Need help to improve Condition build

Need help to improve Condition build

in Thief

Posted by: Zul.1506

Zul.1506

Link to build here:
http://gw2buildcraft.com/calculator/thief/?7.3|a.1m.h9.8.1m.hy|8.1m.h9.8.1h.0|1h.711.1h.711.1h.711.1h.711.1h.711.1h.711|1h.62.1h.62.1h.62.1h.62.1h.62.8b.62|0.0.k46.k3a.u375|30.d|57.5n.5h.5g.5w|e

So, with the recent nerf to stealth and caltrops, which was core to my previous condition build, I tried to rebuild my condition thief to make up for the dps loss spent outside stealth and reduced Caltrops duration.

So, I retraited the thief to become more ‘dodgey’, regenerating endurance as much as possible through kills, Vigor, skills, etc.
The reason for this is because of the ‘Uncatchable’ trait that drops caltrops upon dodging. These caltrops are not as effective as it’s Utility counterpart, but serves the same purpose. I also sacrificed condition damage for more condition duration, to make the bleeds more worthwhile.

Main weapon will be Pistol/Dagger, but I added a Dagger/Dagger for the ‘Death Blossom’ skill to help stack bleeds.

The build is pretty flexible in how you approach enemies, you can:
Start with D/D and close gap with steal —> Death Blossom twice (or you might not have enough initiative for CnD) --> Drop Caltrops —>Switch to P/D--> Cloak and Dagger—> Dodge to drop more caltrops —> Sneak Attack

Or

Start with P/D and Steal —> Hide in Shadows --> Dodge a few times —> Drop Caltrops --> Cloak and Dagger —> Sneak Attack

To name a few.

But I’m still testing this build out, but what do you think of it? Any suggestions to improve it?

Need help to improve Condition build

in Thief

Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

honestly taking 10 out of trickery and putting it into SA would probably help your survivability if you still want to use P/D. also, a signet of geomancy on the off hand dagger can be useful. you can start out spamming DB, then weapon swap to bleed everything to the max, utility into stealth, then start the p/d rotation on your main target. when your initiative/cds recharge do it again. on the other hand, if you think you could do with less stealth, pick up 4 initiative on heal from trickery, and switch your heal to withdraw. the 15 second CD makes the on heal traits useable more often, and it acts as a longer dodge roll.

also, have you seen the evasion “bunker” build?
https://forum-en.gw2archive.eu/forum/professions/thief/PVP-bunker-dodger-build-v2-NEW-Vids/page/2#post1749240

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

Need help to improve Condition build

in Thief

Posted by: Zul.1506

Zul.1506

@Gungnir: Yeah, I forgot to slot those in, thanks for the heads up!

As for the heal skill, I prefer Hide in Shadows, not only because it stealth, but it also heals the more damaging conditions (bleeds, burns, etc.). The stealth can cure immobilize and crippled when traited too, and I feel that initiative regenerates fast enough that I can handle the 30sec cooldown.
Withdraw would be a better option if playing PvP, but since this is more PvE oriented build (for Dungeons, Fotm, etc.), a 30sec cooldown is acceptable.