More Crit dmg with Hidden Killer?

More Crit dmg with Hidden Killer?

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Posted by: Anubarak.3012

Anubarak.3012

Hey

Just a short question… someone told me Hidden Killer has a chance to increase the damage of Critical hits… well I dont really believe that anyway I would like to know if this is true

There was a discussion about a 10k Mug and in my opinion this is impossible in sPvP. I was told this is because of the Hidden Killer dmg increase.
So can anyone please help me? Is 10k Mug possible and how exactly works Hidden Killer?

thanks

[rT]

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Posted by: Dasorine.1964

Dasorine.1964

hidden killer is just chance no effect on the actual damage of the crit.

10k mug in spvp may be doable but would require a very specific set of circumstances as well as glass cannons both sides. Most likely frenzy involved somewhere also.

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Posted by: Aervius.2016

Aervius.2016

hidden killer is just chance no effect on the actual damage of the crit.

10k mug in spvp may be doable but would require a very specific set of circumstances as well as glass cannons both sides. Most likely frenzy involved somewhere also.

This.

Kolt – Human Thief
[NEX]
#swaguuma

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Posted by: Karolis.4261

Karolis.4261

Hey

Just a short question… someone told me Hidden Killer has a chance to increase the damage of Critical hits… well I dont really believe that anyway I would like to know if this is true

There was a discussion about a 10k Mug and in my opinion this is impossible in sPvP. I was told this is because of the Hidden Killer dmg increase.
So can anyone please help me? Is 10k Mug possible and how exactly works Hidden Killer?

thanks

Hidden killer makes stuff crit out of stealth, thats it.

PvP hero Valentin in action!
https://www.youtube.com/watch?v=-HiYUlhsO_M
cough*keyboardturningclicker*cough

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Posted by: Adaneshade.2409

Adaneshade.2409

You do get 30% crit bonus from traiting 30 points into that tree though, So if you weren’t traiting into crits before, you will hit harder.

~Shadowkat

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Hey

Just a short question… someone told me Hidden Killer has a chance to increase the damage of Critical hits… well I dont really believe that anyway I would like to know if this is true

There was a discussion about a 10k Mug and in my opinion this is impossible in sPvP. I was told this is because of the Hidden Killer dmg increase.
So can anyone please help me? Is 10k Mug possible and how exactly works Hidden Killer?

thanks

Hidden Killer always Crits and allows a thief to compound multiple damage bonuses, as follows;

Weapon Dmg Bonus:
Backstab deals double damage from behind (or side).

Improves Base Dmg:
+ x% Dmg (Item + Buff + Consumable)
+ 10% Dmg (Trait – First Strikes)
+ 5% Dmg (Trait – Dagger Training)

Improves On Hit Dmg:
+ 10% Dmg (Trait – Exposed Weakness)
+ 5% Dmg (Trait – Flanking Strikes)
+1% Dmg per stack Vulnerability on target

Improves Crit Dmg:
+ 150% Base Crit Dmg (Higher the Dmg is, the higher the Base Crit Dmg becomes)
+ x% Crit Dmg Bonus (Items + Buff + Consumable)
+ 30% Crit Dmg Bonus (Critical Strike)

So yeah, in a perfect circumstances, that single backstab will hurt. However, Hidden Killer will not directly increase your damage, instead it give you 100% Critical Hit Chance where you can add your Crit Dmg to your actual damage.

Since Mug can also Crit, the bonuses also apply, but whether a 10k Mug is true or not, I believe it is possible.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Taril.8619

Taril.8619

As far as I can tell, a 10k Mug hit in sPvP is possible.

