Mug and why it was overpowered.

Mug and why it was overpowered.

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Posted by: Fade.7658

Fade.7658

So if we don’t believe you and call you out on it, and you can’t prove it, you start with the sarcasm. Myself and others have given rational arguments against, without calling you a liar or anything negative, but you go on the defensive and start getting rude. Looks like someone doesn’t like being disagreed with.

At this point, I’m beginning to think your main is your warrior, and while you do play your thief, your warrior is your favorite and you wouldn’t mind seeing the thief take a nosedive.

Frankly, it doesn’t affect me either way, as I don’t know you, don’t play in your tier, and on top of that, I don’t even trait for mug. If you can’t even have a reasonable discourse on the subject, with an open mind, I’ll have to assume you’re a troll, (whether deliberate or not I can’t say nor care).

srry u have a good point friend.. i just cant stand QQers ….well what i cant stand is anet listening to them. bc of QQs d/d is no longer playable p/p is no longer playable/ s/p is no longer playable…..sb isnt really playable as a dmg/primary set. p/d is barely playable bc of revealed 4 secs. s/d is decently playable and d/p is the only real choice. all bc of nerfs and nerfs alone. granted QQrs only have half the blame…anet the other. thieves are falling apart.

I wasn’t replying in regards to you mate :P

Edit: P/D will be better tomorrow. P/P was never really a complete build imo. S/D is a favorite of mine when I run a power build, and it’s getting some changes as well. While I liked D/P, it didn’t suit my playstyle.

(edited by Fade.7658)

Mug and why it was overpowered.

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Posted by: Issues.5789

Issues.5789

no defensive gear etc i said/meant. str8 berseker gear. the weakest out there.

so 350 gold I get, if I break 7500+ from steal and you only use berserkers gear. How do I know you’re wearing berserkers and what build will you be using?

Mug and why it was overpowered.

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Posted by: Raidium.3916

Raidium.3916

So if we don’t believe you and call you out on it, and you can’t prove it, you start with the sarcasm. Myself and others have given rational arguments against, without calling you a liar or anything negative, but you go on the defensive and start getting rude. Looks like someone doesn’t like being disagreed with.

At this point, I’m beginning to think your main is your warrior, and while you do play your thief, your warrior is your favorite and you wouldn’t mind seeing the thief take a nosedive.

Frankly, it doesn’t affect me either way, as I don’t know you, don’t play in your tier, and on top of that, I don’t even trait for mug. If you can’t even have a reasonable discourse on the subject, with an open mind, I’ll have to assume you’re a troll, (whether deliberate or not I can’t say nor care).

srry u have a good point friend.. i just cant stand QQers ….well what i cant stand is anet listening to them. bc of QQs d/d is no longer playable p/p is no longer playable/ s/p is no longer playable…..sb isnt really playable as a dmg/primary set. p/d is barely playable bc of revealed 4 secs. s/d is decently playable and d/p is the only real choice. all bc of nerfs and nerfs alone. granted QQrs only have half the blame…anet the other. thieves are falling apart.

What? Are we playing the same game? P/P still rips the crap out of bunker builds and I’m specced into d/d… S/P may not be as strong as before but still gets the job done. The revealed buff didn’t affect anything, it just means you needed to invest 15 points into shadow arts for that extra 1 second stealth, but it did screw up our combo rotation between stealth. SB like LB for warrior was designed for group play, doing AoE dmg, I see nothing wrong with that.

Mug and why it was overpowered.

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Posted by: Dasorine.1964

Dasorine.1964

It really isn’t feasible hitting that much on a level 80 without the planets aligning.

You’d have to have the almost perfect set up and they would have to be running with next to no armour.

The numbers needed to hit that amount on non-upleveled people without frenzy are bordering on the highly improbable (not going to say impossible because there is a chance that you might at some point randomly be given 25 stacks of might while having just killed someone while running the pure glass cannon builds)

WvW really isn’t that representative, heck someone could be trolling and running around with no armour on, at which point your damage is going to sky rocket.

Mug and why it was overpowered.

