Need a bit of help on D/D condi build

Need a bit of help on D/D condi build

in Thief

Posted by: Wargameur.6950

Wargameur.6950

Hey thieves !

I started getting into d/d condi because this is off season. I start to really like it, after hammering into my head than it’s not because I play condi that I have to mess my rotations and +1 differently.

this is my build :
http://gw2skills.net/editor/?vZAQNAoY1k0MxmngpTsQVUzXf3X+d9UAcAeXQKUCA-TJRAABZt/AAPAAyKDE9JAAA

Since rune of the adventurer is an energy refill on heal and I have plenty of evades for condi clear, what should I pick ?

Needle trap seems to be my best choice, but I don’t really know…
Since I have Dash, should I keep caltrop ? or is Thrill of crime a better option ?

I know that Bewildering ambush is 5 stack of confusion. But I can’t live without an interrupt…..

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

Need a bit of help on D/D condi build

in Thief

Posted by: babazhook.6805

babazhook.6805

If you not too keen on losing your interrupt consider Pressure strike. Trait up distracting daggers in addition. Use this carefully to interrupt enemy attacks and apply torment.

I would tend to favor imparing daggers over caltrops. Caltrops is a bit too visible and usually people leave when caltrops cast and you really do NOT want them to leave when you are doing a DB.

Needle trap a great choice simply because of the Immob. This allows you to DB spam overtop.

You can also consider RFI in the build., This a stun break, immob brak and will garner you a few more DBS.

Thrill of the crime not a good choice at all in a DB build. Uncatchable is better as your dodges will drop more bleeds. Fury and might just do not do anything for the build and you got enough swiftness off Dash.

Need a bit of help on D/D condi build

in Thief

Posted by: Wargameur.6950

Wargameur.6950

If you not too keen on losing your interrupt consider Pressure strike. Trait up distracting daggers in addition. Use this carefully to interrupt enemy attacks and apply torment.

I would tend to favor imparing daggers over caltrops. Caltrops is a bit too visible and usually people leave when caltrops cast and you really do NOT want them to leave when you are doing a DB.

Needle trap a great choice simply because of the Immob. This allows you to DB spam overtop.

You can also consider RFI in the build., This a stun break, immob brak and will garner you a few more DBS.

Thrill of the crime not a good choice at all in a DB build. Uncatchable is better as your dodges will drop more bleeds. Fury and might just do not do anything for the build and you got enough swiftness off Dash.

It’s a good idea, I need to give it a try. I don’t know if pressure strike will be worth compared to trikster though. But the off season is here to try things

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

Need a bit of help on D/D condi build

in Thief

Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Mess rorations? Most use this rotation #3 #3 #3 dodge #3 #3 #3. What’s hard about that?

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Need a bit of help on D/D condi build

in Thief

Posted by: babazhook.6805

babazhook.6805

Adding distracting/impairing can help break that cycle of 3 3 3 3 which when neutralized can severely compromise the build.

As this appears to be Pvp you might also be made aware that the race can make a difference here. I note you were looking at caltrops, and that can be good for area denial i suppose , but I found in WvW Radiation field can be superior. It longer lasting and acts as a field for poisons.

If the Caltrops was intended as area denial I can see using them for that lower cooldown but whirling through a radiation field with your DBS and it being able to hit 6*2 times for poison and weakness can really pile on the conditions and especially in a poison build using DA. It also addes weakness.

Now i do not PvP but in WvW in the thief kit dropping caltrops and THEN a radiation field , followed by death blossoms through it is the most devastating Area denial i can think of and is all AOE meaning it can kill not only kill or force people off siege quickly, but kill that siege.

In any case if going this route try and look for ways to use fields of some type as the Whirl off DB can really be leveraged this way.

Need a bit of help on D/D condi build

in Thief

Posted by: Wargameur.6950

Wargameur.6950

Mess rorations? Most use this rotation #3 #3 #3 dodge #3 #3 #3. What’s hard about that?

I was talking about rotations on the map (PvP). When I change build I tend to forget the basics.

Adding distracting/impairing can help break that cycle of 3 3 3 3 which when neutralized can severely compromise the build.

As this appears to be Pvp you might also be made aware that the race can make a difference here. I note you were looking at caltrops, and that can be good for area denial i suppose , but I found in WvW Radiation field can be superior. It longer lasting and acts as a field for poisons.

If the Caltrops was intended as area denial I can see using them for that lower cooldown but whirling through a radiation field with your DBS and it being able to hit 6*2 times for poison and weakness can really pile on the conditions and especially in a poison build using DA. It also addes weakness.

Now i do not PvP but in WvW in the thief kit dropping caltrops and THEN a radiation field , followed by death blossoms through it is the most devastating Area denial i can think of and is all AOE meaning it can kill not only kill or force people off siege quickly, but kill that siege.

In any case if going this route try and look for ways to use fields of some type as the Whirl off DB can really be leveraged this way.

I underestimate the use of whirlfinisher, I will try to combine choking gas and death blossom. I don’t know how well I will manage the initiative.

main ~ Esper Jace (Thief )/ Ellundril Jiluan
(mesmer ) – EU [Teef]

(edited by Wargameur.6950)

Need a bit of help on D/D condi build

in Thief

Posted by: babazhook.6805

babazhook.6805

Mess rorations? Most use this rotation #3 #3 #3 dodge #3 #3 #3. What’s hard about that?

I was talking about rotations on the map (PvP). When I change build I tend to forget the basics.

Adding distracting/impairing can help break that cycle of 3 3 3 3 which when neutralized can severely compromise the build.

As this appears to be Pvp you might also be made aware that the race can make a difference here. I note you were looking at caltrops, and that can be good for area denial i suppose , but I found in WvW Radiation field can be superior. It longer lasting and acts as a field for poisons.

If the Caltrops was intended as area denial I can see using them for that lower cooldown but whirling through a radiation field with your DBS and it being able to hit 6*2 times for poison and weakness can really pile on the conditions and especially in a poison build using DA. It also addes weakness.

Now i do not PvP but in WvW in the thief kit dropping caltrops and THEN a radiation field , followed by death blossoms through it is the most devastating Area denial i can think of and is all AOE meaning it can kill not only kill or force people off siege quickly, but kill that siege.

In any case if going this route try and look for ways to use fields of some type as the Whirl off DB can really be leveraged this way.

I underestimate the use of whirlfinisher, I will try to combine choking gas and death blossom. I don’t know how well I will manage the initiative.

Just keep in mind that Impaling lotus is also a whirl . If you do trait that you mix your DBS with the dodges for all them whirls. This will save on the INI.