Need opinions
Check the D/P build in my sig.
More explanation of the build can be found here.
AOE -area of effect -shortbow -works good with direct damage or condition damage
1 vs 1:
direct damage builds :
D/P – strong against any psihical damage builds, fails badly against conditions, since you must add initiative regeneration on your defensive traits
D/D – glas cannon- high burst , good mobility, easy countered by CC
S/D -tanky build – maybe the best weapon for 1 vs 1, good mobility, good condition removal , CC, mediocre/low burst, stealth based build, require a lot of experience and patience
D/D – condition /evasive build -rely on 1 single skill , good for duels , weak against 2-3 oponents
P/D -condition build – good against classes with poor condition removal. High survaivability, can handle 1 vs 2 – 1 vs 3, many might find you borring and just walk away, you lack damage/mobility to chase/kill.
I would say that at this moment Sword/dagger is best for duels 1vs 1 , 1 vs 2. Against skilled players, against newbies anything works
is thief class a good one for pvp ? or atm its not so good 1v1?
is thief class a good one for pvp ? or atm its not so good 1v1?
Thief in now, and has always been a strong contender for best of 1v1 and roaming WvW classes. However, in tournaments, thieves are typically considered weak because nearly everything they can do that contributes to winning a structured PvP match (mobility for backcapping, or bunkering), another class can do better.
I see,so can you link me link this one please? http://www.gw2build.com/builds/simulator.php#1.7.6.10.13.0.33.33.29.0.154.157.160.159.177.9.8.1.453.458.462.0.0.0.485.489.492.0.0.0.515.0.0.30.0.30.0.10
Thank you.
is thief class a good one for pvp ? or atm its not so good 1v1?
It’s a very frustrating class to play most of the time TBH.