Using the burst build http://gw2skills.net/editor/?fYAQJAoYlcmaOXcS4E/5Ex2DfuTe6VAsaPoZLvJA;TkAg0UcZ4SwllLHXSuGFMJA (Which is an awful build, all glass, no defence)

If you have 25 stacks of Bloodlust + a target below 50% health + 25 stacks of vulnerability + attack from behind + pop all signets (Including heal) and Basalisk Venom for 22 Might stacks + above 6 initiative + against a light armour target with no toughness and no protection and hit with the highest damage roll from weapon damage with a dagger you get:

981 * (2269 + 250 + 770) * (1.5 * 2.03) * 1.9 / 1800 = 10371

Which, while is possible is highly impractical and requires set up from allies (The 25 Vulnerability stacks) and a target that has no defence (Light armour + no toughness nor protection) as well as popping all utilities in a spec that has no defence and no utility and only provides burst.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

~snip~
and hit with the highest damage roll from weapon damage with a dagger you get:
~snip~

Pistol has the highest damage roll.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Dasorine.1964

Dasorine.1964

~snip~
and hit with the highest damage roll from weapon damage with a dagger you get:
~snip~

Pistol has the highest damage roll.

but a pistols damage roll isn’t the highest damage roll possible with a dagger… because its a pistol damage roll..

(as in they where stating that with the highest damage roll possible for someone utilizing a dagger not that the dagger has the highest damage roll)

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Posted by: Taril.8619

Taril.8619

~snip~
and hit with the highest damage roll from weapon damage with a dagger you get:
~snip~

Pistol has the highest damage roll.

I’m aware Pistol has the highest damage roll.

I was referencing actually getting the highest roll possible with a dagger (Since it gets benefit from the 5% damage with daggers trait whereas the pistol doesn’t because a pistol isn’t a dagger)

That said the same build (Swapping out the 7% crit when flanking trait for 10% pistol damage) using Pistol on the same target would be:

1029 * (2269 + 250 + 770) * (1.5 * 2.03) * 1.95 / 1800 = 11164

Which would cause more damage at the cost more usefulness, yay!

With this you’d be able to maximise your Mug damage at the cost of Backstab (Possibly also CnD if going P/P for maximum possible glassy no defence build, or for utilising a Pistol Power/Crit build since P/D favours conditions)

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

(edited by Taril.8619)

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

~snip~
and hit with the highest damage roll from weapon damage with a dagger you get:
~snip~

Pistol has the highest damage roll.

I’m aware Pistol has the highest damage roll.

I was referencing actually getting the highest roll possible with a dagger (Since it gets benefit from the 5% damage with daggers trait whereas the pistol doesn’t because a pistol isn’t a dagger)

That said the same build (Swapping out the 7% crit when flanking trait for 10% pistol damage) using Pistol on the same target would be:

1029 * (2269 + 250 + 770) * (1.5 * 2.03) * 1.95 / 1800 = 11164

Which would cause more damage at the cost more usefulness, yay!

With this you’d be able to maximise your Mug damage at the cost of Backstab (Possibly also CnD if going P/P for maximum possible glassy no defence build, or for utilising a Pistol Power/Crit build since P/D favours conditions)

lol @ sarcasm

I’m afraid that this may be used as an excuse to nerf Mug to beyond usefulness. :/

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Kavia.8249

Kavia.8249

Anet please nerf Mug to beyond usefulness. See above maths as evidence.

Kavia Kael
Champion Illusionist
Stormbluff Isle

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Posted by: Taril.8619

Taril.8619

I’m afraid that this may be used as an excuse to nerf Mug to beyond usefulness. :/

I hoping they do something like change it into a large Life Siphon.

Not only would that be more fitting as a Thief skill in my opinion (Stealing life from a target) but since life siphoning can’t crit it means it won’t be able to reach ridiculous damage potentials achieved through stacking crit damage.

It also would make it more useful to condition builds and non-crit focused builds.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

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Posted by: Nilgoow.1037

Nilgoow.1037

Anet please nerf Mug to beyond usefulness. See above maths as evidence.

They’re not nerfing it, they’re prompting its scope to undergo a process of lateral re-specialization.