserkers. (12 stats per 1% crit) This is a fairly happy medium and a good place to stop.
3) If you still want more, switch your weapons to Berserkers. (12.8 stats per 1% crit) You’re not maximizing your stats here, but that extra precision and crit damage is nice.
4) If you go up another step, swap your chest to berserkers. (14.4 stats per 1% crit)
5) If you’re going full glass-cannon, then you will change your helmet and legs to berserkers. (16 stats per 1% crit)
On a similar note, there’s a pretty good theorycrafting post on the first page: https://forum-en.gw2archive.eu/forum/professions/thief/Building-a-better-D-D-thief.
Any survivability gains would come at a very steep cost in damage.
Really can’t agree with this.
I think we’re talking about 2 different things. I was saying its not worth changing his all Pvt gear setup to Vpt gear if he ever wants to win a fight. Youre talking about berserker gear.
And if you think my thread is impressive now, just wait, it’s gonna get better. (*’-’)b Cause thats not actually the food I use, I have what I believe to be better stuff, but the math isnt done yet.
(edited by wish.1027)
Any survivability gains would come at a very steep cost in damage.
Really can’t agree with this. At the least, it is a terrible idea to use Berserker or Valkyrie in head, chest, and leg slots. The stat you are giving up for that bit of +crit damage is just not very efficient. For helmet and legs, you are giving up 16 toughness for each +1% crit damage gain. For chest, it’s 14.4 toughness. Compared that to ascended trinkets and rings, which are closer to 7 toughness given up for each +1% crit damage.
To the OP, if you are planning on using ascended stuff, I would keep all of them as Berserkers. While exotic berserker backpack/ring/amulets/trinkets have pretty subpar ratio, their ascended counterparts offer the best trade-offs for that extra +% crit damage. Consider switching one or both of your weapons from Berserkers (which I assume you’re using) to Soldiers. Your shoulder/gloves/feet slots have a slightly better trade-off ratio than your weapons do.
Let’s say you are using all soldiers right now and slowly switching gears to berserkers while maintaining maximum stat effectiveness.
1) If you want more damage, the first items you will want to swap for berserkers will be your ascended backpack/rings/trinkets/amulet.
2) If you want more damage on top of that, you will then want to swap your shoulder/gloves/feet to berserkers. (12 stats per 1% crit) This is a fairly happy medium and a good place to stop.
3) If you still want more, switch your weapons to Berserkers. (12.8 stats per 1% crit) You’re not maximizing your stats here, but that extra precision and crit damage is nice.
4) If you go up another step, swap your chest to berserkers. (14.4 stats per 1% crit)
5) If you’re going full glass-cannon, then you will change your helmet and legs to berserkers. (16 stats per 1% crit)On a similar note, there’s a pretty good theorycrafting post on the first page: https://forum-en.gw2archive.eu/forum/professions/thief/Building-a-better-D-D-thief.
I’m not looking for berserker gear or builds mate, I’ve ran berserker for the first 4 months of the game (Not counting all the beta weekends) and it gets old after a while. I’m also not a D/D thief, I was originally a S/P thief and changed to S/D when pistol whip and signet of assassination got nerfed. I’d still be playing S/P if it wasn’t so easy to counter.
As the thread title suggests, I was looking to see if others had tried the Sentinel/Soldier path. I’ve mixed Soldiers with Berserker gear before, I’ve mixed it with Knights gear and even tried some Cavalier and Valk mixed in.