(edited by Zacchary.6183)
My negative opinion about (most) stealth
The fact that you call it mitigation shows how much you know. And I do not pity you for your plight, nor does any other thief.
Well actually you’ll be able to call it mitigation on the 15th, it just won’t be the best.
Wouldn’t it just be simpler for them to play the profession? That’s what I do whenever I am having problems dealing with something I don’t know anything about.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
The fact that you call it mitigation shows how much you know. And I do not pity you for your plight, nor does any other thief.
Well actually you’ll be able to call it mitigation on the 15th, it just won’t be the best.
Wouldn’t it just be simpler for them to play the profession? That’s what I do whenever I am having problems dealing with something I don’t know anything about.
People have tried telling them that, it just doesn’t work on this community. They’d rather have nerfs against things they can’t beat regularly.
break. I feel like they should be back by now..”
So here’s the very mysterious thing… if thieves are so OP, why doesn’t everyone play them…. I mean it’s not cheating, they’re in game, you can create them…
Weird… :/ Why not just re-roll to what you call OP and become OP instead of QQ’ing all the time?
I mean you COULD wait for nerfs, or you could… re-roll… and be OP while it lasts… why not do that?
Could someone explain that to me, why won’t people re-roll to OP thieves?
Stealth should just get nerfed across the board, less duration for more skillful play. I’d rather see mesmer stealth nerfed before thieves stealth though.
People have tried telling them that, it just doesn’t work on this community. They’d rather have nerfs against things they can’t beat regularly.
Because people do and have tried rerolling thief just to figure out how to counter stealth. Learning how to make the best of fighting an incredibly kittened up mechanic is not the same thing as that mechanic suddenly having an actual counter, any semblance of balance, or being remotely fun to fight against. Surprisingly that doesn’t make people stop seeing it as an incredibly poorly designed gimmick that rewards skilless play. Shocking I know. Grow a thicker skin or start playing a class that requires half a brain cell, because anti-stealth threads aren’t going anywhere and you just look ridiculous for defending it.
People have tried telling them that, it just doesn’t work on this community. They’d rather have nerfs against things they can’t beat regularly.
Because people do and have tried rerolling thief just to figure out how to counter stealth. Learning how to make the best of fighting an incredibly kittened up mechanic is not the same thing as that mechanic suddenly having an actual counter, any semblance of balance, or being remotely fun to fight against. Surprisingly that doesn’t make people stop seeing it as an incredibly poorly designed gimmick that rewards skilless play. Shocking I know. Grow a thicker skin or start playing a class that requires half a brain cell, because anti-stealth threads aren’t going anywhere and you just look ridiculous for defending it.
And you look mighty upset while pointing the finger. If stealth had no counters then why do people post tips and counter-claims against it? You should really think before you post personal attacks, as everything you said can basically be tossed right back at ya with plausible purpose.
Everyone I see starting threads against thieves want flat nerfs, provide no justification other than that they feel it isn’t balanced and in the mean time take no tips, no help of any kind, and spit at anyone who tells them they’re wrong. Please, I ask you to grow up.
break. I feel like they should be back by now..”
People have tried telling them that, it just doesn’t work on this community. They’d rather have nerfs against things they can’t beat regularly.
Because people do and have tried rerolling thief just to figure out how to counter stealth. Learning how to make the best of fighting an incredibly kittened up mechanic is not the same thing as that mechanic suddenly having an actual counter, any semblance of balance, or being remotely fun to fight against. Surprisingly that doesn’t make people stop seeing it as an incredibly poorly designed gimmick that rewards skilless play. Shocking I know. Grow a thicker skin or start playing a class that requires half a brain cell, because anti-stealth threads aren’t going anywhere and you just look ridiculous for defending it.
So here’s the very mysterious thing… if thieves are so OP, why doesn’t everyone play them…. I mean it’s not cheating, they’re in game, you can create them…
Weird… :/ Why not just re-roll to what you call OP and become OP instead of QQ’ing all the time?
I mean you COULD wait for nerfs, or you could… re-roll… and be OP while it lasts… why not do that?
Could someone explain that to me, why won’t people re-roll to OP thieves?
http://www.sirlin.net/articles/playing-to-win-part-1.html
I don’t get it… If it’s so cheap, gimmicky, rewards skilless play…. Why not abuse it as well? I mean you will get rewarded for it more so (or at least the same) than for your “skillfull” play.
