NEW DEFENSE! EVERYONE COMMENT FOR DEVS!
Guardians get almost as many blinds as we do.
https://twitter.com/TalathionEQ2
Guardians get almost as many blinds as we do.
they can also warp
doesnt matter….blinds are weak…..they leave after 1 hit. point is retal/confusion dont but add dmg….blind doesnt even dmg….it really should last around 3 secs and stay on til it finishes.
obviously maybe a few small tweaks would be made to certain things but i could totally see this as teh asnwer to thieves defensive/survibility problems in pvp …even in PVE! i mean heck…it worked great in GW1……not like it cant here. thieves have a great class specialy buff as do all….. but they dont have a strong condition as all others do: warriors (5 sec immob and KDs) Guards (burn and RETAL) Mesmer (confusion/retal) engineers (everything) Necros (fear/ice) etc etc etc but thives get a mediocre shot at bleeds and only way to do that is p/d…..sorry d/d doesnt count…..6 intiative is too high for 2 bleed stacks ;P
While the thief class does need a lot of love (P/P needs a total teardown, squishiness overall needs a tweak) posting your titles all in caps is just going to get your thread deleted.
Blind should stack in intensity, not duration.
Each attack removes one stack of Blind.
[NEX]
#swaguuma
While I know the focus of this thread is on PvP: in the PvE realm blind needs to reliably prevent boss attacks from landing. Aegis is a major contributing factor to support desirability for professions that have it. The reason thief support is so poorly competitive is that thieves are expected to do the same thing with conditions that other professions do with boons … but then conditions are tuned to be completely ineffective.
thives get a mediocre shot at bleeds and only way to do that is p/d…..sorry d/d doesnt count…..6 intiative is too high for 2 bleed stacks ;P
First of all it is 5 ini. for 3 bleed stacks and with proper build you can use it 3 times in row. So 9 stacks in 3? sec. Then you refill ini. and you can use it again 3 times..:-D Only this will give at least 15 stacks. Plus every condition build shoud use caltrops at least on roll so it is another 3 stacks of bleed for every roll folowed by unending cripple.
And thief can easily boon himself..For example every roll can give you swiftness and might. And of cource thief have stealth and so on…And now i decsribet only one condition playstyle. Thiefs already have lot of different possibilities how to be really good. They dont have only bleed as good condition. They have also poison and tons of cripple as i said and this weak blindness as you said. He can also have lot of imobile and some chilled depends on skills he use ofcource. 3sec blind would be nice but i am not sure if he realy needs it. There are already many ways how to play it without even need of blind.
It is just my opinion no one have to agree ofcource :-)
I have made this same suggestion in the suggestion forum a few months ago.
Was basically ignored…
In GW1, blind meant 90% chance to Miss, and lasted its full duration in all cases.
It had its duration reduced by 50% on bosses though.
I wouldn’t mind if they reverted to that system – in fact I was surprised why blind was changed.
Blind should stack in intensity, not duration.
Each attack removes one stack of Blind.
Blind stacking in duration really doesn’t make sense though, for something that only lasts for 1 attack. Although I guess the same applies for Aegis, so at least they’re consistently irrational.
imagine fighting vs a guardian with 10 stacks of aegis =)
The next best thing after reverting it to GW1 style, would perhaps be to make Blindness and Aegis stack intensity, but such that its at most one stack per person.
Meaning if a lone guardian was to cast multiple Aegis, they would only stack duration, but then if another one came along, they could have at most 2 stacks together.
…
Eh, still has room to be exploited, and I’d rather see GW1 style blindness.
bad ideea.
blind is spammable
shadow refuge +cluster bombs -area blind
cloacked in shadow -stealth = area blind
signet of shadows -active
blinding powder
black powder
bad ideea.
blind is spammable
[snip]
What about reverting to GW1 style blindness? Stacks duration, gives 90% chance to miss, and only half duration on bosses.
