Okay, so … I took a nice hiatus, very glad I did … because as a thief main, this game has become increasingly frustrating and less fun to play with almost every balance patch that has come out, save for like one or two … maybe?
So, more towards topic … I didn’t think it was possible for Shortbow to be nerfed even further (IE: Into becoming useless) after Arenanet added that god awful additional evade animation to SB #3 (which if I’m not mistaken they toned it down a little bit, made the additional animation a bit shorter? It was absurd when it first went live, but then again, what does arenanet ever do that isn’t a so called “shave” that they claim they’re all about doing with their “balance” and whatnot?) I understand why they did it, and it makes sense, but like always … they over do it instead of “shaving”.
That isn’t quite what I’m talking about right now, though. Evade spam thieves are exceptionally annoying, (like a lot of other crap in this game) and I’m actually glad that SB #3 spamming noobs now have to try harder to survive … eh, still not that hard to run as a thief, but whatever -
Anyway … the nerfs I’m talking about now are these “Maximum number of targets hit” nerfs, and I realize this applies to more than just thief, but it blows my mind what they did with cluster bombs.
Undetonated – hits 5 targets. <—- Sigh, whatever … lame but maybe manageable.
Detonated – hits 3 targets. <—- Wait, what? Why? What the hell kind of decision making … no wait, nevermind … why am I even asking this? This is Arenanet I’m talking about here … after awful patch and more awful patches and the fact they can’t fix their game breaking bugs within ANY kind of a reasonable amount of time, this should not be a surprise to me at all.
I’m just left with saying this, thanks, Arenanet … (Arenanubs, forget it, that’s all you are to me now as developers who literally do anything they can to kitten on the spvp community). Because any thief wishing they could use the condition damage portion of shortbow and wish they were effective, can now kiss that little slim ray of hope goodbye.
Shortbow was obviously overpowered in damage anyway, I mean all these P/D + D/P thieves and S/D + S/D thieves that were running around, neglecting shortbow and all it’s glorious overpowered godliness! OBVIOUS overpowered weapon is obvious, amirite? Too many thieves uh … … using … it … especially in spvp! >_>
So anyway, right!!! Shortbow definitely needed more nerfs to cluster bomb, less targets specifically, drastically less! So this brings me to the part why I was recently wondering while in game … why detonating cluster bombs against minion masters, noskill turret spamming engies, spirit rangers, was so much harder to handle if not feeling impossible, why was I dealing such low damage? (And this is during 1v1’s mind you, not even team fights … where this problem is infinitely exasperated and quickly becomes completely worthless)