Personally I’ve always thought warriors were OP, so I rolled one and I am now reaping the benefits. I even stopped calling them OP (in my head, I don’t make QQ threads), so that they don’t get nerfed.
I’m seriously missing something about the QQ’ing and not re-roll to said OP class (not for the sake of learning about it, but to abuse it like “everyone” else).
It looks ridiculous having so much QQ’ing, yet not so many re-rolling and making it their temporary main (until it’s no longer deemed OP). You do see thieves in game but not so much to say almost everyone plays one or majority or even a large amount of the player base. Just a normal amount, judging by the eye.
(edited by Zero Day.2594)
This perma stealth needs to be nerfed, period.
The harrassing thiefs can do, not to mention the damage they can do in a group is beyond overpowering.
Play dumb all you like, but any honest player can and should admit that this re-stealth in combat is too much.
WoW had it right, you can perma stealth all you like but once you get into combat thats done and you dont just poof out like so much magic.
Why would it be fun for the rest of the professions to face these in WvW, having to defend endlessly a camp or a spot because it is near impossible to catch a thief not to mention that the ‘quick-fix’ they provided with the trap is kittened, a bandaid helps nothing, fix the profession instead.
This perma stealth needs to be nerfed, period.
The harrassing thiefs can do, not to mention the damage they can do in a group is beyond overpowering.
Play dumb all you like, but any honest player can and should admit that this re-stealth in combat is too much.
WoW had it right, you can perma stealth all you like but once you get into combat thats done and you dont just poof out like so much magic.Why would it be fun for the rest of the professions to face these in WvW, having to defend endlessly a camp or a spot because it is near impossible to catch a thief not to mention that the ‘quick-fix’ they provided with the trap is kittened, a bandaid helps nothing, fix the profession instead.
Honest players also admit when they got beat. A good player will do w/e they can just to keep themselves from making the same mistakes again even if it mean swallowing their pride and taking advice from players who know more than them.
From what I have seen from the past week I’ve been here, nobody does that.
“Please stop complaining about stuff you don’t even know about.” ~Nocta
WoW had it right,
Then go play WoW, no one is forcing you to play gw2.
This perma stealth needs to be nerfed, period.
The harrassing thiefs can do, not to mention the damage they can do in a group is beyond overpowering.
Play dumb all you like, but any honest player can and should admit that this re-stealth in combat is too much.
WoW had it right, you can perma stealth all you like but once you get into combat thats done and you dont just poof out like so much magic.Why would it be fun for the rest of the professions to face these in WvW, having to defend endlessly a camp or a spot because it is near impossible to catch a thief not to mention that the ‘quick-fix’ they provided with the trap is kittened, a bandaid helps nothing, fix the profession instead.
Why don’t you re-roll to a thief and reap the benefits of this OP class?
Why don’t you re-roll to a thief and reap the benefits of this OP class?
Because people who aren’t complete simpletons find mind numbingly easy things boring as hell? Maybe some people actually play to have fun, pull off insane skillshots, learn their class inside and out, have ACTUAL competition decided by skill instead of poorly designed gimmicks put in to make morons feel capable in pvp and don’t play just to find the path of least resistance, drool on their keyboard for an hour, and then feel like a “winner”. Why do you even play? They could just put a rock in heart of the mists that you slam your face into and get a “YOU WIN!” message and that would be about the depth you’re looking for in a game.
Why don’t you re-roll to a thief and reap the benefits of this OP class?
Because people who aren’t complete simpletons find mind numbingly easy things boring as hell? Maybe some people actually play to have fun, pull off insane skillshots, learn their class inside and out, have ACTUAL competition decided by skill instead of poorly designed gimmicks put in to make morons feel capable in pvp and don’t play just to find the path of least resistance, drool on their keyboard for an hour, and then feel like a “winner”. Why do you even play? They could just put a rock in heart of the mists that you slam your face into and get a “YOU WIN!” message and that would be about the depth you’re looking for in a game.
So if it’s so simple, shouldn’t it be just as simple for you to counter?
Thiefs aren’t that strong and are pretty easy to deal with you just need to use you brain instead of button mashing. https://www.youtube.com/watch?v=cPbG1TCNxVY
Highest ranked reached 28 soloq
Isle of Janthir
Thiefs aren’t that strong and are pretty easy to deal with you just need to use you brain instead of button mashing. https://www.youtube.com/watch?v=cPbG1TCNxVY
Not so dusty!
