Need Sword/Dagger build
10/30/30.
Mug, – Deadly arts
Filler – Critical haste – Executioner -Critical strikes
Infusion of Shadow – Shadow’s Embrace – Shadow Rejuvenation – Deadly arts.
Shadowstep, Filler, FIller. Thieves guild
Take Shadow Refuge and Haste, should be easy enough to pick up generally. Try different utils afterward.
Wvw take Sigil of Paralyzation + whatever, most works.
Spvp take Sigil of Flame/Rage + whatever
Very easy to use.
https://forum-en.gw2archive.eu/forum/professions/thief/Cleric-Thief-Dgn-WvW-Build/first#post1253719
lol, bumping my own build xD
“it doesn’t make you spend hours preparing to have fun, rather than having fun”
Guild missions say otherwise.
I ran a 30/25/15 build, CS/SA/Acro.
CS: Practiced Tolerance/Critical Haste/Executioner
Shadow Art: Infusion of Shadows/Cloaked in Shadow
Acro: I dunno, pic whatever! I usually went with Power of Inertia
You couldn’t tell by looking at it but this build focuses around dealing respectable sustainable damage while providing support to your teammates by keeping the blinds up on foes.
Infusion of Shadows refunds 2 inits each time to use an ability that stealths you, which let’s you keep tactical strike up on your primary target. Cloaked in Shadow blinds all nearby foes around you when you go into it, so it effectively lets you blind more people that just the victim of tactical strike.
Going twenty-five points into Shadow Arts gives you might everytime you stealth. The build focuses around going into stealth and always having the inits to do it, so you’ll keep around eight stacks of might on yourself while consistently blinding your foes. Also, 15 points into acro allows you to dodge roll three times instead of two.
Take Shadow Refuge, Signet of Agility (Condition removal for your and allies/Refills yours and their endurance) and whatever else you feel comfortable with.
Scholar Runes for power/crit damage (To make up for no deadly arts) or Strength for might duration. Let’s you keep the might you stack on yourself longer.
Fire for your main hand for the extra AE damage explosion.