Opinions?
bad ideea.
blind is spammable
shadow refuge +cluster bombs -area blind
cloacked in shadow -stealth = area blind
signet of shadows -active
blinding powder
black powder
The idea was to fix skills so blind is not spammable. Really, this is a dumb reply, even the OP said some changes should be made. Obviously, it wouldn’t be as spammable and probably more efficient. And if you say it’s already efficient for black powder, that’s only if someone (in pvp) is dumb enough to just stand there all the time, which is like not the case, in pve it’s OP unless it’s a champ/boss. So yes, this change would actually make blind more useful so no, I disagree with you saying it’s dumb.
thives get a mediocre shot at bleeds and only way to do that is p/d…..sorry d/d doesnt count…..6 intiative is too high for 2 bleed stacks ;P
First of all it is 5 ini. for 3 bleed stacks and with proper build you can use it 3 times in row. So 9 stacks in 3? sec. Then you refill ini. and you can use it again 3 times..:-D Only this will give at least 15 stacks. Plus every condition build shoud use caltrops at least on roll so it is another 3 stacks of bleed for every roll folowed by unending cripple.
And thief can easily boon himself..For example every roll can give you swiftness and might. And of cource thief have stealth and so on…And now i decsribet only one condition playstyle. Thiefs already have lot of different possibilities how to be really good. They dont have only bleed as good condition. They have also poison and tons of cripple as i said and this weak blindness as you said. He can also have lot of imobile and some chilled depends on skills he use ofcource. 3sec blind would be nice but i am not sure if he realy needs it. There are already many ways how to play it without even need of blind.
It is just my opinion no one have to agree ofcource :-)
ok…usually only 2stacks are causedd not 3. and everyclass has immob and a splash of stun/poison. but bleed builds usually dont spec for poison/stun.immobilize atleast not the best ones. bleed builds almsot always run p/d and have to use skill 1 and a backup set is d/d OR sb. but if u use poison on sb say goodbye to your defense. my point is ….the SPECIAL conditions like confusion/retaliation work well …..they should either remove after 1 skill 1 hit or let blind be boosted. and im also not sure what automatically refills 12 intiative. u can get RFI for 6…then stack 9 total….but then again if they clear your ONLY condition stack in those first several seconds….ALL your intiative is gone…..and 1-2 of your utilizes are gon and hes prolly around 80% hp while u are running with your tail between your legs. blind should act 2-3 secs at a time bc u really cant stack them more than 2 usually….blinding power after an invis gives 2…..maybe the signet for 3 . smoke screen COULD be an argument but idk its still not overpowering if they lower times. right now thieves still can decently burst. but they cannot play an attack build in guild v guild or zerg v zerg. it gets boring running around the map just looking to grab a loaner or a stray. we wanna get in there and mix it up. there is always venom share but thats a share build and is based on helping others and not getting as much done yourself. blind would help out or lack of defense THAT THEY SAY THEY ARE GOING TO GIVE A BOOST. so the point of my comments starting this thread was to give them an idea back they had from GW1.
bad ideea.
blind is spammable
shadow refuge +cluster bombs -area blind
cloacked in shadow -stealth = area blind
signet of shadows -active
blinding powder
black powder
all but SoS are stay still near me while i cast skills to blind you type of skills. and obviously if they revert to gw1 style which is better for theives defense which is non existent pretty much. they would have to tweek a few things. if u are a thief im sure you would like this idea. instead of being a pessimist…(bc it DID work in gw1 and just fine too) make an idea to tweek the skills that might make it OP…… ty
bad ideea.
blind is spammable
[snip]What about reverting to GW1 style blindness? Stacks duration, gives 90% chance to miss, and only half duration on bosses.
Opinions?
most people are hating my idea bc they dont know or dont remember gw1. it worked very well there. 90% chance to miss . even if a thief wanted to spam it he would be out of all utilites…out of all intiave…..that would kill his burst and his sustainability
….silly people. i agree. they need to revert back to gw1 blind . it would fix the thief problem in fighting bc now we have to run from a 3 v 3 and not even consider at 50 v 50
I’d much rather see a trait that reduced the duration of conditions and a nerf to confusion over anything else really. We know boon hates coming, so that should solve your protection/retaliation issue.
