Engineer and Elementalist in progress…
My intake on WvW
Engineer and Elementalist in progress…
I wish I could fraps some of my fights on WvW.
I’m not the best thief out there, but I think I’m a decent player, and while on my thief I have some ways of escaping, other classes are just as slipery.
Some warriors are just impossible to pin down. Perma swiftness, nearly immunity to immo/cripple/chill and tons of mobility skills (that can even break immo). Be it with warhorn, shield block, sword or GS dashes, they can run like few others can.
Engies can be impossible to get also. Perma swiftness and vigor, tons of utilities to stun/immo/cripple you while running away and using tool-kit shield to block and/or elixirs to get invul.
x/D Eles are just a waste of time to run after. Even when you miraculously get them downed before they reach a tower they just vapor form to safety.
Rangers can be nearly impossible to get. Unless they are some dual-bow wielding zergling. The ones with GS//Sw/d can run a mile in stability while having their dogs cc’ing you. If they run a power build with signet mastery (active effects of signets affect the ranger) you wont get them when they run.
Any norn that decides to use his elite is gone across the map before he comes out of stealth.
Any time I face one of those people running away, I get really kitten ed. Not because they can run from me, thats no OP, but because people still say that the thief is the only one that can get away from fights…
I agree with you that any class, if built around mobility, can be slippery. The difficulty of applying it ranges though, for instance, mesmers can be just as slippery as a thief. They can easily switch up with their clone and stealth, then make a run for it. Guardians, Elementalists, Engineers, hunters, and warriors can dash forward using different weapon skills while applying different buffs. Necromancers on the other hand aren’t meant to run away, so even if built around mobility, it can be a bit hard to disengage. All in all, thieves definitely not the only slippery class.
Engineer and Elementalist in progress…
I’ve recently switched from S/D to D/P just for the survivability in stealth. I’m still learning and I’m certainly not the best thief around, but D/P gives you all the stealth you need, on demand, it’s a huge advantage in outnumbered situations.
Another advantage is D/P probably has the best gap closers of any thief set. HS a few times to get in range and the 3rd skill will keep you on top of your target, I love it!