My build after patch :)

My build after patch :)

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Posted by: Nephrite.6954

Nephrite.6954

http://gw2skills.net/editor/?fZAQRAqa4al0Mp3pFOx4J0PNRPRt9BEADIXjg3PxVkEA-TpREwAFeAA52fAyBBwxRAAwJAAbZAA

Yup this is the one. Wanted to share this with any thief out there who’s interested in p/p or invigorating precision. A standard build with a lil bit of tweaking there’s a lotta alternatives to this build. Can take short bow if you wanna cap more or air runes for a few extra seconds of swiftness, anything that’ll suit your play style as a thief. Any feedbacks are more than welcome about this build.

(edited by Nephrite.6954)

My build after patch :)

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Posted by: babazhook.6805

babazhook.6805

I myself am looking at a 2/6/0/0/6 build after patch but will very likely tweak. I have grown attached to Hastened replenishment in the build and the first burst from the pistol with +15+10+10 percent damage hits hard.

Question for you however. Why the points in SA when you have no ready sources of stealth? This build has no condition cleanse I see outside SOA. Relying on stealth from black powder and the blast finisher off short bow is not avaliable on demand and will compete for needed INI to get that blast off.

I prefer a higher Crit rate myself on the p/P build. My own experience is you want those proc on crit effects from the unload.

Just as example.

In a p/p unload I can get 8 800 point unloads for 6400 points. That is a 960 point heal plus 325 from steal life on crit for 1280 heal guaranteed on an unload. (every shot a crit theory)

You will receive around 70 percent of that. Why not leverage the 15 percent of IP to the max?

The other issue with your build is the low armor. My own opinion is you want to get that higher so as to ward off more damage up front. This allows that IP to better fill your health pool back up. I learned in playing the Guardian that if you are relying on a heal type build there better synergy with higher armor.

You might consider taking the trait that gives vulnerability in the DA line. This will boost the overall damage of your unloads as you can stack the vulnerability quickly. This in turn will feedback more health from IP. It also helps keep the damage up in the unload as you lose that ini and benefits of First strikes and lead attacks.

(edited by babazhook.6805)

My build after patch :)

in Thief

Posted by: Nephrite.6954

Nephrite.6954

I myself am looking at a 2/6/0/0/6 build after patch but will very likely tweak. I have grown attached to Hastened replenishment in the build and the first burst from the pistol with +15+10+10 percent damage hits hard.

Question for you however. Why the points in SA when you have no ready sources of stealth? This build has no condition cleanse I see outside SOA. Relying on stealth from black powder and the blast finisher off short bow is not avaliable on demand and will compete for needed INI to get that blast off.

I prefer a higher Crit rate myself on the p/P build. My own experience is you want those proc on crit effects from the unload.

Just as example.

In a p/p unload I can get 8 800 point unloads for 6400 points. That is a 960 point heal plus 325 from steal life on crit for 1280 heal guaranteed on an unload. (every shot a crit theory)

You will receive around 70 percent of that. Why not leverage the 15 percent of IP to the max?

The other issue with your build is the low armor. My own opinion is you want to get that higher so as to ward off more damage up front. This allows that IP to better fill your health pool back up. I learned in playing the Guardian that if you are relying on a heal type build there better synergy with higher armor.

You might consider taking the trait that gives vulnerability in the DA line. This will boost the overall damage of your unloads as you can stack the vulnerability quickly. This in turn will feedback more health from IP. It also helps keep the damage up in the unload as you lose that ini and benefits of First strikes and lead attacks.

That’s why I took D/P over short bow just in case I get into any sticky situation. Sundering strikes would be nice though but I’ve been to attached to shadow’s embrace, maybe I’ll change my utility slots for shadowstep. Then again thanks for the tip.

My build after patch :)

in Thief

Posted by: Techst.8671

Techst.8671

I would probably go with something similar to this
http://gw2skills.net/editor/?fZAQRAqa4YlsMp0pFOx7J8PNBNRtdGsAVo3hxXUGaFAA-TZREwAHOBA42fAwBBAbZgBPBAA
You have 100% crit chance with unload when you have fury. You can also swap trait for 7% crit when you’re behind or on the side.

And if you stay pistol more than going melee and play it safe, you wont have problem with low armor that you’re talking about. You’ll have good sustain because of IP, and you’ll deal good dmg with unload.

Reason I went d/d is because you would probably stay in pistol most of the time just to be safe and when you need to burst someone, you got the burst from d/d or if some melee are on you all the time, you can easy C&D + backstab or just C&D and swap to pistol and burst from range again.

Schutt (Schett) The Shadows [TA]
Team Aggression
Retired Red Guard

My build after patch :)

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Posted by: Nephrite.6954

Nephrite.6954

Can take d/p,s/d or s/p it’ll all work well for your build.