What the thief needs is something that can benefit a zerg. A ranged AE pulsing blind for example. A ranged weakness. Allow dagger storm to reflect shots that go near it and not just ones that specifically target the thief (so the class can walk infront of the zerg a few steps and reflect incomming ranged).
I mostly WvW and with ANet doing nothing to slow down zerg on zerg combat, there’s nothing left to do. And thieves are one of the weakest classes when it comes to zerging.
i like your idea about daggerstorm. i really do. but i still think that the blind boost is better. bc even with the boon hating coming that would let us get into the nitty gritty of a battle even for a moment and get out. which is what we need. we dont need to be in there like a warrior/guardian..BUT ….what about jump in with a couple blinds and drop 2 death blossoms them shadowstep out….you know….kinda like GW2s promotional video. that would be awesome and changing blind to gw1 style woudl let thieves fight. they could also give us 1200 range on blow…900 is a joke as a bow is supposed to outrange everything except other bows/rifle/pistols….. even ele ice skills can reach bow range….its a joke too
bad ideea.
blind is spammable
shadow refuge +cluster bombs -area blind
cloacked in shadow -stealth = area blind
signet of shadows -active
blinding powder
black powderThe idea was to fix skills so blind is not spammable. Really, this is a dumb reply, even the OP said some changes should be made. Obviously, it wouldn’t be as spammable and probably more efficient. And if you say it’s already efficient for black powder, that’s only if someone (in pvp) is dumb enough to just stand there all the time, which is like not the case, in pve it’s OP unless it’s a champ/boss. So yes, this change would actually make blind more useful so no, I disagree with you saying it’s dumb.
http://wiki.guildwars2.com/wiki/Blind
but for sure , those all skills should be changed. In fact the whole game mechanism should be changed, cause we want to make thief/mesmer , engi pure tanks with 3 seconds in row damage imunity, maybe every 20 seconds.
We also remove distorsion, elixir s /stealth, and other defensive ability’s based on your ideea, and we keep blind. Or we remove blind from guard /mesmer /eng and we make it thief specific skill.
But ok my replay was dumb, you took everything in consideration, before you replayed, and if you don’t i will tell you this : google is your best friend.
bad ideea.
blind is spammable
shadow refuge +cluster bombs -area blind
cloacked in shadow -stealth = area blind
signet of shadows -active
blinding powder
black powderall but SoS are stay still near me while i cast skills to blind you type of skills. and obviously if they revert to gw1 style which is better for theives defense which is non existent pretty much. they would have to tweek a few things. if u are a thief im sure you would like this idea. instead of being a pessimist…(bc it DID work in gw1 and just fine too) make an idea to tweek the skills that might make it OP…… ty
there are too many skills that provide blind at this moment , blind is not thief specific ability : http://wiki.guildwars2.com/wiki/Blind
that would mean : re-design 40 ability’s and balance 4 other classes based on this ideea
Stealth in this game doesn’t really lend itself to a thief getting into the enemy zerg and being able to pull anything off unfortunately. Just doesn’t have the duration in most situations. As for GW1, I never played it. And if I did, I’d have been a ranged class anyway (GW2 is first game I’ve played a non-Mage character).
1200 range on bow would be nice, but will steal some of the Ranger’s thunder. Was surprised to see rifle go beyond 900 range for Warriors. And warrior get a trait to increase range on bow.
enige and mesmer have invernerable traits…just like guardiand and warrior…im just saying i think the answer is a lil blind boost. u dont have to rerol everythign. u ahve to change the timing of SOME things . and perhaps take out blind from smoke screen/field. no huge change has to happen. really
enige and mesmer have invernerable traits…just like guardiand and warrior…im just saying i think the answer is a lil blind boost. u dont have to rerol everythign. u ahve to change the timing of SOME things . and perhaps take out blind from smoke screen/field. no huge change has to happen. really
yes you do have to change everything, specialy in pvp situations :
you want blind to affect 3 targets for 3 seconds .-that means an naked thief block for 3 seconds dps from 3 warriors that cast bull charge/100B on him
i mean, why i need amor for pvp situations if i can fully denny somebody’s damage for 3 seconds, why i don’t go pure glass cannon ?
kill the rest of the builds.
