My eval of changes after 24hrs

My eval of changes after 24hrs

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Posted by: T raw.4658

T raw.4658

This is based on power only play in PvP and some WvW

Ok the nerfs we’re all aware to the nerfs we’ve received from the latest patch as well as the buffs. I’ll break it down into damage/defense/support/overall


Thieves damage is honestly close to what it was on release. All weapon sets can burst….yes even sword with haste has a VERY nice burst on it. I like the ability to reliably close the deal on these tanky classes. Also the damage you spec for is very high risk. I have no complaints about the ability to burst people down in today’s game.


Ok this is where thieves have gotten nerfed. Shadow’s Embrace’s nerf is uncalled for. The nerf to cloaked in shadow again is uncalled for. The Acro line is in shambles for survivability, and along with the vigor nerf is in a bad place. Resilience of Shadows is a nice for SA thieves. I’ve noticed my thief’s survivability has been significantly decreased.


Ok I’ve played around with somethings that were changed and I must say I’m actually a bit pleasantly surprised. Merciful ambush being baseline is a wonderful change that i’m absolutely enjoying. The changes to venoms with venom share is great in PvE and can be utilized in some PvP situations. Overall thieves’ support is a lot better now then it was 25hrs ago, and I’m happy about that. Now I think the community needs to theory craft some support builds to fully appreciate the changes tbh.


Overall I think the dev team did a great job identifying the thief’s role in PvP. Thief is a +1 decapper and in that role he excels…..but that’s it. If any competent player sneezes your way you are dead or running away. 1v1 a thief has ZERO advantage over any other class in this game, and in many occasions a disadvantage.

The power creep introduced in this latest patch has nullified a power thief’s defense. You are being pigeonholed into choosing the SA trait line for defense. The problem is SA is nerfed and can’t keep up with the power creep.

What needs to happen is Resilience of Shadow needs to go back to 50%. Feline Grace nerf needs to be reverted. Shadow’s Embrace needs to be what it was before.

Yes we know the thief’s damage is strong right now but EVERY class is doing the same thing…just they are using Cele lol.

If we reverted the nerfs I think the thief would be more inline to the power creep that was introduced. For example, I was dueling a friend who plays d/d cele ele. Not once has he ever beaten me while I was running DP panic strike. Now I can’t even touch him and at best stalemate. That’s just one example of many

Now for the next few times playing I’ll be looking into condi and other builds since the changes are just being explored. That being said I do believe that Anet needs to address some issues with the thief.

As always comments or disagreements welcome.

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Posted by: Maugetarr.6823

Maugetarr.6823

I agree with virtually all your assessments.

Edit: as an afterthought, I don’t understand the nerf to vigor while increasing damage across the board. This goes beyond acro thief to all classes. It seems like there’s bigger bursts more often now. The previous amount of dodges would have been perfect for this amount of damage.

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(edited by Maugetarr.6823)

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Posted by: Terrorsquad.2349

Terrorsquad.2349

Thats 100% what I said in the game and its true: we’re being pigeonhold into going D/P AND SA traitline, with the current condi-hype.

“Build Diversity”.. Was about to cry, really..
Even losing to Mesmers 1v1 and DPS guards even have it easier etc.

Denied | 5.9k PvP Games | PvP Rank: 236 | 8.6k hours | 9 Legendaries | Still Bad.

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Posted by: Tuebor.3864

Tuebor.3864

I agree. I dueled a friend of mine who mains zerker ranger (minus signet of stone). Pre-patch i countered him well, Post-patch i have yet to beat him. Now, throw in dmg immunity for 6 sec via signet of stone. With the acro line in shambles, I’m probably going to change mains.

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Posted by: Nivik.2961

Nivik.2961

@T raw – this write up is really well put.
I think the reality is thief is not quite keeping up with the changes made to other classes. Bursting from the shadows is the essence of the class and why so many of us love it. That being said, with the buffs to other classes(signet of stone…stone heart..) we need waaaayyyyy better survivability to stay in the fight and continue to have a chance in the current game. With the vigor nerf I’m having a really hard time sustaining myself through the Acro line, and the shadow arts line is even less effective. With the amount of AOE damage most classes are now capable of, I’m usually just dying…lying on the ground invisible….thanks shadow arts.. I don’t see how, with the amount of damage other classes are capable of, %50 damage reduction while stealth couldn’t have been left alone. Especially with lock on. But heaven forbid other classes would have to outplay us to win fights hahaha

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Posted by: Rai.9625

Rai.9625

agreed that sums it up.

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Posted by: Tarkan.5609

Tarkan.5609

actually there’s not a lot i could add to you t raw, nice summary!

what i would also like to see is more viable options in SA adept + major traits (and maybe a change to SA’s passivety? please?) and some bug fixes like the one on hidden thief (i mean the steal-stealth trait in SA)

PvP, Teef & Engi

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Posted by: Placebo Effect.4508

Placebo Effect.4508

Great summary. I wonder how devs are going to address the unbalanced amount of damage we have now; they’ve straight up said that damage is currently too high, across the board. I’ll definitely be paying more attention to the “Dev Tracker” part of the forums.

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Posted by: T raw.4658

T raw.4658

Thats 100% what I said in the game and its true: we’re being pigeonhold into going D/P AND SA traitline, with the current condi-hype.

“Build Diversity”.. Was about to cry, really..
Even losing to Mesmers 1v1 and DPS guards even have it easier etc.

Panic Strike With SA isn’t a 1v1 spec anymore. It’s too weak vs most builds from other classes that are being ran. Now when the meta settles can we see more viability from it? Possibly yes due to other classes wanting to go more team play.

The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?

