Most Viable Current WvW Thief Build
d/d – high burst damage, high risk/reward
d/p – high stealth time, doesn’t need to be on the target to stealth (uses bp + hs to obtain stealth). Good control skills through bp and headshot. Uses a lot of initiative
s/d – high mobility + dazes (doesn’t do heavy burst… although you can use haste to get some burst)
p/d – cond dmg (doesn’t burst), tankiest thief due to high hp/toughness from condition gear, doesn’t need to be on/behind the target to apply the damage unlike the others, majority of the damage comes from 1 condition (can have condition wipe issues)
If you youtube the specific weapon sets you can see how they are plaid differently.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
D/D – Best burst damage, best DPS, high reward/Low risk with skill.
D/P – Extreme survivability. Reasonable damage.
S/D – Extreme control 1v1. Reasonably okay 1v2-3 players. Useless in 1vZerg with good players, because you can’t kill anything without dying. Reasonable in zerg vs zerg.
P/D – Wild Bill youtube video shows you multiple players who can’t handle bleeding thieves. My opinion is that it’s an irritating build that can mostly shut down low to mid-high skilled players. There are probably players that cannot be killed no matter skilled you are with P/D.
P/P – Uhhh. You can only go glass cannons with this. It’s pretty powerful if you are in a _zerg, but it’s completely useless in 1v1.
And that’s about it. 4 weapon sets that completely relies on stealth. Extremely boring, tbh. I keep hoping for some changes in thieves but it never happens, and I find it amusing to ask for our opinions but never get to make any ground changing stuff on thieves, like a nice dueling/acrobatic thief that doesn’t need to constantly stealth himself. Or poison/condition builds that’s viable on 1v1 fights.