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Posted by: Travlane.5948

Travlane.5948

http://tinypic.com/r/345cvms/5 anyone can make it look strong :P

Mug and why it was overpowered.

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Posted by: Issues.5789

Issues.5789

http://tinypic.com/r/345cvms/5 anyone can make it look strong :P

Ya but look at how set-up that is lol. no gear probably no traits, and he was downed for you.

Mug and why it was overpowered.

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Posted by: Travlane.5948

Travlane.5948

he was downed bc he had less than 28k hp. urs was dead. heck there was 3 dead infront of u….2 were upscales. other was thief it looked.

Mug and why it was overpowered.

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Posted by: Issues.5789

Issues.5789

he was downed bc he had less than 28k hp. urs was dead. heck there was 3 dead infront of u….2 were upscales. other was thief it looked.

Thanks for proving my point that Steal is OP, oh and tomorrow it will be nerfed huehuehue.

Mug and why it was overpowered.

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Posted by: Navzar.2938

Navzar.2938

Funny how its OP when its attached to a 45 second cooldown (granted with an instant cast) yet when its on a half second cast time move with a base cooldown of 8 seconds its fine…

And thats just thief access to such damage coefficients others have equivalent or better coefficient skills with less cooldown and aren’t limited in other area’s such as defense (as in they can achieve similiar damage levels and still be overall better than that zerker thief)

but yeah… totally OP…

Try it against non GC actual level 80’s and its a whole different story, specially if they saw you running to 900 range and I don’t know… did some counterplay?

I don’t really think it’s op because of the high recharge, but I think some of the complaints are because it’s hard to dodge, being 900 range instant cast, instant hit, shadowstep and usable during another skill is very different from melee range with a cast time and after cast delay. But honestly, that’s pretty fair for such a long cd on a class mechanic. It’s mostly because people love to complain about something.

Mug and why it was overpowered.

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Posted by: Leadfoot.9071

Leadfoot.9071

Funny how its OP when its attached to a 45 second cooldown (granted with an instant cast) yet when its on a half second cast time move with a base cooldown of 8 seconds its fine…

And thats just thief access to such damage coefficients others have equivalent or better coefficient skills with less cooldown and aren’t limited in other area’s such as defense (as in they can achieve similiar damage levels and still be overall better than that zerker thief)

but yeah… totally OP…

Try it against non GC actual level 80’s and its a whole different story, specially if they saw you running to 900 range and I don’t know… did some counterplay?

I don’t really think it’s op because of the high recharge, but I think some of the complaints are because it’s hard to dodge, being 900 range instant cast, instant hit, shadowstep and usable during another skill is very different from melee range with a cast time and after cast delay. But honestly, that’s pretty fair for such a long cd on a class mechanic. It’s mostly because people love to complain about something.

and it’s a tier one trait.

Mug and why it was overpowered.

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Posted by: Blackhat.4016

Blackhat.4016

It was pretty strong for an adept major trait. Imo way too strong for only 10 points. Maybe moving it to a higher tier instead of nerfing it would have been better though.

Mug and why it was overpowered.

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Posted by: Enjoyluck.2618

Enjoyluck.2618

From 13k to 1k hilarious nerfs :P

Mug and why it was overpowered.

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Posted by: Travlane.5948

Travlane.5948

Funny how its OP when its attached to a 45 second cooldown (granted with an instant cast) yet when its on a half second cast time move with a base cooldown of 8 seconds its fine…

And thats just thief access to such damage coefficients others have equivalent or better coefficient skills with less cooldown and aren’t limited in other area’s such as defense (as in they can achieve similiar damage levels and still be overall better than that zerker thief)

but yeah… totally OP…

Try it against non GC actual level 80’s and its a whole different story, specially if they saw you running to 900 range and I don’t know… did some counterplay?

I don’t really think it’s op because of the high recharge, but I think some of the complaints are because it’s hard to dodge, being 900 range instant cast, instant hit, shadowstep and usable during another skill is very different from melee range with a cast time and after cast delay. But honestly, that’s pretty fair for such a long cd on a class mechanic. It’s mostly because people love to complain about something.

yeah i agree the 45 sec kinda offsets it. 6500 dmg is like 110 a second or whatever. with the new nerf it will be doing 1500 dmg on average per hit. making mug not worth traiting for. perhaps if they dropped it around 25 seconds? what do u think?