oh boy….so gw1 is broken? really? intersting that it was more balanced than gw2. ok heres how blind works ….90% chance to miss on a strike. all non dmg skills work. lasts only a couple seconds. if u modify smokescreen etc even if a thief were to blind you for 7 seconds he would use everythign he has and would then have to go all out. now most classes have ports or dodges +2 evades…blocks…invis….clones….. so if u canuse any of those for even a flurry of blinds….ur good to go. u can run a blind build AND a burst build. one or the other would be severely affected. there are ways to work it out. you really should go play gw1. just to know that it wont be a broken condition. atleast in the sense of “utterly shutting you down”:,,,,, plus your whole screen comes dark when u have blind on. i wish that were true when i had confusion on or target would glow blue with retaliation. ur trying to react to a character during a fight. not look at his boons every 2 seconds. blind is the easies thing to avoid. plus every character has remove condis. i think your scare of thieves actually being able to wvw. and if u think 1 v1 is called wvw’ing then ur just out of the picture.
bad ideea.
blind is spammable
shadow refuge +cluster bombs -area blind
cloacked in shadow -stealth = area blind
signet of shadows -active
blinding powder
black powderThe idea was to fix skills so blind is not spammable. Really, this is a dumb reply, even the OP said some changes should be made. Obviously, it wouldn’t be as spammable and probably more efficient. And if you say it’s already efficient for black powder, that’s only if someone (in pvp) is dumb enough to just stand there all the time, which is like not the case, in pve it’s OP unless it’s a champ/boss. So yes, this change would actually make blind more useful so no, I disagree with you saying it’s dumb.
http://wiki.guildwars2.com/wiki/Blind
but for sure , those all skills should be changed. In fact the whole game mechanism should be changed, cause we want to make thief/mesmer , engi pure tanks with 3 seconds in row damage imunity, maybe every 20 seconds.
We also remove distorsion, elixir s /stealth, and other defensive ability’s based on your ideea, and we keep blind. Or we remove blind from guard /mesmer /eng and we make it thief specific skill.
But ok my replay was dumb, you took everything in consideration, before you replayed, and if you don’t i will tell you this : google is your best friend.
You are pretending to change SOME things so it would become unbalanced. The whole idea is to have less access to blind, since it would be something more useful. Really, how good is blind when someone is using a multiple hit skill or spamming their keys. Blind as it is now is aweful, if not just a little extra to mitigate some damage. I know other classes have blind to the idea was to readjust the whole condition. Of all conditions, it’s the weakest, and this seems like a good solution. It’s not sinply, okay, now blind does this, go play with it! No, everything that can blind would need changes too. Maybe even split of second application, doesn’t have to be one whole second.
i am happy if i can block an eviscerate/cloack and dagger, or even first 2hits from hundred blades, cause i can dodge the rest
I’ve died several times when my stealth utility’s were on cooldown cause i was blinded and could not use CnD
on thief vs thief .. going stealth blind enemy foes is an huge advantage, cause 1 will CnD more the other.
I beg to differ. X/pistol thieves are a nightmare to deal with on the warrior.
and phantasm zerk mesmers are a nightmare to deal with on my thief. every class has another thats hard for it.
most of the skills are the same from gw1
Necro Plague form will be OP as it can be a spammable 20 second moving blind field.
again…like i said above….the blind skills will have to be downgraded in duration. again…..small tweaks. but having the blind like gw1 would overall be better . it would prevent remaking the entire classes defense.
You aren’t supposed to use blinds to block normal attacks.. you are supposed to use evades against those. You’re supposed to drop a blind when somebody is winding up for a big single-hit attack..
