More mobility to thief - change shadowstep
Shadowstep utility only has a 6 second period before you cannot shadow return. And it has a 50 second cooldown…
Why not make the utility have a shorter cooldown + longer time in between activation and being able to use shadow return? That is more mobility right there.
The problem with this would be the secondary effect of Shadowstep, which is, on shadow return, cure 3 conditions. That part alone is why the skill is on such a huge cool down to begin with.
There are multiple things that can be done to give Thieves more mobility, but I believe Anet wants to link them directly to our weapons, as we have a lot of mobility via shadow steps from utility skills already (infultrator’s signet, shadowstep, shadow trap, and steal).
Being a mobility skill, that condition removal has always seemed weird as hell anyway. It might be better to move that condition removal onto another skill, and do as the OP suggested and reduce the recharge and increase the return timer.
You always have to choose between using the skill to move around like you’re supposed to, or save it to remove some conditions. Those two things don’t seem to me to have much in common.
We have plenty of utility-related mobility, I’m fine with that. What I want is more weapon mobility, and that’s supposedly what we’re getting. At least, I hope.
Resident Thief
We have plenty of utility-related mobility, I’m fine with that. What I want is more weapon mobility, and that’s supposedly what we’re getting. At least, I hope.
They say that, but what they mean is they’re going to blanket nerf stealth because of QQers and then 1 yr from now they’ll add some buggy mobility to pistol pistol or something lol.