(edited by DeNdReTiC.3481)
Need help with my wvw thief build
Normally Direct damage Thieves run a mix of Marauder and Zerker, which provides overall better stats, the increased Vitality is huge when you have no Toughness you can easily be hit for 10-15k on single Attacks from multiple classes. And with Marauder you have significantly more crit chance so on average you will be doing more damage hands down.
So with Marauder you have more vitality and more damage.
This build will provide overall better reliability with on average more damage and more health.
It’s only -114 power, +82 vitality, + 27.05 crit chance, – 14% crit damage. And if you run Sigil of Leeching you can recoup quite a bit more health from it than you would from You Valk build, which would increase your damage as well.
And if you factor in food and utilities this increases the efficacy of Marauder even more
A lot depends on the other parts of yout thief kit. There no real “must use these stats” criteria.
As example, I use DD runes in one build along with Sigil of Intell . It is in all Valk gear with just a sprinkling of zerker on trinkets. I have all the crit chance I need as I get 100 percent crit after dodge and 3 attacks that crit on weapon swap. It has the maximum power one can possibly get , high ferocity and a good chunk of vitality. Given I can control just when I get my guaranteed crits , I can ensure they at the most opportune times in a fight rather than get misses because of the RNG that you might get with the higher percent chance builds.
That said I have other power builds in other gear as they all premised on a different design concept.
Normally Direct damage Thieves run a mix of Marauder and Zerker, which provides overall better stats, the increased Vitality is huge when you have no Toughness you can easily be hit for 10-15k on single Attacks from multiple classes. And with Marauder you have significantly more crit chance so on average you will be doing more damage hands down.
So with Marauder you have more vitality and more damage.
This build will provide overall better reliability with on average more damage and more health.
It’s only -114 power, +82 vitality, + 27.05 crit chance, – 14% crit damage. And if you run Sigil of Leeching you can recoup quite a bit more health from it than you would from You Valk build, which would increase your damage as well.
And if you factor in food and utilities this increases the efficacy of Marauder even more
I really like this build and read somewhere that 65% with signet is optimal which comes in handy for pve too. I’ve been playing a lot of staff d/p and am realizing that consistent crits on staff are more important.
Normally Direct damage Thieves run a mix of Marauder and Zerker, which provides overall better stats, the increased Vitality is huge when you have no Toughness you can easily be hit for 10-15k on single Attacks from multiple classes. And with Marauder you have significantly more crit chance so on average you will be doing more damage hands down.
So with Marauder you have more vitality and more damage.
This build will provide overall better reliability with on average more damage and more health.
It’s only -114 power, +82 vitality, + 27.05 crit chance, – 14% crit damage. And if you run Sigil of Leeching you can recoup quite a bit more health from it than you would from You Valk build, which would increase your damage as well.
And if you factor in food and utilities this increases the efficacy of Marauder even more
I really like this build and read somewhere that 65% with signet is optimal which comes in handy for pve too. I’ve been playing a lot of staff d/p and am realizing that consistent crits on staff are more important.
It’s similar to builds I run In WvW and in most content it’s a good all around build, that can be used with multiple weapons, there are other effective gear setups as well, I just prefer this for the versatility it provides, I normally run more Berserker pieces in it but that’s my personal preference.
Normally Direct damage Thieves run a mix of Marauder and Zerker, which provides overall better stats, the increased Vitality is huge when you have no Toughness you can easily be hit for 10-15k on single Attacks from multiple classes. And with Marauder you have significantly more crit chance so on average you will be doing more damage hands down.
So with Marauder you have more vitality and more damage.
This build will provide overall better reliability with on average more damage and more health.
It’s only -114 power, +82 vitality, + 27.05 crit chance, – 14% crit damage. And if you run Sigil of Leeching you can recoup quite a bit more health from it than you would from You Valk build, which would increase your damage as well.
And if you factor in food and utilities this increases the efficacy of Marauder even more
I really like this build and read somewhere that 65% with signet is optimal which comes in handy for pve too. I’ve been playing a lot of staff d/p and am realizing that consistent crits on staff are more important.
