My point of view on the state of the thief
ANet is actually at least competent enough not to listen to pretty much any “feedback” regarding class balance in a forum. MMORPG (and pretty much any online game, for that matter) forums are always full of stupid ideas that are thought through halfway and would do more damage to balance than anything else.
Imo, thieves are in a decent spot right now. D/D needs some QoL changes (so it can somehow compete with D/P’s utility), D/P permastealth needs to go and S/P could use some buffs. Other than that, it feels mostly alright. (I play a thief, so don’t even try to pull any arguments regarding that…). Just my humble opinion, though.
It’s still perfectly possible to burst targets. Mug was pretty ridiculous when it crit (remember, the damage is still the same as it was before, except it heals you now as well), so they addressed that. In order to compensate for the missing crit, you may need an additional hearseeker or two if things go absolutely wrong. The fact that quite a few people complained that it’d pe impossible to kill people anymore without mug crit already shows how powerful it was and needed some tweaking.
“despite the fact that the cascading complains against it have died down”
Are we playing the same game?
(Oh and btw, I have never really experienced any of the events you described as “bugs”. Or if I did, there was an obvious mechanical reason for that – f.e. if somebody dodges your steal, it’ll be on kitten cd, but that’s intended)
That’d be because those steals were blocked, or Aegis was up or any other abilities that block attacks.
Where you attacking anyone when your combo filed doesn’t work, remember if for example you fire off a SB aoe and it ticks while you go into stealth you come straight out/don’t stealth depending on the timing.
Yes Mesmers can shatter you to death in 3, it happened this morning in one of my few deaths across 5 matches. Why because I was at a wierd camera angle and didn’t get my Shadow Step off. If you’ve left home without defensive abilities do not be surprised when you get downed.
Personally I think the thief is fine. However it took me some time to get to grips with it. Its fun but takes quick reactions.
somebody dodges your steal, it’ll be on kitten cd, but that’s intended)
Necro standing still like a baus with wells in front of him.
Me: haha ima steal get close to u and use ur fear against you. Proceed to steal, steal failed.
Necro: huehuehue->death shroud-> ? (at this point i gave up and picked up some light reading) -> downs me
Don`t presume to be such an expert, even though “you play a thief”. There may be bugs you haven`t encountered. As for dodging a steal (you`re just making my point concerning the stupidity of our F1 skill), i`m aware of that and the majority of times a steal failed on me was on targets facerolling their keyboard and keeping the “s” key firmly pressed.
That’d be because those steals were blocked, or Aegis was up or any other abilities that block attacks.
Like i said to the other guy, most memorable rage times where when it failed on a bunch of necros. And i NEED that flipping steal to down one, maybe i`m not as pro as u guys, but the stolen fear is a must vs a class that has two health bars. And even if aegis is up steal should be unblockable if not enhanced (and i use this term loosely) by mugging. If mugging traited (lol what the kitten for?!) then u should get the stolen ability but have your loldmg negated.
Where you attacking anyone when your combo filed doesn’t work, remember if for example you fire off a SB aoe and it ticks while you go into stealth you come straight out/don’t stealth depending on the timing.
Not sure what you mean. If u are referring to blowing my cloak with a random attack and me not noticing then no i haven`t done that. Heart seeking through black gunpowder didn`t work a couple of times, but those times were CRITICAL.
Yes Mesmers can shatter you to death in 3, it happened this morning in one of my few deaths across 5 matches. Why because I was at a wierd camera angle and didn’t get my Shadow Step off. If you’ve left home without defensive abilities do not be surprised when you get downed.
Hurr durr, takes a sec to shatter clones (?) and you have to predict when that will happen while shadowstepping takes 2 sec since it`s a target area. Yep i have to be omniscient to counter that.
Dodging F-abilities is not unique to ther thief. You can dodge shatters, burst skills, offensive toolbelts, pet’s special abilities. Any other offensive mechanic can be dodged, so I don’t think steal should be different from the others in that regard.
Keyword offensive…is steal an offensive ability? Not to mention the pretty long cd to it.
(edited by Stardrift.7360)
Necro standing still like a baus with wells in front of him.
Me: haha ima steal get close to u and use ur fear against you. Proceed to steal, steal failed.
