(edited by Bazzoong.7145)
My weapon of choice for HoT
Yeah, this is bad and you should feel bad. You have more utility in 5 skills than rangers in all their skillset. No way anything even remotely similar to this gets in the game.
I mean the idea of a focus is awesome for a thief, but there is actually no theme for your abilities that it brings. They are just a collection of pretty powerful stuff that would allow you to outclass many other classes just out of pure utility.
Maybe if you’d think about a theme first and foremost, like f.ex. Shadowcaster you could actually theme those skills lot more efficiently.
Skill 5: Shadow Drop
Create an area that detonates after 3 seconds giving stealth to yourself while blinding and damaging enemies
Skill 4: Shadow Dance
Duration 2 seconds, evade the next attack. If you evade an attack this way you appear behind the target and give 1 stack of confusion
Skill 3:
Pistol: Shadowy Marksman, create a shadow to take aim at your enemy, the next time you attack that enemy the Marksman shoots the target dealing damage and giving 5 stacks of vulnerability
Sword: Shadow Prankster, create a shadow behind your target. If the target attacks you he is blinded and your attacks become unblockable against this target for 1 second
Dagger: Circle Play, create a shadow behind your target while disguising yourself a shadow. If the shadow is hit by the target before you (In cases of aoe, the shadow is counted as the one getting hit first) You shadowstep next to the target, deal damage and daze them. You may reactivate this skill to switch places with your dobbleganger.
Now the skills actually play by role. The two last skills are more of utility skills where Shadow Drop can be dropped before an attack to get an easy escape through its stealth and Shadow Dance is more for brawling where you can spam it a few times to avoid some hits from targets.
All of the weapon skills follow the same mold of “Warning → Stuff” where the enemy is given a chance to avoid getting hit by them. When time correctly though they might be very hard to avoid and provide really cool plays.
And the shadows are btw untargetable things, they are just there as these markers saying: “Hey, you are right now being targeted by a thief, do something about it”