Mug and why it was overpowered.

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Posted by: Travlane.5948

Travlane.5948

It was pretty strong for an adept major trait. Imo way too strong for only 10 points. Maybe moving it to a higher tier instead of nerfing it would have been better though.

They would still complain about it. You know whats next, right? CnD! Or, asking for a 25% deduction on back stab. Every single major patch we have had an extremely large damage nerf on at least 1 trait/skill. It will not stop :P If they do, they should start implementing a respective 2 boosts for defense/heals so we can still play at a competitive level! This is what the nerfs have done! (*’s indicate which setups were better/more usable before their respective dmg/skill nerfs)

SKILL SET__________PVE_______WVW_____SPVP______TPVP

D/D______________ YES________NO*______NO*_______NO*
P/D______________ NO________1/2*______1/2*________NO*
S/P______________ 1/2*________NO*______NO*_______NO*
S/D______________ 1/2________YES_______1/2________1/2
SB _______________1/2________1/2*_______1/2*_______1/2*
P/P_______________NO_______NO________NO_______NO
D/P_______________1/2_______YES________YES_______YES

Shows what weaponsets are playable/played by thieves in each respective mode.
***1/2 = Situation Specific but usually as a main weapon set “No”

(edited by Travlane.5948)

Mug and why it was overpowered.

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Posted by: Travlane.5948

Travlane.5948

Funny how its OP when its attached to a 45 second cooldown (granted with an instant cast) yet when its on a half second cast time move with a base cooldown of 8 seconds its fine…

And thats just thief access to such damage coefficients others have equivalent or better coefficient skills with less cooldown and aren’t limited in other area’s such as defense (as in they can achieve similiar damage levels and still be overall better than that zerker thief)

but yeah… totally OP…

Try it against non GC actual level 80’s and its a whole different story, specially if they saw you running to 900 range and I don’t know… did some counterplay?

I don’t really think it’s op because of the high recharge, but I think some of the complaints are because it’s hard to dodge, being 900 range instant cast, instant hit, shadowstep and usable during another skill is very different from melee range with a cast time and after cast delay. But honestly, that’s pretty fair for such a long cd on a class mechanic. It’s mostly because people love to complain about something.

and it’s a tier one trait.

so u think putting it on tier 3…..makes it any less deadly….burst dmg builds iwll choose this over an extra strike of venom everyday. tbh…its the best trait in deadly arts….the rest kinda stink :P

Mug and why it was overpowered.

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Posted by: bladie.5084

bladie.5084

change the title to, " Backstab setup still overpowered"

Mug and why it was overpowered.

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Posted by: Faeyd.5094

Faeyd.5094

It was pretty strong for an adept major trait. Imo way too strong for only 10 points. Maybe moving it to a higher tier instead of nerfing it would have been better though.

They would still complain about it. You know whats next, right? CnD! Or, asking for a 25% deduction on back stab. Every single major patch we have had an extremely large damage nerf on at least 1 trait/skill. It will not stop :P If they do, they should start implementing a respective 2 boosts for defense/heals so we can still play at a competitive level! This is what the nerfs have done! (*’s indicate which setups were better/more usable before their respective dmg/skill nerfs)

SKILL SET__________PVE_______WVW_____SPVP______TPVP

D/D______________ YES________NO*______NO*_______NO*
P/D______________ NO________1/2*______1/2*________NO*
S/P______________ 1/2*________NO*______NO*_______NO*
S/D______________ 1/2________YES_______1/2________1/2
SB _______________1/2________1/2*_______1/2*_______1/2*
P/P_______________NO_______NO________NO_______NO
D/P_______________1/2_______YES________YES_______YES

Shows what weaponsets are playable/played by thieves in each respective mode.
***1/2 = Situation Specific but usually as a main weapon set “No”

I’m guessing heart seeker leap removed, no more per-casting CnD, backstabbing arc cut down to 5 degree, black powder and HS interaction removed and thief is no longer able to crit.

