My Trip Wire is hardly Working: PvP
Since people now plays DD maybe it’s that skill:
https://wiki.guildwars2.com/wiki/Bandit's_Defense
I can’t see any other thing other than that.
HtC in acro will stun break instantly, but I don’t know how many people run acro these days. They may also be blocking. Traps do seem a bit buggy at times too.
HtC in acro will stun break instantly, but I don’t know how many people run acro these days. They may also be blocking. Traps do seem a bit buggy at times too.
I know but since you knew about this trait I didn’t mentioned it. Bandit defense i a 15 sec cooldown stun break so if anyone has DD I don’t think he will trade it for hard to catch. Especially if they use dash.
I run acro with bound so I don’t get killed by the first immob I take, but there’s not much reason to use it over DA if you’re running dash tbh. It could be bandit’s defence but you’d see them knocked down for at least half a second, nobody’s reactions are good enough to make it look instant.
Sometimes when I play traps I jump the gun and accidentally cancel the cast of my first trap, you sure you’re not doing that? Also bear in mind the trap will miss if you’re blinded, so if they hit you with 3 or 5 as they engage then that might be why it’s not working.
Don’t follow me, unless you enjoy being chased by angry men with sticks.
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I would guess that it’s a blind that makes it fail. If they engage you with D/P 3 while you’re standing on the trap, you’ll be blinded by the attack and that will cause the trap to immediately miss, so fast that you might not even notice you got blinded.
What it definitely isn’t is blocking. Traps are unblockable, so if a thief enters your Trip Wire while using Bandit’s Defense, they’re going to fall down. That makes Trip Wire useful against things like Shelter and Shield Stance as well…