Need feedback on this pvp build

Need feedback on this pvp build

in Thief

Posted by: Lucky Shot.7650

Lucky Shot.7650

Hi there everybody! I just recently came back to thief and I’d like to hear some opinions on this pvp build.

http://gw2skills.net/editor/?vYAQNAsaVl0Mp7pVOx3J8PNhs9YnqQey/AZ1zgrkPA-T0Ag0CnIKSVkrITRyisFNsYBxxiJBPIA

While I can’t deal as much burst a d/p would, I manage to have some pretty decent sustain and I can stay in a team fight for a little bit longer thanks to high hp, PW and BP. When I join a fight I open with steal to buff the team and try to pin down an enemy with IS, PW and Basiliks Venom so my mates can bring him down faster, or try to finish off somebody low on health. I can then stay in the fight to help out, that I wasn’t able to do with a burst oriented build, to the point I couldn’t even stomp the opponent I just downed due to aoes and cleaves. Now I can even hold a point for a while.

I’m still don’t know if I prefer to run 15 in DA to get Lotus Poison, adding more defense to the team with Chocking Gas or goind 15 Trickery to get Thrill of the Crime, adding more damage.

When talking about 1v1s I manage well against ranger, elementalist and guardian. I can also hold my ground and even win against warriors unless they pull out longbow and use Combustive Shot. Very good warriors just tear me apart though. I can also handle most necromancers and some mesmer. Two classes I can’t even scratch are engineer and PU mesmer.

Keep in mind I just came back to thief and I haven’t been pvping for a long time now and I may be just playing and winning against bads.

Any feedback will be much appreciated.

Need feedback on this pvp build

in Thief

Posted by: Ghostwolf.9863

Ghostwolf.9863

Overall it looks just fine, a few things I’d like to point out though.

Shadowstep could replace Roll For Initiative, which would add removal of 3 conditions, 2 stunbreakers within the SS window and additional mobility to get around quickly.

With the added emergency condition removal which you can trigger at will, you could take out the unreliable trait Pain Response and add something for overall sustain.
Quick Recovery, Fleet of Foot, Power of Inertia.

The haste trait from CS line is lovely with S/P, would personally choose it over Side Strikes.

Sigil of Force adds more dps than Sigil of Accuracy for direct dmg builds afaik, haven’t heard anyone saying otherwise.

Personally I wouldn’t play this build with S/P, I would miss the frequent gap closer, boon removal, daze and mug from steal. Although I play S/P with 25/30/0/0/15 a lot in WvW. The current build could however work quite well with S/D.

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)