Tiger

Mug and why it was overpowered.

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Posted by: Evilek.5690

Evilek.5690

The average damage I get with mug is 3-6k instant. That seems very strong to me. I recently decided to try it out earlier; and even though I lack runes of the scholar (+10% damage, 5 ascended pieces, and 25 bloodlust sigils, I managed to pull some high numbers) I even had a 13.4k mug screenshot but lost it when I formatted my computer.

I recently read a mug compilation suggestion thread that posted some great ideas about how they can buff our mug since it cannot crit no more; some great ideas were posted. None the less; here are just two pictures.

EDIT: I’m sure if someone uses a burst build w/ scholar runes, 25 bloodlust sigils, proper damage food, a 15k+ steal can be achieved.

Hehehe Warrior with Frenzy and Enginer with http://wiki.guildwars2.com/wiki/Elixir_U +50% DMG. I hitt Warrior witch Frenzy for 8k with me autoattack. Next time use brain and stop post this crap beacose this damage is impossible vs 80 lvl players without Frenzy.

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

Mug and why it was overpowered.

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Posted by: Issues.5789

Issues.5789

I hitt Warrior witch Frenzy for 8k with me autoattack.
Next time use brain and stop post this crap beacose
this damage is impossible vs 80 lvl players without Frenzy.

Next time use brain. LOL

Mug and why it was overpowered.

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Posted by: bladie.5084

bladie.5084

I hitt Warrior witch Frenzy for 8k with me autoattack.
Next time use brain and stop post this crap beacose
this damage is impossible vs 80 lvl players without Frenzy.

Next time use brain. LOL

English is his 2ndary language obviously. Stop being a fking diq. Your SS of you doing that much damage is actually pretty bad and very misleading. I can probably use Steal and one P/W and you’d drop.

Yeah i said it, P/W.

Mug and why it was overpowered.

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Posted by: Rottaran Owain.6789

Rottaran Owain.6789

No one is going to point out that apparently his pistol whips hit for 13k against this opponent?

Yeah, I’m calling frenzy.

Mug and why it was overpowered.

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Posted by: bladie.5084

bladie.5084

No one is going to point out that apparently his pistol whips hit for 13k against this opponent?

Yeah, I’m calling frenzy.

Steal + P/W. to make it sound a lil realistic, but the true meaning is that dam, glassy as fk. 2 P/W for sure. AND it’s nerfed too.

EDIT: lol i take that back. yeah, 1 steal and 1 P/W will drop him. 11k HP with d/d, 13k HP with sb.

(edited by bladie.5084)

Mug and why it was overpowered.

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Posted by: Fade.7658

Fade.7658

Instead of calling someone on poor grammar (pretty standard when you run out of arguments) due to it being their second or third language, just own up that you’ve been found out that it was frenzy and not typical mug damage.

We get that you obviously would like to see the thief nerfed. Try to use more reliable information in your next attempt.

Mug and why it was overpowered.

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Posted by: Issues.5789

Issues.5789

Instead of calling someone on poor grammar (pretty standard when you run out of arguments) due to it being their second or third language, just own up that you’ve been found out that it was frenzy and not typical mug damage.

We get that you obviously would like to see the thief nerfed. Try to use more reliable information in your next attempt.

They should nerf your class, the Keyboard Warrior.

Mug and why it was overpowered.

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Posted by: Travlane.5948

Travlane.5948

funny everyone is callling frenzy……and upscaled

Mug and why it was overpowered.

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Posted by: Issues.5789

Issues.5789

funny everyone is callling frenzy……and upscaled

I think you and I have different definitions of funny. Oh in a few hours you can’t crit on mug. Now that’s funny, Heueueueue

Mug and why it was overpowered.

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Posted by: Demandred.7052

Demandred.7052

Anet just needs to flatten out (not lower) Thief damage, remove the ridiculous spikiness that backstab builds can attain. No class should be able to deal out 20k+ damage in the blink of an eye. Anet should increase damage for sword/dagger/pistol auto attacks.

Although I understand why thiefs are upset, if you can evade most thief builds initial burst, they are pretty easy to kill… Unfortunately for Anet there is no way to please everyone..