Yes, this is a warrior, who I called good and dont play, how the many, many ranger pets in heavy armor, which called himself warrior.
-Charr Thief-
It’s good to be bad!
Because people who aren’t complete simpletons find mind numbingly easy things boring as hell?
So, let me get this straight. You play a “harder” class, get rolled by an “easier” class, and come to QQ about said “easier” class… Well maybe the hard class is a bit too hard for you… why not play the easier class till you get better?
Or, okay, that’s your choice not to play the “easy” class. You picked it, now you’re kittening that there are “easier” classes? Cute.
Maybe some people actually play to have fun,
:D I am having fun on both thief and warrior (and guard for awhile), thanks. Are you? You seem a bit agitated… angry at something.
pull off insane skillshots,
Last time I checked, there’s no real “reward” for doing that. If I can kill you simply by pressing 1, while you do all your insane stuff… why wouldn’t I do that? In PvP one either dies or doesn’t and kills the other, by what means is completely irrelevant.
learn their class inside and out,
I think this is a requirement to abuse the class to the fullest extent…
have ACTUAL competition decided by skill
Really? There are in this game? I haven’t seen them. Can you tell me which game modes award specifically for skill.
instead of poorly designed gimmicks put in to make morons feel capable in pvp and don’t play just to find the path of least resistance,
Well… I think those morons figured out something more than it appears. They figured that hey in pvp there’s that one guy that loses and there’s the other guy that wins. There’s one guy that kills and theres another guy that gets killed. So, they used the easiest method to kill and not be killed.
and then feel like a “winner”.
Well I’m sure they do… they killed their opponent, seems like they are the winners o.O or am I missing something again?
Why do you even play?
For fun and to win, I take fun/pleasure in winning. If I lose that means I did something wrong (possibly not playing said OP class). To kill time… I guess it’s a hobby… I don’t know… o.O that’s really deep question man…
They could just put a rock in heart of the mists that you slam your face into and get a “YOU WIN!” message and that would be about the depth you’re looking for in a game.
:D Now you’re just over exaggerating things, most likely because you’re still mad.
:D But then we wont get people like you on the forums … which is another pleasant thing after “winning”.
The other thing is… the term “winning” might have different means to different people… it seems to you it’s about skill and stuff…
maybe to other it’s just beating the opponent in the game (which means they are beating/winning against someone in the game…).
One seems like a personal vendetta, while the other seems more blunt and simple (though keep in mind winning in a game might take skill).
It almost sounds like, in chess, you would call someone OP because they use pieces other then the pawn to beat their opponent, because you deem using just pawns to beat your opponent is more skillful (since they don’t have much movement compared to other pieces). I mean, cool if someone beats someone with just pawns, that’s yeah impressive, they win… but if someone beats another using more then just pawns, well they still win. Possibly the person that they beat might have lost because they were using just pawns, and then they end up looking silly because they limited themselves.
(Tangent with the chess example and this is more of a tangent on the tangent, but… Go>Chess! :| I don’t like chess, have nothing against it. I prefer Go, and think it has much more depth than chess. Personal opinion, if you don’t agree, let’s duke it out…)
WoW had it right,
Then go play WoW, no one is forcing you to play gw2.
Subscription too stronk, can’t play!
(That is, at least for me, one of the “minuses” to WoW. )
Someone quote me, because this post will be infracted soon.
(edited by Zero Day.2594)
I haven’t commented on stealth threads in a while, but I sort of feel compelled to reply to Zero Day’s above post. No, I refuse to quote the thing it’s too darn long
If you are only playing to win, you have no reason to care about balance. At all. There’s nothing wrong with this, of course, and though I can’t entirely understand what pleasure you get from it I don’t think there is anything wrong with playing solely to win.
But really, there is no logical reason to care about balance when you will simply switch to whatever build is best anyway, because the game gives you whatever you want just for playing it however you want. It’s not like WoW where the top gear takes several years to get for people that sleep, because even I with my job and my college classes can manage to have some ascended gear (and I would have more if I didn’t spend even more time not playing video games).
So really, why do you care if (x) gets a nerf?
You won’t stop winning, you’ll just switch builds to whatever happens to be better and keep winning regardless unless someday the game actually becomes entirely balanced and there isn’t anything that really gives a concrete advantage anymore (it’s a pipe dream, I know, but it’s also the only situation where you would actually not just pick the next most powerful thing after a nerf).
I just see no reason for someone who cares solely about winning to worry about balance except to take advantage of a lack of it.