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Posted by: Nivik.2961

Nivik.2961

T raw for president.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?

That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: T raw.4658

T raw.4658

The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?

That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.

It was already risky to roam as a thief pre patch.

For a “thief” player you sure don’t know much about em it seems….

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Posted by: Blooperz.6145

Blooperz.6145

It was already risky to roam as a thief pre patch.

For a “thief” player you sure don’t know much about em it seems….

I have to question how you define Risk…thief easily had the most escape potential and some of the best ganking 1v1 potential before… doesn’t sound risky to me =S

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Posted by: Tuebor.3864

Tuebor.3864

For me, the draw to thief is its 1v1 capability. Since that’s mostly gone now, that leaves thieves with +1 ing. The ganking role doesn’t interest me; I want my far point assaulter spec back.

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Posted by: swinsk.6410

swinsk.6410

Build diversity died because thief is just +1er now…

Sure u can do that we venom share or sa or acro now but essentially we can’t 1v1. Only burst and then run away.

I think sa rather useless now because our defense line doesn’t really offer defense. Only reason I’d take it is to run venom share build.

Just another noob thief…

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?

That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.

It was already risky to roam as a thief pre patch.

For a “thief” player you sure don’t know much about em it seems….

For a “thief” player you sure don’t know much about em it seems….

See I can do it that too.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Runewolf.8456

Runewolf.8456

I mostly agree, i think the defenses and acro aren’t as nerfed as you say (i’ve had alsmot no problems with them anyway) and i can still function decently in a team fight if you time your evades well(granted i main S/D so im better off than most), venom share is also extremely powerful now, but otherwise agreed.

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Posted by: alchemyst.2165

alchemyst.2165

With this patch, thief is basically an extreme version of “kill or be killed.” Especially with acro. Combined with the buffed damage output across all classes, thief doesn’t have much reliable defense any more.

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Posted by: Iconik.8712

Iconik.8712

None of this fixes the main issue with thief which is how easy they are to kill in any team fight setting (pvp and pve) by accidental AOE damage. You get melted and it wasn’t even done on purpose. It’s just consequential damage. I don’t think this class will ever be anything but lower tier due to its design. You’re really only ever good coming out of stealth, and since its unrealistic to always be in stealth, the times you’re fighting out of stealth you’re just a kitten warrior with no hp. Sadly, not even specialization will save it. I’ve played A LOT of thief and I feel like you need to do 100% more work for a kill than most other classes.

Whatever. Suppose it doesn’t matter much as I basically quit 3 months ago and only recently came back to see what they’d do with the patch.

Oh Hey Girl – Troll Thief Extraordinaire Tarnished Coast – www.twitch.tv/iconikk

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Posted by: Sete.8012

Sete.8012

Well they fudged up, for sure. If they kill thieves I will have a real shiny uninstall button.
Good post OP. All my experience with PvP or WvW atm is that I lost every ability to even get a safe stomp. Thief is a+1? More like -1 the way things are atm…

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Posted by: Zero Day.2594

Zero Day.2594

Thief still excels at getting between bank and storage faster than any other class.
It will forever be my TP flipper….

(Well, actually, I’m just too lazy to switch over my 20 slot bags to guardian…)

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Posted by: T raw.4658

T raw.4658

The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?

That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.

It was already risky to roam as a thief pre patch.

For a “thief” player you sure don’t know much about em it seems….

For a “thief” player you sure don’t know much about em it seems….

See I can do it that too.

Unfortunately one us does and it’s the OP of this thread.

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Posted by: Terra.8571

Terra.8571

Thief still excels at getting between bank and storage faster than any other class.
It will forever be my TP flipper….

(Well, actually, I’m just too lazy to switch over my 20 slot bags to guardian…)

Accountancy Waypoint
#AsuraAreTheBest

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?

That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.

It was already risky to roam as a thief pre patch.

For a “thief” player you sure don’t know much about em it seems….

For a “thief” player you sure don’t know much about em it seems….

See I can do it that too.

Unfortunately one us does and it’s the OP of this thread.

Unfortunately the OP, meaning you, also said this;

The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?

Which I replied with;

That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.

I was not saying that there were no risks before, in fact, what I’m saying is that the change to Thief is not to remove the risk instead to make the risk more rewarding.

I have no idea what the OP’s, meaning you, problem with what I’ve posted. And here I am thought that the OP, meaning you, knew Thief.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: T raw.4658

T raw.4658

The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?

That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.

It was already risky to roam as a thief pre patch.

For a “thief” player you sure don’t know much about em it seems….

For a “thief” player you sure don’t know much about em it seems….

See I can do it that too.

Unfortunately one us does and it’s the OP of this thread.

Unfortunately the OP, meaning you, also said this;

The problem remains is that if you as a thief are basically only hitting the side points and can’t reliably 1v1 anyone there. So unless that point has no one on it you best bring an extra body…..so wtf is the point?

Which I replied with;

That’s exactly the point. To make it risky for the Thief to roam alone, thus the nerf on survivability, and have the capability to +1 any fight, thus the increase in damage output.

I was not saying that there were no risks before, in fact, what I’m saying is that the change to Thief is not to remove the risk instead to make the risk more rewarding.

I have no idea what the OP’s, meaning you, problem with what I’ve posted. And here I am thought that the OP, meaning you, knew Thief.

The point you are failing to realize is there was more than enough risk before the patch. If you knew thief you’d know that.

Sorry mate thx for the replies tho

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Posted by: Nephrite.6954

Nephrite.6954

… A Mesmer 1 shouted me yesterday… I didn’t save the combat log but it was bad… I was bewildered by the damage they could archive, it’s like they’ve rocked the role we thieves are great at in spvp n that’s +1 every fight.