Mug and why it was overpowered.

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Posted by: Issues.5789

Issues.5789

Anet just needs to flatten out (not lower) Thief damage, remove the ridiculous spikiness that backstab builds can attain. No class should be able to deal out 20k+ damage in the blink of an eye. Anet should increase damage for sword/dagger/pistol auto attacks.

Although I understand why thiefs are upset, if you can evade most thief builds initial burst, they are pretty easy to kill… Unfortunately for Anet there is no way to please everyone..

They said in the State of the game Video that they still want Thieves to remain the class that can output the most burst. I’m sad that Mug can’t crit anymore, but oh well; have to adapt.

Mug and why it was overpowered.

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Posted by: Fade.7658

Fade.7658

Instead of calling someone on poor grammar (pretty standard when you run out of arguments) due to it being their second or third language, just own up that you’ve been found out that it was frenzy and not typical mug damage.

We get that you obviously would like to see the thief nerfed. Try to use more reliable information in your next attempt.

They should nerf your class, the Keyboard Warrior.

More blustering when you have no argument, or facts. Move along, nothing to see here. Good luck with the rest of the thread.

Mug and why it was overpowered.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Conditions to possibly pull-off an 11k non-critical dmg Mug;

- Full zerker + Rubies
- At least 30/30/x build
- Based on 2nd screeny – 24 stack of Bloodlust
- Target must have 2500 or less armor rating (not possible against 2600)

I can accept that it’s possible — but that’s not solely Mug’s fault that Mug deals that much damage now is it?

The problem here is this: Anet is creating PvE contents that would require players to deal an insane amount of damage — but — Anet don’t want players to bring that insane amount of damage from PvE to WvW — yet — they refuse to separate the two.

This problem has nothing to do with the profession and definitely nothing to do with Mug.

Either Anet stop creating high-end contents, which PvE players will get bored fast and may leave the game if they haven’t already, or accept the consequences in WvW. Or swallow their pride and separate PvE and WvW.

Why they keep aggravating their player-base is what I don’t understand.

I use Mug in my builds, so I’m upset that it’s getting nerfed; but it needs to be nerfed. I have 2 valkyrie pieces, and I don’t use bloodlust, I use precision stacks. One build was 30/30. In the other picture it was 25/30/0/0/15.
I just want them to add other variables to mug so it’s not rendered useless.

My whole point was/is — Mug is just a scapegoat. Red herring. Straw man. Rumpelstiltskin.

Don’t chase the wild goose or the white rabbit because that’s what Anet wants you to do, so that they don’t have to address the real issue — separating the sheep from the goats.

Potato, lumberyard, sheep, clock, kleenex, microphone, pencil, oranges, and a bowl of air. That’s how much sense you just made to me.

Apparently, you are not familiar with philosophical fallacy that when one is used for you to believe what they want you to believe that your are too naive to identify the falsehood of the statement. It is more apparent coming from someone with marginal level of education to believe an obvious fallacy since they somehow find comfort in their ignorance. If you really believe that Mug is overpowered, there is no remedy to that since that is not ignorance, but stupidity — and knowledge is the cure for ignorance, unfortunately, there in no cure for stupidity.

If you think my last post made no sense, your problem cannot be cured by knowledge.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Mug and why it was overpowered.

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Posted by: Master of Timespace.2548

Master of Timespace.2548

Conditions to possibly pull-off an 11k non-critical dmg Mug;

- Full zerker + Rubies
- At least 30/30/x build
- Based on 2nd screeny – 24 stack of Bloodlust
- Target must have 2500 or less armor rating (not possible against 2600)

I can accept that it’s possible — but that’s not solely Mug’s fault that Mug deals that much damage now is it?

The problem here is this: Anet is creating PvE contents that would require players to deal an insane amount of damage — but — Anet don’t want players to bring that insane amount of damage from PvE to WvW — yet — they refuse to separate the two.

This problem has nothing to do with the profession and definitely nothing to do with Mug.

