Monk Runes on Shadow's Rejuvenation?
Whut?
Shadow’s Rejuvenations healing coefficent is 10% healing power per tick, so on 1000 healing power it heals 293 + 100 per tick.
Just one of many things that is kitten about thief. 0 reward for specing healing power unless you want to hit like a wet noodle.
No healing power to Full healing power in spvp(cleric’s amulet + monk runes):
Assassin’s reward, goes from 69-138
Withdraw goes from 4344-5177
HiS goes from 5240-6628
SoM goes from 100-169
Shadow’s rejuvenation goes from 323-432
Mug goes from 1980-2813
etc, etc
Keep in mind these are self heals, not aoe’s. Also keep in mind that you can’t kill anything. You’d be no more threatening than a griffon outside vale (oh god he evade, and did 300 dmg…). That is full healing power (in pvp), I won’t even waste the effort of posting guardian’s healing power scaling, most of which are aoe and still heal for more. Right now, don’t invest healing power on thief unless you plan to run venom share. This goes for pvp and wvw.
break. I feel like they should be back by now..”
(edited by NinjaEd.3946)
Well then, maybe I’ll just give up and buy ruby orbs…
The monk’s aegis on elite was pretty tempting. But if healing power is as hopeless as you say it is, then I might as well get back to offensive runes.
Well then, maybe I’ll just give up and buy ruby orbs…
The monk’s aegis on elite was pretty tempting. But if healing power is as hopeless as you say it is, then I might as well get back to offensive runes.
You can always try lyssa with withdraw and BV, eagle is pretty solid too if you have the power to support 5% being more than ruby orbs, wurm is alright if you lack vitality (the best defensive stat for thief). But yes, offensive runes pay off more for thief than attempting healing power runes will pay off.
break. I feel like they should be back by now..”
Well then, maybe I’ll just give up and buy ruby orbs…
The monk’s aegis on elite was pretty tempting. But if healing power is as hopeless as you say it is, then I might as well get back to offensive runes.
Healing Power is not useless; NinjaEd just did a really lazy analysis. Didn’t use the actual stats from the runes, had wrong numbers for SoM, doesn’t account for frequency, etc.
Basically, in order to justify adding Healing Power deliberately as a Thief, you have to layer multiple sources on top of each other. While the ratios on things like SoM/Rejuv/ AR etc are pretty small, you can take advantage of them in rapid succession alongside each other. Withdraw also has a 15 second cooldown. Etc.
Not every build can leverage it. Acrobatics Thieves have a lot of Regen access, plus AR/Withdraw/Mug. Any venom-based build has Rejuv, Leeching. You might only have a couple things that use HP (don’t forget that Hide in Shadows uses it twice: once for the heal, again for the Regen effect), and that makes it less worthwhile.
It may come down to the boon duration; 15% is a lot. But maybe you don’t care about it in your build, if you aren’t heavy with Might/Fury/Vigor.
Altruism is also worthwhile if you run a low-CD heal like Withdraw and run in small groups, and Lyssa is very strong (has the same Aegis on elite, except for 5 seconds instead of 30, basically just as good in a real fight). Ruby Orbs are good and cheap (4% crit chance, 12% crit damage, 120 Power), but don’t overrate the effect that they have on your whole build. Does not take a lot of boons to replace what they give you.