(edited by kaqalko.5876)
Need advice with ascended gear
Anybody, please?
First off, get some vitality. If you intend to do fractals you need some leeway to soak up a hit or 2, especially at 40+.
Also sigils don’t stack, so don’t put the same in everything.
Full zerker is meh in pve, you can get downed rather quick even with good dungeon experience. For thief, throw in some valk or cavaliar for the defences + crit dmg. You won’t lose your hard hits and you’ll gain some extra survivability. After 50% crit chance the rest almost becomes obsolete.
You seem to know the general idea of adjustment in pve(weapon change, trait change, etc), so no advice needed there.
Underwater although not common, I use RFI, shadow’s Signet, and scorpion wire. It’s only 1 situation I run in water for and that’s fractals but you can do w/e in there. The good utility skills are not available in there so just choose skills that keep you afloat.
As for ascended gear, pick something that you feel comfortable with. I don’t mean to sound so bland but its not something you can just salvage/sell/restart. Between making thief, getting 80, and understanding your strengths/weaknesses, you should have an idea of what you’re missing. Generally vitality is more rewarding on thief because it works on condition damage AND attacks, high toughness on thief is a waste in many ways. Don’t go futher than 2400/2500 armor rating on thief, at those numbers you’re likely losing a ton of damage vs gaining little defenses.
Overall you have to learn dungeon mechanics before you invest into full asc for them. I’ve used zerker/valk mixed trinkets and valk armor + zerk weapons. I have 17k hp, 2100 armor and ~3000 attack (varies between 3000 and 3100) with 108% crit dmg. I can hit things but I need to be careful to not be hit by boss attacks or I really get punished. I’m not squishy where I can’t take a hit but I’m not beefy where I can soak them up. Pve is fairly flexible but invest in some vitality to atleast take a hit without going down.
break. I feel like they should be back by now..”
Full berserker is not quite “meh” in PvE.
since it looks like you mostly pve, just go full zerk
Ok I see your point with vitality because I do realise that toughness is crap, I only have it for healing and curing conditions as you can see. So any other build you might suggest? I found this one at Guide to thiefs guides in forum:
http://en.gw2skills.net/editor/?fYAQNAoYVlUmKO3eS6E95Ey2jdqC5J+DOlODaqlA-jACBYfCikFRkKAIzsIasFSFRjVXDT5iIq2erIa1SBExyI-e
It seems that it my fit my playing style when I exchange Shadowstep with 25% speed bonus (I don’t know but imho speed improvement helps a bit to survive) and I am not quite sure about that ogre rune, maybe I should change it with divinity/scholar or ruby orbs and change that Sigil of Fire for something else?
Ps. I didn’t know that sigils do not stack, my whole life was a lie ;d
Lol yeah, superior sigil of force do not stack.
The current “meta” for thieves in PvE is either 25/30/x/x/x or 10/30/0/0/30.
The first is great for dagger + sb users, sundering strike + dagger mastery in addition to 10% more dmg if enemies have conditions, weakness on poison. I prefer the last 15 in acrobatics for the extra dodge and might stacks.
I am quite curious on how Zealots would work with a leeching venoms thief
Any thoughts?