It’s similar to builds I run In WvW and in most content it’s a good all around build, that can be used with multiple weapons, there are other effective gear setups as well, I just prefer this for the versatility it provides, I normally run more Berserker pieces in it but that’s my personal preference.
It’s a great build (just dps tested myself) and I’m looking forward to completing a few more ascended pieces for it. Thanks a lot ^^.
Normally Direct damage Thieves run a mix of Marauder and Zerker, which provides overall better stats, the increased Vitality is huge when you have no Toughness you can easily be hit for 10-15k on single Attacks from multiple classes. And with Marauder you have significantly more crit chance so on average you will be doing more damage hands down.
So with Marauder you have more vitality and more damage.
This build will provide overall better reliability with on average more damage and more health.
It’s only -114 power, +82 vitality, + 27.05 crit chance, – 14% crit damage. And if you run Sigil of Leeching you can recoup quite a bit more health from it than you would from You Valk build, which would increase your damage as well.
And if you factor in food and utilities this increases the efficacy of Marauder even more
I really like this build and read somewhere that 65% with signet is optimal which comes in handy for pve too. I’ve been playing a lot of staff d/p and am realizing that consistent crits on staff are more important.
It’s similar to builds I run In WvW and in most content it’s a good all around build, that can be used with multiple weapons, there are other effective gear setups as well, I just prefer this for the versatility it provides, I normally run more Berserker pieces in it but that’s my personal preference.
It’s a great build (just dps tested myself) and I’m looking forward to completing a few more ascended pieces for it. Thanks a lot ^^.
No problem any time, I am currently going to test a Build using Marauder/Zerker Vampirism Runes, Sigil of Blood, Sigil of Draining and the 66% chance lifesteal on crit with 70 Power food.
(edited by Sly.9518)
Normally Direct damage Thieves run a mix of Marauder and Zerker, which provides overall better stats, the increased Vitality is huge when you have no Toughness you can easily be hit for 10-15k on single Attacks from multiple classes. And with Marauder you have significantly more crit chance so on average you will be doing more damage hands down.
So with Marauder you have more vitality and more damage.
This build will provide overall better reliability with on average more damage and more health.
It’s only -114 power, +82 vitality, + 27.05 crit chance, – 14% crit damage. And if you run Sigil of Leeching you can recoup quite a bit more health from it than you would from You Valk build, which would increase your damage as well.
And if you factor in food and utilities this increases the efficacy of Marauder even more
I really like this build and read somewhere that 65% with signet is optimal which comes in handy for pve too. I’ve been playing a lot of staff d/p and am realizing that consistent crits on staff are more important.
It’s similar to builds I run In WvW and in most content it’s a good all around build, that can be used with multiple weapons, there are other effective gear setups as well, I just prefer this for the versatility it provides, I normally run more Berserker pieces in it but that’s my personal preference.
It’s a great build (just dps tested myself) and I’m looking forward to completing a few more ascended pieces for it. Thanks a lot ^^.
No problem any time, I am currently going to test a Build using Marauder/Zerker Vampirism Runes, Sigil of Blood, Sigil of Draining and the 66% chance lifesteal on crit with 70 Power food.
Would be interested to hear about it, feel free to msg me on forums or post here for others to see if you’d like
Is this build still viable?
This is the one that Terissimo uses: https://www.youtube.com/watch?v=saSCzUS_hHI
I have never used that build, it could work, but it comes down to more on you playstyle
Is this build still viable?
This is the one that Terissimo uses: https://www.youtube.com/watch?v=saSCzUS_hHI
This was basically the build I was running except my accessories and rings were zerk/valk. Dps test for staff though came out higher with marauder. Staff however is more consistent dps compared to dp burst, but I think you’ll still be hitting harder with auto on marauder.
This is what I’m running atm:
Pretty similar to others really, I play as close to full zerk as possible taking some marauder gear for health and making up the power drop with WvW infusions. I get 3k power with food and bloodlust which is amazing when stacking damage modifiers, and I take furious oils if I need that extra bit of health.
In general I’d only go valk if I were planning on running daredevil runes, as 80% crit chance with fury and signet is more than enough imo. I play S/P quite a bit and that requires high critical chance, so bear that in mind.
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