My Daredevil Impression
the walking animation is unique
i don’t get why they didn’t implemented it into the idle and running animation as well :/
Overall my first impressions of daredevil were good… Although I would like to address the cons first so that these things don’t go overlooked as I find them extremely important.
Cons:
-Animation on dust strike shoukd be greatly improved..
-Animation on weakening charge should also be improved.
-Idle and run animation should be unique while wielding staff.
-Animation on final blow in the impact strike chain really needs to be unique and not the finisher clone..looks so awkward.
-Weakening charge still feels a bit clunky due to drawn out cast/ after cast times.
-Dust strike still feels very lacking.
Pros:
- All new dodges feel very fluid and functional now. Great job!
-Animations on new dodges are perfect!
- Fantastic new auto attack chain animations. (More martial arts themed animations for other skills listed above would be awesome) Huge improvment from the helicopter
- Changes to Valut, though small, were very impactful in a good way.
-Fist flurry’s functionality is much much better, perfect now in my opinion.
Yes, most of my complaints are about animations.. But can you blame me? The immersion and feeling of being a martial artist is lost when you just see copy and pasted animations of far weaker skills in the game on your elite spec (dust strike =silver waste shovel…. Weakening charge = one dagger equip death blossom… ) it would be so amazing to see more animations come
In later for this class. After seeing how you changed the dodges and the auto attack chain, I am praying you will put in that same effort for the skills I listed above at some point for me it’s these things that make the game for me.
Overall on the mechanical side of things I am really enjoying the class, as soon as those animations are fixed I think I will be in love with daredevil
the walking animation is unique
i don’t get why they didn’t implemented it into the idle and running animation as well :/
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