Necro: huehuehue->death shroud-> ? (at this point i gave up and picked up some light reading) -> downs me
Don`t presume to be such an expert, even though “you play a thief”. There may be bugs you haven`t encountered. As for dodging a steal (you`re just making my point concerning the stupidity of our F1 skill), i`m aware of that and the majority of times a steal failed on me was on targets facerolling their keyboard and keeping the “s” key firmly pressed.
I never said that there can’t possibly be any bugs, I just said I personally haven’t encountered them.
Dodging F-abilities is not unique to ther thief. You can dodge shatters, burst skills, offensive toolbelts, pet’s special abilities. Any other offensive mechanic can be dodged, so I don’t think steal should be different from the others in that regard.
The only thing you said that was true is that warriors/mesmers have better burst.
Mesmer has crap mobility. Steal won’t get a skill if the enemy evades it. You can’t use d/p while in the middle of another combo field. I win tpvp matches with 2 thief.
Thieves and most of gw2 seems pretty balanced to me. I just wish we had 3 s revealed in spvp.
I believe your definition of “mobility” is…what?…traversing the terrain lol? Fine let me rephrase my statement concerning mesmers. They have crap mobility BUT superb damage mitigation that goes well with their burst. Dodge-clone-rinse repeat-hide-shatter or w/e the hell it`s called. Too much burst for an NPC augmented profession.
As for your statement saying that thief is pretty balanced, i`m not trying to be rude, but i`m 99% sure you never go for a point in spvp alone. You`re heartseeking targets preoccupied with some of your party mates, or you are SB-ing half of the enemy team when half of your own team acts as vanguard. What happens when you go toe to toe with a necro? I doubt you can burst it given your overconfident bravado. Slip up for a fraction of a second and he gets the upper hand.
Honestly i`ve met only 3 maybe 4 truly good thieves in spvp, that put me to shame. The rest are just as bad or even worse than me. Again i`m not trying to inflame u but i doubt you`re any better.
The only thing that i didn`t know was the d/p not being usable in another combo field, i thank you for that.
I play a thief, so don’t even try to pull any arguments regarding that…
lol, I love this statement from those who obviously don’t play thief.
I guess the best way to prove it is to post how many hours have you spent with your thief.
Because you see, your post didn’t even make sense.
The fact that quite a few people complained that it’d pe impossible to kill people anymore without mug crit already shows how powerful it was and needed some tweaking.
“Absence of evidence is not evidence of absence.”
I, for one, have stopped playing my thief outside PvE achievements, so yeah, you’ll not hear any complaints from me and others like me because everything that need saying had been said. The rest are just rationalization of some stupid decision.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Imo, thieves are in a decent spot right now. D/D needs some QoL changes (so it can somehow compete with D/P’s utility), D/P permastealth needs to go and S/P could use some buffs. Other than that, it feels mostly alright. (I play a thief, so don’t even try to pull any arguments regarding that…). Just my humble opinion, though.
Mostly agree with this. My changes would be the following:
1. D/D Fine as is
2. D/P Heartseeker stealth shouldn’t stack
3. P/D Could use about a 10% damage increase on bleed conditions
4. S/D Fine as is
5. S/P Could use a buff on pistol whip, or a reduction in cast time
6. P/P Needs a lot of help.
7. Shortbow Fine as is
Imo, thieves are in a decent spot right now. D/D needs some QoL changes (so it can somehow compete with D/P’s utility), D/P permastealth needs to go and S/P could use some buffs. Other than that, it feels mostly alright. (I play a thief, so don’t even try to pull any arguments regarding that…). Just my humble opinion, though.
Mostly agree with this. My changes would be the following:
1. D/D Fine as is
2. D/P Heartseeker stealth shouldn’t stack
3. P/D Could use about a 10% damage increase on bleed conditions
4. S/D Fine as is
5. S/P Could use a buff on pistol whip, or a reduction in cast time
6. P/P Needs a lot of help.
7. Shortbow Fine as is
I disagree with P/D being fine. Body Shot is still a waste of bar space, and is even more of a waste on the condition reliant p/d that doesn’t benefit from the vuln that it grants.