I haven’t commented on stealth threads in a while, but I sort of feel compelled to reply to Zero Day’s above post. No, I refuse to quote the thing it’s too darn long
If you are only playing to win, you have no reason to care about balance. At all. There’s nothing wrong with this, of course, and though I can’t entirely understand what pleasure you get from it I don’t think there is anything wrong with playing solely to win.
But really, there is no logical reason to care about balance when you will simply switch to whatever build is best anyway, because the game gives you whatever you want just for playing it however you want. It’s not like WoW where the top gear takes several years to get for people that sleep, because even I with my job and my college classes can manage to have some ascended gear (and I would have more if I didn’t spend even more time not playing video games).
So really, why do you care if (x) gets a nerf?
You won’t stop winning, you’ll just switch builds to whatever happens to be better and keep winning regardless unless someday the game actually becomes entirely balanced and there isn’t anything that really gives a concrete advantage anymore (it’s a pipe dream, I know, but it’s also the only situation where you would actually not just pick the next most powerful thing after a nerf).I just see no reason for someone who cares solely about winning to worry about balance except to take advantage of a lack of it.
:D
With each “balance” patch notes… that part of me that cares about “balance” dies….
I haven’t commented on stealth threads in a while, but I sort of feel compelled to reply to Zero Day’s above post. No, I refuse to quote the thing it’s too darn long
If you are only playing to win, you have no reason to care about balance. At all. There’s nothing wrong with this, of course, and though I can’t entirely understand what pleasure you get from it I don’t think there is anything wrong with playing solely to win.
But really, there is no logical reason to care about balance when you will simply switch to whatever build is best anyway, because the game gives you whatever you want just for playing it however you want. It’s not like WoW where the top gear takes several years to get for people that sleep, because even I with my job and my college classes can manage to have some ascended gear (and I would have more if I didn’t spend even more time not playing video games).
So really, why do you care if (x) gets a nerf?
You won’t stop winning, you’ll just switch builds to whatever happens to be better and keep winning regardless unless someday the game actually becomes entirely balanced and there isn’t anything that really gives a concrete advantage anymore (it’s a pipe dream, I know, but it’s also the only situation where you would actually not just pick the next most powerful thing after a nerf).I just see no reason for someone who cares solely about winning to worry about balance except to take advantage of a lack of it.
He probably cares about fun too though. Thief and (shatter) mesmer are the most fun to me, and I’d have to say that both are in a pretty decent spot right now. If he’s talking about the sirlin article though playing to win is still relevant as it talks about using strategies people don’t know how to counter until they figure out how to counter it. Until they figure out how to counter it, it’s something you can rely on to finish the fight pretty quickly so you can move on to the next fight or turn the tide for your group fight.
The thing about thief is there is a (relatively) low skill floor and a super high skill ceiling, and it’s largely dependent on your opponent’s skill up to a point. Once your opponent knows how thieves operate and what moves to block/dodge/blind, the fight tilts much more towards the opponents favor. All the suggested changes that people make, while they might out noob vs. noob or even moderate vs. moderate, they tilt the tables way in favor of the thief’s opponent once you get to good vs. good. The thing is, until people roll a thief and realize how often they get stomped by decent/good players, all they ever see is the losing side on their main. I’d say thief is right in the middle right now in terms of power, which is why they are adding more in stealth skills and now on revealed skills while only nerfing poison field pulses (for the sake of uniformity with engis).
Here’s the sirlin article again for a quick read. It’s pretty interesting.
http://www.sirlin.net/ptw-book/intermediates-guide.html
Edit: For those who refuse to click on a link, The part that I find the most relevant in the article:
“Let’s consider two groups of players: a group of good players and a group of scrubs. The scrubs will play “for fun” and not explore the extremities of the game. They won’t find the most effective tactics and abuse them mercilessly. The good players will. The good players will find incredibly overpowering tactics and patterns. As they play the game more, they’ll be forced to find counters to those tactics. The vast majority of tactics that at first appear unbeatable end up having counters, though they are often quite subtle and difficult to discover. Knowing the counter tactic prevents the other player from using his tactic, but he can then use a counter to your counter. You are now afraid to use your counter and the opponent can go back to sneaking in the original overpowering tactic. This concept will be covered in much more detail later.
