Need a bit of help on D/D condi build
If you not too keen on losing your interrupt consider Pressure strike. Trait up distracting daggers in addition. Use this carefully to interrupt enemy attacks and apply torment.
I would tend to favor imparing daggers over caltrops. Caltrops is a bit too visible and usually people leave when caltrops cast and you really do NOT want them to leave when you are doing a DB.
Needle trap a great choice simply because of the Immob. This allows you to DB spam overtop.
You can also consider RFI in the build., This a stun break, immob brak and will garner you a few more DBS.
Thrill of the crime not a good choice at all in a DB build. Uncatchable is better as your dodges will drop more bleeds. Fury and might just do not do anything for the build and you got enough swiftness off Dash.
If you not too keen on losing your interrupt consider Pressure strike. Trait up distracting daggers in addition. Use this carefully to interrupt enemy attacks and apply torment.
I would tend to favor imparing daggers over caltrops. Caltrops is a bit too visible and usually people leave when caltrops cast and you really do NOT want them to leave when you are doing a DB.
Needle trap a great choice simply because of the Immob. This allows you to DB spam overtop.
You can also consider RFI in the build., This a stun break, immob brak and will garner you a few more DBS.
Thrill of the crime not a good choice at all in a DB build. Uncatchable is better as your dodges will drop more bleeds. Fury and might just do not do anything for the build and you got enough swiftness off Dash.
It’s a good idea, I need to give it a try. I don’t know if pressure strike will be worth compared to trikster though. But the off season is here to try things
Mess rorations? Most use this rotation #3 #3 #3 dodge #3 #3 #3. What’s hard about that?
gw1 – healing signet/frenzy/charge
Adding distracting/impairing can help break that cycle of 3 3 3 3 which when neutralized can severely compromise the build.
As this appears to be Pvp you might also be made aware that the race can make a difference here. I note you were looking at caltrops, and that can be good for area denial i suppose , but I found in WvW Radiation field can be superior. It longer lasting and acts as a field for poisons.
If the Caltrops was intended as area denial I can see using them for that lower cooldown but whirling through a radiation field with your DBS and it being able to hit 6*2 times for poison and weakness can really pile on the conditions and especially in a poison build using DA. It also addes weakness.
Now i do not PvP but in WvW in the thief kit dropping caltrops and THEN a radiation field , followed by death blossoms through it is the most devastating Area denial i can think of and is all AOE meaning it can kill not only kill or force people off siege quickly, but kill that siege.
In any case if going this route try and look for ways to use fields of some type as the Whirl off DB can really be leveraged this way.
Mess rorations? Most use this rotation #3 #3 #3 dodge #3 #3 #3. What’s hard about that?
I was talking about rotations on the map (PvP). When I change build I tend to forget the basics.
Adding distracting/impairing can help break that cycle of 3 3 3 3 which when neutralized can severely compromise the build.
As this appears to be Pvp you might also be made aware that the race can make a difference here. I note you were looking at caltrops, and that can be good for area denial i suppose , but I found in WvW Radiation field can be superior. It longer lasting and acts as a field for poisons.
If the Caltrops was intended as area denial I can see using them for that lower cooldown but whirling through a radiation field with your DBS and it being able to hit 6*2 times for poison and weakness can really pile on the conditions and especially in a poison build using DA. It also addes weakness.
Now i do not PvP but in WvW in the thief kit dropping caltrops and THEN a radiation field , followed by death blossoms through it is the most devastating Area denial i can think of and is all AOE meaning it can kill not only kill or force people off siege quickly, but kill that siege.
In any case if going this route try and look for ways to use fields of some type as the Whirl off DB can really be leveraged this way.
I underestimate the use of whirlfinisher, I will try to combine choking gas and death blossom. I don’t know how well I will manage the initiative.
(edited by Wargameur.6950)
Mess rorations? Most use this rotation #3 #3 #3 dodge #3 #3 #3. What’s hard about that?
I was talking about rotations on the map (PvP). When I change build I tend to forget the basics.
Adding distracting/impairing can help break that cycle of 3 3 3 3 which when neutralized can severely compromise the build.
As this appears to be Pvp you might also be made aware that the race can make a difference here. I note you were looking at caltrops, and that can be good for area denial i suppose , but I found in WvW Radiation field can be superior. It longer lasting and acts as a field for poisons.
If the Caltrops was intended as area denial I can see using them for that lower cooldown but whirling through a radiation field with your DBS and it being able to hit 6*2 times for poison and weakness can really pile on the conditions and especially in a poison build using DA. It also addes weakness.
Now i do not PvP but in WvW in the thief kit dropping caltrops and THEN a radiation field , followed by death blossoms through it is the most devastating Area denial i can think of and is all AOE meaning it can kill not only kill or force people off siege quickly, but kill that siege.
In any case if going this route try and look for ways to use fields of some type as the Whirl off DB can really be leveraged this way.
I underestimate the use of whirlfinisher, I will try to combine choking gas and death blossom. I don’t know how well I will manage the initiative.
Just keep in mind that Impaling lotus is also a whirl . If you do trait that you mix your DBS with the dodges for all them whirls. This will save on the INI.