Either Anet stop creating high-end contents, which PvE players will get bored fast and may leave the game if they haven’t already, or accept the consequences in WvW. Or swallow their pride and separate PvE and WvW.

Why they keep aggravating their player-base is what I don’t understand.

I use Mug in my builds, so I’m upset that it’s getting nerfed; but it needs to be nerfed. I have 2 valkyrie pieces, and I don’t use bloodlust, I use precision stacks. One build was 30/30. In the other picture it was 25/30/0/0/15.
I just want them to add other variables to mug so it’s not rendered useless.

My whole point was/is — Mug is just a scapegoat. Red herring. Straw man. Rumpelstiltskin.

Don’t chase the wild goose or the white rabbit because that’s what Anet wants you to do, so that they don’t have to address the real issue — separating the sheep from the goats.

Potato, lumberyard, sheep, clock, kleenex, microphone, pencil, oranges, and a bowl of air. That’s how much sense you just made to me.

Apparently, you are not familiar with philosophical fallacy that when one is used for you to believe what they want you to believe that your are too naive to identify the falsehood of the statement. It is more apparent coming from someone with marginal level of education to believe an obvious fallacy since they somehow find comfort in their ignorance. If you really believe that Mug is overpowered, there is no remedy to that since that is not ignorance, but stupidity — and knowledge is the cure for ignorance, unfortunately, there in no cure for stupidity.

If you think my last post made no sense, your problem cannot be cured by knowledge.

Ula gula mula dula.

? <(^-^><)>^-^)> <(^-^)> ?

Mug and why it was overpowered.

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Posted by: Issues.5789

Issues.5789

Conditions to possibly pull-off an 11k non-critical dmg Mug;

- Full zerker + Rubies
- At least 30/30/x build
- Based on 2nd screeny – 24 stack of Bloodlust
- Target must have 2500 or less armor rating (not possible against 2600)

I can accept that it’s possible — but that’s not solely Mug’s fault that Mug deals that much damage now is it?

The problem here is this: Anet is creating PvE contents that would require players to deal an insane amount of damage — but — Anet don’t want players to bring that insane amount of damage from PvE to WvW — yet — they refuse to separate the two.

This problem has nothing to do with the profession and definitely nothing to do with Mug.

Either Anet stop creating high-end contents, which PvE players will get bored fast and may leave the game if they haven’t already, or accept the consequences in WvW. Or swallow their pride and separate PvE and WvW.

Why they keep aggravating their player-base is what I don’t understand.

I use Mug in my builds, so I’m upset that it’s getting nerfed; but it needs to be nerfed. I have 2 valkyrie pieces, and I don’t use bloodlust, I use precision stacks. One build was 30/30. In the other picture it was 25/30/0/0/15.
I just want them to add other variables to mug so it’s not rendered useless.

My whole point was/is — Mug is just a scapegoat. Red herring. Straw man. Rumpelstiltskin.

Don’t chase the wild goose or the white rabbit because that’s what Anet wants you to do, so that they don’t have to address the real issue — separating the sheep from the goats.

Potato, lumberyard, sheep, clock, kleenex, microphone, pencil, oranges, and a bowl of air. That’s how much sense you just made to me.

Apparently, you are not familiar with philosophical fallacy that when one is used for you to believe what they want you to believe that your are too naive to identify the falsehood of the statement. It is more apparent coming from someone with marginal level of education to believe an obvious fallacy since they somehow find comfort in their ignorance. If you really believe that Mug is overpowered, there is no remedy to that since that is not ignorance, but stupidity — and knowledge is the cure for ignorance, unfortunately, there in no cure for stupidity.

If you think my last post made no sense, your problem cannot be cured by knowledge.

As a wise man of that is a Master of Time and Space said: Ula gula mula dula.

Mug and why it was overpowered.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Nice to know that Mug is OP among quaggans.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Mug and why it was overpowered.

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Posted by: Dristig.9678

Dristig.9678

More importantly how did OP move his UI around? Hackz?

Mug and why it was overpowered.

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Posted by: dank.3680

dank.3680

More importantly how did OP move his UI around? Hackz?

lol the UI allows you to do that..

#MAGSWAG: All class player. XOXO