damunk damunk damunky…making me shake my head. the point is that thieves have no defense other than invis and even invis we get hit alot…i mean ALOT. we dont have dmg reduction and we dont have blocks. we dont ahve clones to deflect dmg to. SOOOOOOOOOOOOOOOOOOOOOOOO. i suggested that we REVERT blind back to what it was in GW1….that means guild wars 1. 90% chance to miss for a few seconds. btw u really never see the BIG hit coming . its random or too fast. or comes after ur stunned/immobilized. and big hits are NEVER 1 shot …only 1 shot big hits are from thieves. the rest are whirls or combo dmg like shatter or bombs. so nothing u said really makes sense. thieves have no defense and this small change would make a world of difference for thieves being playable in wvw. as of right now thieves can only venom share and chill they cant really participate in wvw. if u think (well how come they can 2 v1 alot?) well if anything thinks that 2 v1s being owned can change scores in gw1 or the flow of a zerg battle you are a dink and should never comment again to save us the time reading your thoughtless dribble. and using evades? like what? u mean dodge rolls? 2 per 10 secs? lovely….yeah lets rely our ENTIRE defense/dmg avoidance on the same rolls EVERY class gets. even our utilize skills…what use SS? ok great heres 1 avoidance skill…now way 60 secs to try again. srry without a BASE skill thats build into your 1-5s OR traits theres nothign that can help sustain a calss in a fight defensively. blind being build in as a 2-3 sec block 90% attack can help with moderation a thief fightin withing zergs and jump out aftger used up without dying in less than 2 secs everytime . if u say u dont die in a zerg its bc ur stand outside like a kitten with a shortbow using skill 1 and 3 all day. yay fun. the WORST PART about blind is you dont even have to attack anyone to get rid of it. just attack the air… poof gone. blind is a joke. might as well not have it at this point. revert it to gw1 style or give thieves the proper defense they need. one has to happen. as they said it would btw
Keep one hit per blind, but blinded enemies miss you and hit their allies if in range as well.
thats interesting. or maybe themeslves if nobody is around? something would b nice
thives get a mediocre shot at bleeds and only way to do that is p/d…..sorry d/d doesnt count…..6 intiative is too high for 2 bleed stacks ;P
First of all it is 5 ini. for 3 bleed stacks and with proper build you can use it 3 times in row. So 9 stacks in 3? sec. Then you refill ini. and you can use it again 3 times..:-D Only this will give at least 15 stacks. Plus every condition build shoud use caltrops at least on roll so it is another 3 stacks of bleed for every roll folowed by unending cripple.
And thief can easily boon himself..For example every roll can give you swiftness and might. And of cource thief have stealth and so on…And now i decsribet only one condition playstyle. Thiefs already have lot of different possibilities how to be really good. They dont have only bleed as good condition. They have also poison and tons of cripple as i said and this weak blindness as you said. He can also have lot of imobile and some chilled depends on skills he use ofcource. 3sec blind would be nice but i am not sure if he realy needs it. There are already many ways how to play it without even need of blind.
It is just my opinion no one have to agree ofcource :-)ok…usually only 2stacks are causedd not 3. and everyclass has immob and a splash of stun/poison. but bleed builds usually dont spec for poison/stun.immobilize atleast not the best ones. bleed builds almsot always run p/d and have to use skill 1 and a backup set is d/d OR sb. but if u use poison on sb say goodbye to your defense. my point is ….the SPECIAL conditions like confusion/retaliation work well …..they should either remove after 1 skill 1 hit or let blind be boosted. and im also not sure what automatically refills 12 intiative. u can get RFI for 6…then stack 9 total….but then again if they clear your ONLY condition stack in those first several seconds….ALL your intiative is gone…..and 1-2 of your utilizes are gon and hes prolly around 80% hp while u are running with your tail between your legs. blind should act 2-3 secs at a time bc u really cant stack them more than 2 usually….blinding power after an invis gives 2…..maybe the signet for 3 . smoke screen COULD be an argument but idk its still not overpowering if they lower times. right now thieves still can decently burst. but they cannot play an attack build in guild v guild or zerg v zerg. it gets boring running around the map just looking to grab a loaner or a stray. we wanna get in there and mix it up. there is always venom share but thats a share build and is based on helping others and not getting as much done yourself. blind would help out or lack of defense THAT THEY SAY THEY ARE GOING TO GIVE A BOOST. so the point of my comments starting this thread was to give them an idea back they had from GW1.
