I see way too many posts about people who want more hard counters to stealth, but that’s not what this game needs. A hard counter to stealth would be a 1-button-to-win skill against a thief. What we need is more counter play to stealth, not hard counters.
I’ve had these ideas for quite some time and I’ve thrown them out in different threads over the last year. I’m posting this now as a thread by itself because I think this needs some attention. If we don’t help Anet with ideas on how to improve it I think they’ll mess up and give us a wrong nerf (by maybe adding more skills that directly counter stealth and thieves in general). So, here it goes.
1. Stealth can’t stack.
At least not stealth from weapon skills and combos. This would fix the number one problem that people have with the thief; dagger/pistol. It’s really the only weapon set that people complain about, and it’s by far the ultimate troll set in this game. Access to stealth on-demand that doesn’t require any skill at all to use? I find it cheesy and unnecessary.
Why I think that stealth shouldn’t stack?
Because it would really force the thief to think twice before wasting initiative on it. It would force d/p thieves to be more tactical about attacking an enemy force. It’s too cheap of a weapon set and it can make the worst thief seem like a hero fighting off a larger force. Which he isn’t., he’s abusing a mechanic to troll other people. It isn’t helping the game or the thief achieve anything other than frustration/feeling of accomplishment.
I don’t want this to apply to stacking stealth using utility skills or heals.
Not even in combination with weapon skill. I feel that this should apply to weapon skills and combos only. This because utility skills should be strong and after using those skills the thief will be very vulnerable and open for attacks. They don’t need a nerf in my opinion.
2. Revealed debuff when leaving stealth.
This is a huge one, and some of you might think I’m crazy, but read it through please. I want the “Revealed” debuff to be applied every time the thief leave stealth, wether he attack or not. This would really, and I mean really, force the thief to be more tactical and think twice before stealthing. We either have to run, or we have to attack.
I think that this would change the mentality of many thieves. We won’t just spam stealth mindlessly or Cloak and Dagger off critters just to heal ourself, we would actually have to think. This would definitely help forcing thieves to become more skillful and would highly increase the skill floor/roof.
3. Cancel channeled attacks
This has bugged me since the beta. When I disappear I find it stupid that AI should still find me and that channeled skills still hit and follow me when I’ve moved. This really need to be fixed.
4. Revert the Revealed change in sPvP
No need to explain. The 4 seconds doesn’t match any AA chains and doesn’t “flow” the same way. It’s a huge change from PvE and WvW and the whole thief doesn’t feel the same in sPvP because of this.
5. Black Powder - proposed by Maugetarr
Make black powder a dark combo field instead of smoke. Change the skill so that the projectile grants stealth if it connects (in the same manner of Rangers Longbow 3 skill).
This would help fix P/P which currently need a boost. It would also grant S/P stealth which would help that set a lot. Changing it to a dark combo field would give P/P access to life leech and whirl finishers would fire leeching bolts.
This is by far the best idea I’ve seen to fix the current issue with D/P and help fixing other weapon sets.
Final words
Keep in mind that these are ideas I’ve acquired during way to many hours on this profession and by reading these forums. I’ve mained thief since beta, and have only touched other professions to learn how to counter them. Because of this I believe I have more than enough knowledge over stealth and the thief to propose these changes.
I’m very open to discuss since this is no more than my opinions. I would love some feedback on these changes from other players – both new players and veterans.
Cheers!
Edit
I temporarily added a strike through to point number 2. It was the least popular change, and after discussing with other thieves and reading this thread I’ve concluded that the change is not needed. I still have it there so people can see it and discuss, but I won’t support the idea any further since you guys have made me realize it’s a bad idea.
I also added a strike through to point number 1. Point number 5 would fix all the problems we have with D/P.
I also added the suggested change to Black Powder.
Thank you to everyone who participates in making this an interesting discussion! The devs need good ideas if they are going to help us.
(edited by Geiir.7603)