Need help to improve Condition build
honestly taking 10 out of trickery and putting it into SA would probably help your survivability if you still want to use P/D. also, a signet of geomancy on the off hand dagger can be useful. you can start out spamming DB, then weapon swap to bleed everything to the max, utility into stealth, then start the p/d rotation on your main target. when your initiative/cds recharge do it again. on the other hand, if you think you could do with less stealth, pick up 4 initiative on heal from trickery, and switch your heal to withdraw. the 15 second CD makes the on heal traits useable more often, and it acts as a longer dodge roll.
also, have you seen the evasion “bunker” build?
https://forum-en.gw2archive.eu/forum/professions/thief/PVP-bunker-dodger-build-v2-NEW-Vids/page/2#post1749240
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir
@Gungnir: Yeah, I forgot to slot those in, thanks for the heads up!
As for the heal skill, I prefer Hide in Shadows, not only because it stealth, but it also heals the more damaging conditions (bleeds, burns, etc.). The stealth can cure immobilize and crippled when traited too, and I feel that initiative regenerates fast enough that I can handle the 30sec cooldown.
Withdraw would be a better option if playing PvP, but since this is more PvE oriented build (for Dungeons, Fotm, etc.), a 30sec cooldown is acceptable.