What will refills 12 init.? Trait which gives you refill init. on stealth, healing and roll for initiative…. Not only gives you initiative but, Stealths you, heals you and gives you nice evade from dangerous situations (Withdraw gives even everything from this 3 things :-D ) Belive me if you use Death Blossom, dodging and rolling properly you will not get imobile, stunned and so on so often plus caltrops from dodge stacks bleed and cripple….P/D is maybe more effective in 1v1 but if you are outnumbered D/D will save your live.
And retaliation which would last only for one hit would be much more useless than one hit blindness. For examle lot of guardians builds absolutely depends on it. It is one of the main source of their DMG. Retaliation for one hit = No use for guardiens…..
Thief as clas type is not meant to be ,,Zerg class" They are supposed to attack suprisely from hiding, mostly alone…You know wht i mean..:-D Thiefs are ,,squishy" But they dont lack deffense abilities. No much other clases can dodge, roll, evade so often and easy as thief.
(edited by daros.3407)
How about this: d/p is currently the only viable tournament weapon set. If you buff blindness, you will need to nerf access to it, which would mean destroying the only viable weapon set thief has at the moment, since black powder is the base for stealth, and therefore the whole burst of this build. You are ultimately asking devs to finish the class off in competitive pvp.
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@SILFERAS so what did they do in gw1 …nerf every viable weaponset /build for assassinS? no it worked fine bc they downgraded the time u were blinded for. and if there is only 1 viable build for tpvp….there in lies a problem…..thieves cant hold up bc they die to fast. im asking for devs to BOOST blind only so we can get in there and mix it up within multiplayer fights. its why thieves have to stay invis all the time…its why there is…accroding to you only 1 build for tpvp…although the caltrop bleed bunker build is no good? ive held spots for 90 seconds against 4-5 players all the time with that build…..and im sure if ur any good at math u can figure out that if 4-5 players are stuck at 1 spot…the rest of my team owns everything else/attacking their lord. so by buffing blind….In NO WAY will any build be destroyed in the thieves repertoire.
@DAROS you are really hard to understand so ima try respond the best way i could infer your words. what skill/trait refills AND invis you unless u mean ur talking about 2…bc no one skill does both. and if ur really using death blossom more than once ur a bad thief. the skill is totally bunk for the intiative and requires you to be too close….which as i said u only get 2 bleeds / hits off almost everytime. if retal was 1 hit it would STILL be more usefull than blindness. BLINDNESS DOES NOT BLOCK AN ATTACK ……. QUOTE ME>>>>>>BLINDNESS BLOCKS ANY SWING OF A WEAPON INTENDED OR NOT INTENDED TO HIT>>>>>hence the condition is useless. its only usefull with skill 5 pistol against melee and even melee SHOULDNT get hit by it bc the range of every melee weapon is LONGER than the radius of the cloud produced from the shot. oh? whats that? the shot blinds too? ok…..swing as soon as u see it……BOOM blindness gone….real pro right? right now the only usefull blind is blinding powder bc its basically instantaneous and can get you out of a crunch. the rest are pretty much bunk.
@SILFERAS
@DAROS you are really hard to understand so ima try respond the best way i could infer your words. what skill/trait refills AND invis you unless u mean ur talking about 2…bc no one skill does both. and if ur really using death blossom more than once ur a bad thief. the skill is totally bunk for the intiative and requires you to be too close….which as i said u only get 2 bleeds / hits off almost everytime. if retal was 1 hit it would STILL be more usefull than blindness. BLINDNESS DOES NOT BLOCK AN ATTACK ……. QUOTE ME>>>>>>BLINDNESS BLOCKS ANY SWING OF A WEAPON INTENDED OR NOT INTENDED TO HIT>>>>>hence the condition is useless. its only usefull with skill 5 pistol against melee and even melee SHOULDNT get hit by it bc the range of every melee weapon is LONGER than the radius of the cloud produced from the shot. oh? whats that? the shot blinds too? ok…..swing as soon as u see it……BOOM blindness gone….real pro right? right now the only usefull blind is blinding powder bc its basically instantaneous and can get you out of a crunch. the rest are pretty much bunk.
No only one who does not understand…and know nothing about condition thief….Is you.
