Move Healing Power to Precision
In turn this would make thieves weaker as their main offense comes from crit chance and crit damage, seperating the two will not create more diverse builds, it will break most builds.
The thieves trait stat combo’s all complement each other well. I don’t see any valid reason to swap them around.
Also one important note, the healing power attribute scales very poorly with any kind of healing to begin with….
that would destroy the ideea of GC thief, specialy in spvp, an 25/30/0/0/5 build would have 30% less critical damage
Thief is not designed to be an tank,i see no point to put 1 offensive and 1 defensive trait same line
Also thief do not benefit from “on Crit” traits like other classes do
gain vigor on crit, or might on crit, etc.
@op. Completely disagree. It is better the way it is.
Whaaaat? No…….
I want to deal dmg xD
@op I disagree with the paring you suggest because it would have several down sides
a. Very few thieves want healing power because of it’s low scaling
b. This would further water down our damage
c. There are options for some classes to go hybrid offense and defense, but I can’t make a case for the thief being one of them. Generally speaking for a thief it’s bring the Damage or Go Home.
Thieves are fragile and they need to be able to get in execute and get out.
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
I believe that the Healing Power attribute (Compassion?) should be paired with Precision instead of Toughness.
This would allow for more diverse builds, since if I want to stack Healing Power really high, I am forced to give up something offensive.
By pairing Healing Power with an offensive trait (I suppose it could also be paired with Power – I just chose Precision because I prefer crits and on-crit runes, like Generosity) I can take it – or Toughness – while still getting some offensive power.
In fact, let’s extend this argument to every defensive trait for the Thief:
All of them should be paired with an offensive trait.
Vitality should be paired with either condition dmg or condition duration. Power should be paired with toughness or healing power, as should precision.
Attachments:
@op I disagree with the paring you suggest because it would have several down sides
a. Very few thieves want healing power because of it’s low scaling
b. This would further water down our damage
c. There are options for some classes to go hybrid offense and defense, but I can’t make a case for the thief being one of them. Generally speaking for a thief it’s bring the Damage or Go Home.Thieves are fragile and they need to be able to get in execute and get out.
I run a signet of malice evasion based deathblossom build that is absolutely a hybrid of offense and defense. I run this in PvP and PvE to excellent effect. It’s a condition spec built to outlast (a bit like a condi necro) and gains its survivability from evade timing and flat out hitting the enemy as much as possible to keep signet of malice topped off.
I am routinely the last guy alive in both gametypes, and what I sacrifice in damage the build more than makes up for in survivability.
Healing power doesn’t stack well in a bubble, but when you’re getting 4 heals per attack to the tune of ~800 hp for every deathblossom and an additional ~300 for each additional target every few seconds it adds up fast. That extra 60hp per hit healed turns in to an extra 1500 or 3000 over the course of my average fight, and keeping topped off if what keeps this build alive. Finding the sweet spot between passive heals and evades you can just plain tank the majority of AoE damage, outheal damaging conditions (provided you cleanse poison and keep it off) and dodge large hits while keeping up 15-25 bleeds and perma poison with a hefty helping of crippled to help cover the bleeds.
That said, moving trait attributes around is a bad idea. They’re fine where they are, and I rely on them to pick up my damage so I can run a life sigil and still deal good white damage to help my bleeds.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
So we should break every efficient thief build because you enjoy your death blossom spam self heal build?
God no…
Healing power scaling is TERRIBLE. That extra 1500-3000 you get during a whole fight can be healed in one steal if you trait for Mug.
If they seperated prec from crit damage on the thief traitlines, then we would need a straight damage buff, because thats all thieves are good for in pve. Damage.
So we should break every efficient thief build because you enjoy your death blossom spam self heal build?
God no…
Healing power scaling is TERRIBLE. That extra 1500-3000 you get during a whole fight can be healed in one steal if you trait for Mug.
If they seperated prec from crit damage on the thief traitlines, then we would need a straight damage buff, because thats all thieves are good for in pve. Damage.
Uh, I didn’t say it WAS a good idea. in fact, I said the exact opposite thing:
That said, moving trait attributes around is a bad idea. They’re fine where they are, and I rely on them to pick up my damage so I can run a life sigil and still deal good white damage to help my bleeds.
Also, I am traited in to mug. That’s part of my heal output. I do it every 20 seconds or so
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
(edited by PopeUrban.2578)
@ PopeUrban.2578, I am glad that you do well with your build currently. I will say that as you get in to organized play deathblossom will only result in your death. I find it fun to use in hotjoin when I’m up late and feel like being silly, but I don’t think it will be of much benefit to you as you start playing more skilled opponents.
TL:DR Deathblossom is fun for farming bads. (all the numbers!)
and refuses to spare the life in return for the surrender at discretion (unconditional surrender)
of a vanquished opponent.
I believe that the Healing Power attribute (Compassion?) should be paired with Precision instead of Toughness.
This would allow for more diverse builds, since if I want to stack Healing Power really high, I am forced to give up something offensive.
By pairing Healing Power with an offensive trait (I suppose it could also be paired with Power – I just chose Precision because I prefer crits and on-crit runes, like Generosity) I can take it – or Toughness – while still getting some offensive power.
In fact, let’s extend this argument to every defensive trait for the Thief:
All of them should be paired with an offensive trait.
Vitality should be paired with either condition dmg or condition duration. Power should be paired with toughness or healing power, as should precision.
So you want healing power, a defensive stat, to be paired with precision, an offensive stat? That’s not fitting for thieves in any way, if we want to dps we go down critical strikes. If we want sustain, we go down shadow arts. between 70 trait points its fairly easy to get the best of both worlds in those trait lines imo.
break. I feel like they should be back by now..”