Otherwise, I think we need a warrior-like look at our traits as a large number of them are just such underperformers that they need to be rethought or combined. There are very few meaningful or hard choices in thief traits that aren’t in Shadow Arts. And not all thieves actually use Shadow Arts.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
the -50% vuln time on the dungeon bosses combined with 3 ini, makes the body shot uselss
i don’t see a valid reason to use it, really…
I believe your definition of “mobility” is…what?…traversing the terrain lol? Fine let me rephrase my statement concerning mesmers. They have crap mobility BUT superb damage mitigation that goes well with their burst. Dodge-clone-rinse repeat-hide-shatter or w/e the hell it`s called. Too much burst for an NPC augmented profession.
As for your statement saying that thief is pretty balanced, i`m not trying to be rude, but i`m 99% sure you never go for a point in spvp alone. You`re heartseeking targets preoccupied with some of your party mates, or you are SB-ing half of the enemy team when half of your own team acts as vanguard. What happens when you go toe to toe with a necro? I doubt you can burst it given your overconfident bravado. Slip up for a fraction of a second and he gets the upper hand.
Honestly i`ve met only 3 maybe 4 truly good thieves in spvp, that put me to shame. The rest are just as bad or even worse than me. Again i`m not trying to inflame u but i doubt you`re any better.
The only thing that i didn`t know was the d/p not being usable in another combo field, i thank you for that.
Memsers can be good but you can beat them. Run D/P, when they stealth you stealth. Also, turn off your “Show All Enemy Names” in your options. This will only display a red name above the real mesmer and not the clones, helps a lot. I don’t spam heartseeker unless it’s a target below 50% and I know he’s not going to dodge. Very rare I spam it, but to use one is fine. Necros are fairly easy to fight. Been a while since I lost to a necro 1v1. I don’t know what to say other than don’t stand in their ground aoe. If they pop the damage transform just run away or time backstabs and avoid the damage. If they pop the plague form just shortbow them down.
If you want to fight my thief on your necro just friend add me and we can duel.
Mesmer has crap mobility. spvp.
we really don’t this is a big misconception, specs that choose to have mobility have it, other than the thief we probably have the best in-combat mobility when played and built for it.
Memsers can be good but you can beat them. Run D/P, when they stealth you stealth. Also, turn off your “Show All Enemy Names” in your options. This will only display a red name above the real mesmer and not the clones, helps a lot. I don’t spam heartseeker unless it’s a target below 50% and I know he’s not going to dodge. Very rare I spam it, but to use one is fine. Necros are fairly easy to fight. Been a while since I lost to a necro 1v1. I don’t know what to say other than don’t stand in their ground aoe. If they pop the damage transform just run away or time backstabs and avoid the damage. If they pop the plague form just shortbow them down.
If you want to fight my thief on your necro just friend add me and we can duel.
Thank you for the tips and i apologize if i seemed overly aggressive, it`s clear to me that you REALLY do play a thief.
With the exception of the option to turn off “show all enemy names” i pretty much knew all the above. However knowing is not the same thing as being able to do. The grief that comes when fighting a necro is the fact they are superb point holders and they expect aggression while they cap a point in spvp (i mean duh). No way to get in their grill to down 50% hp in that situation. I`m lacking not the know how but the dexterity to pull off evasive countermeasures in time. Player that are exceptional at this profession (you can count them on one hand) have no problem, however more sluggish players could benefit either from the reverting of some dps nerf OR an increase in survivability. And by that i don`t mean hide and run… Like i said i`m not that happy that being good is not enough to play a thief. I don`t see why we have to be the best…
Sometimes when i try to use HS on an Ethereal field, it doesn’t give me Chaos Armor, that’s the only thing I can think of. But might be because of lag maybe? No idea.
Steal fails if you were out of range, so watch the red line below the skill, it will notify you when you are out of range, or when it gets evaded/blocked. Same goes for using some of the Steal skills.
Engineer and Elementalist in progress…
I too feel your woes with a French-Canadian keyboard. I pressed ’ not ` and ? not é.
With that said, mesmers don’t have better mobility than thieves but they are slipperier and more deceptive. Yes thieves do have invisibility but unlike every other class, we don’t have any source of reliable damage mitigation. We are supposed to be a very high burst class with very high single target dps to compensate for this high risk class. Why is it that other classes beat our dps and spike (even if they are only hitting a single target) but in an aoe?
Not saying thieves are bad, just saying they should get some love.
http://www.youtube.com/user/randomfightfan/videos?view=0&flow=grid