The good players are reaching higher and higher levels of play. They found the “cheap stuff” and abused it. They know how to stop the cheap stuff. They know how to stop the other guy from stopping it so they can keep doing it. And as is quite common in competitive games, many new tactics will later be discovered that make the original cheap tactic look wholesome and fair. Often in fighting games, one character will have something so good it’s unfair. Fine, let him have that. As time goes on, it will be discovered that other characters have even more powerful and unfair tactics. Each player will attempt to steer the game in the direction of his own advantages, much how grandmaster chess players attempt to steer opponents into situations in which their opponents are weak."
(edited by Maugetarr.6823)
He probably cares about fun too though. Thief and (shatter) mesmer are the most fun to me, and I’d have to say that both are in a pretty decent spot right now. If he’s talking about the sirlin article though playing to win is still relevant as it talks about using strategies people don’t know how to counter until they figure out how to counter it. Until they figure out how to counter it, it’s something you can rely on to finish the fight pretty quickly so you can move on to the next fight or turn the tide for your group fight.
Heh thanks. Couldn’t come up with a better response last night. Although, every balance patch, is a bit disappointing… and it does make me slowly stop caring… I doubt they will ever balance it out such that a good majority is happy, and all classes can fulfill all/most roles.
Weirdly, after reading that article, maybe I was too influenced by it… But I actually started to see people (here and on other games) that would give themselves limits that would prevent them from overcoming something they deem OP.
:D Oh P Fun, I do have fun, and because it’s a term with so many meanings, I doubt we’re having the same fun.
(edited by Zero Day.2594)
“The ability to spec for survival and the ability to zerg another player with multiple players of the same class is OP”
How is this diiffent than any other class?
“The ability to spec for survival and the ability to zerg another player with multiple players of the same class is OP”
How is this diiffent than any other class?
cuz its TEEF
OOOOOOOOO
PPPPPPPPPPPPP
#logic #reasoning
If you guys complain and complain on how, “The teef is too OP becuz stealth be liek he haz no health and a secund later he be full health.”, then you have never played a thief. Us, we have low health, so we can regen full health easily. To do damage, we have to lower our survivability and face the chance to die. If we want to survive, we (most people, not all) would hit like a wet noodle. Our mechanic is to be here, hit like hell, then disappear. Please try to play as a thief first, then see how the balance between damage and survive is hard to do. Read the game’s explanation of the thief. “Thief
Experts at stealth and surprise, thieves can move through the shadows, vanish into thin air, or steal items from their opponents and use them as weapons. Thieves practice an agile, acrobatic fighting style, which can make them very hard to hit.”
He probably cares about fun too though. Thief and (shatter) mesmer are the most fun to me, and I’d have to say that both are in a pretty decent spot right now. If he’s talking about the sirlin article though playing to win is still relevant as it talks about using strategies people don’t know how to counter until they figure out how to counter it. Until they figure out how to counter it, it’s something you can rely on to finish the fight pretty quickly so you can move on to the next fight or turn the tide for your group fight.
Heh thanks. Couldn’t come up with a better response last night. Although, every balance patch, is a bit disappointing… and it does make me slowly stop caring… I doubt they will ever balance it out such that a good majority is happy, and all classes can fulfill all/most roles.
Weirdly, after reading that article, maybe I was too influenced by it… But I actually started to see people (here and on other games) that would give themselves limits that would prevent them from overcoming something they deem OP.
:D Oh P Fun, I do have fun, and because it’s a term with so many meanings, I doubt we’re having the same fun.
Oh that’s perfectly fine! That’s part of what my point was, in that while I don’t have the same type of fun as you, I don’t particularly think that having fun just from winning is wrong at all.
But for me, I don’t get a sense of satisfaction purely from winning. In order for me to really have fun, there has to be the sense of a challenge, that could go either way. I really dislike knowing the probable outcome of a fight before it happens (though I do get some catharsis from stomping idiots). I don’t have fun playing my guardian in PvE because I literally can just walk up to multiple mobs and auto them to death without so much as dodging. Conversely, I have tons of fun in PvP as an ele, because if I screw up I lose, and I can pull of some awesome plays that let me win without flat out destroying the other guy.
Honestly, there is nothing wrong with playing solely to win, I just don’t think it has very much bearing on balance in general.
Let me get this straight here. I am not calling anything overpowered, I am not saying using something overpowered is wrong, and I am certainly not saying anything is uncounterable. What I am saying is that, if you only care about winning, you will have roughly the same amount of fun no matter how balance is skewed, so why care about balance?
Edit: Thread successfully derailed
Sorry OP