How could be one hit retal. Usefull? :-D It would does around 250 DMG and then disappeared….That’s realy usefull……Really much more then possibility to make enemy miss important spell even if not for sure…. Yes this makes sence…
Making retal and confusion to last only one hit or make blindness to last 3 – 5 sec would not be clever. One could absolutely broke some clases and another could do more harm than good.
ok your english is horrible for 1. for 2….im a condi thief 80% of the time i play. the other 20 % is sword/dagger. i have 12k kills on my thief alone. i can prove with a screenshot. you …mostlylikely cannot on a thief. 3…i NEVER said 1 hit retal would be useful. what i SAID>..was… it would STILL be MORE USEFULL than blind even with 1 hit. plz learn english good before go and comment on other speaking right forum talk. lol
Crazy Idea that would beef up blind without overpowering it:
Blind –
50% miss chance
Blinded targets can not crit.
Stacks duration
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
keeping the same duration and id take it. not too good but still better. i wish some people here still remember playing or have played gw1 before
ok your english is horrible for 1. for 2….im a condi thief 80% of the time i play. the other 20 % is sword/dagger. i have 12k kills on my thief alone. i can prove with a screenshot. you …mostlylikely cannot on a thief. 3…i NEVER said 1 hit retal would be useful. what i SAID>..was… it would STILL be MORE USEFULL than blind even with 1 hit. plz learn english good before go and comment on other speaking right forum talk. lol
This topic is not about my english :-DDD This is about your bad idea with blindess.
And one hit retal would NOT be more usefull.
Plz stop requesting things which would break PVP. lol
(edited by daros.3407)
you say 1 hit now you say 1 sec. can u make up your mind. and its NOT the topic but your language is very bad. its hard to debate with you bc your english is horrible. i dont mean to knock you im just saying that you dont make any sense. and if u have been reading spvp tpvp wvw and pve are going to be SEPARATE …that means that each skill will act DIFFERENTLY in each according to power. and yes its a good idea. every one of the skills form Gw1 transfered pretty much the same except for blind. it will not break the game…wanna know why? it didnt break the other game? it might act different….but if regulated for time or % then yes it will work perfectly. maybe you think my idea is bad bc u cant understand it due to lingual barriers. some players might not like this bc thieves are hard to target but they are not hard to kill. thieves need and already are PROMISED a defensive boost. doesnt matter if u like it or not. they are getting one bc they are unbalanced in a lacking manner.
Crazy Idea that would beef up blind without overpowering it:
Blind –
50% miss chance
Blinded targets can not crit.
Stacks duration
I think the only real valid point the OP has is that stacking blind duration generally has no point. This is exacerbated by the fact that someone can remove the blind by auto-attacking the air.
If they did change the mechanics to work how the OP says, the only way I could see it is with the above miss chance being lowered as quoted. Something like 33%-50% would have to be implemented instead of 90%-100%.
Blindness was OP in GW1 against classes that had to “attack” for damage. The only thing that didn’t put it over the top is that you had access to abilities that would ignore blindness. In GW2, everything is subject to blindness, so the GW1 model would need to be revised.
I’m not sure the OP appreciates that this will be a double-edged sword though. There would surely be a follow up post by someone describing how blindness destroys thief offence.
true yam but it would have to be modified. this is how i see it should be: Invis 2 secs each for 90% chance to miss (stackable time) which means ur around 4 secs max. dont forget its removable. that said you could steal or SS into a big zerg battle….then pop blind powerder backstabe death blossom SoS deathblossom then SS out. it allows you to get in there and atleast be able to attack. u do that now ur dead before you attack. i mean right now we cant even get an attack off in zerg play. this would help. or maybe 50% less dmg recieved for thieves. we have low hp low low LOW defense no blocks and no dmg reduction. :P fail on devs part. sure we have good dmg but its not really op since they keep nerfing t hieves…which is fine but its time for a buff on the defensive side. right now we do dmg on par with mesmers and just above some times of warriors. before it was a landslide….now its comparable if not less than phantams shatter memsers. poof dead theif in 1 sec. OR theycould boost dmg on trickshot 40% and make it .25 seconds to shoot each arrow like its supposed to be but right now its bugged its about .95 seconds per shot…way too slow.